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- Black Desert .wem music files by Lucia at 5:49 AM EDT on March 28, 2015
- Hi,
since the developers of Black Desert updated the header of their music files, i'm unable to use an unpacker i've used a while ago anymore. Unfortunately, i can't contact the creator of this unpacker anymore so i need some help. I've uploaded the old unpacker and a wem sample. I hope someone here can help me out. https://mega.co.nz/#!oxllHRQR!knSD-Ogw6LB3cvK_3a5iZ-ymWL8yKD5Vq2eFu9ffZ88
- Ratatouille .VAI (Wii) by TheMygoshi at 9:17 AM EDT on March 28, 2015
- I already posted some threads to help me with these files but no luck..
.VAI is a Nintendo ADPCM 4-bit file. The frequency is 32 kHz and the channel is 2 (Stereo). Just needs the coef left and right channel. It works with 0x10 and 0x10 but not entirely (with vgmtoolbox genh creator).
Here's one of the file: https://mega.co.nz/#!AIhwFZLJ!HGQEXSVcNEXhlYne3iA8W03jOGC7_LRyNHNIxNtawKM
- Four Swords Adventure bms2mid by brncao1 at 8:07 PM EDT on March 28, 2015
- I have the BMS files for Four Swords Adventure. I was able to convert some of them to midi using the bms 2 midi browser application. Some of them had errors.
Notice: Undefined index: f3 in C:\xampp\htdocs\index.php on line 319
Notice: Undefined index: instrument in C:\xampp\htdocs\index.php on line 422
Notice: Undefined index: instrument in C:\xampp\htdocs\index.php on line 443
Notice: Undefined index: volume in C:\xampp\htdocs\index.php on line 446
Notice: Undefined index: instrument in C:\xampp\htdocs\index.php on line 453
Here are the bms and midi files https://www.mediafire.com/folder/u1y6z34zqpz2t/Four_Swords_Adventure_BMS
Right now some of the midi files are empty. If anyone can figure out how to fix this, I'd appreciate it!
edited 7:27 PM EDT March 29, 2015
- Soundfont Help? by Kurausukun at 11:19 AM EDT on March 29, 2015
- I don't even know if this is the right place to put this, but whatever.
The situation is: I have a soundfont that has some samples in it, but I have another soundfont that has higher-quality versions of some of the samples in the first soundfont (but the other samples are different, so I can't use it for its associated song). How would I go about replacing the samples in the first soundfont with the higher-quality versions from the second soundfont?
- demultiplexing Electronic Arts TGV videos by Alpha23 at 1:29 AM EDT on April 1, 2015
- Hi there! I've just written a script to extract the audio track from the old EA TGV videos. Now I'm lacking an extension to use in order for vgmstream to play these files. Here's the documentation: http://wiki.multimedia.cx/index.php?title=Electronic_Arts_1SNx and there are some samples including the script and demuxed audio: http://www.multiup.org/download/e9a9905e39de41f1d54daefbe25a3d2d/TGV.7z
Any help is highly appreciated!
- How to Open/Extract .CWA files by omegaxis12 at 4:18 AM EDT on April 1, 2015
- Hi, I extracted this .CWA files from an .AWB file a sound type of file
I need help on how to extract/open/play it
I uploaded a sample file
http://www.mediafire.com/download/wda0bxxx1oy8awh/file.rar
PS
I saw a CWAV header on it when i used a Hex editor

edited 9:27 AM EDT April 1, 2015
- Unknown Files by dj4uk6cjm at 2:54 PM EDT on April 1, 2015
- Being that we got the Ocarina of Time and Majora's Mask and some other awesome N64 rips last week, I thought I'd upload and share the last Unknown Files that need solving that even I can't figure out. I can only tell you that they consist of three very popular games.
https://drive.google.com/folderview?id=0B8rHgE_H8aJsfklERDBBS19zQmNVSWJrY0J4My1vcjYySDhRRVl0ZlplSGlFdWoxb2h3VXc&usp=sharing
I'm just going to leave these here and if anyone would like to rip the sequences/midis and samples out of them and post them here of course it would be very much appreciated to the community, thank you for taking the time and bandwidth to read this thread~
edited 8:03 PM EDT April 1, 2015
- Did anyone ever extract the Artorias DLC or Dark Souls II music in its native format? by Uikri at 10:12 PM EDT on April 2, 2015
- We have all of the music from the normal game available, but no DLC, last I checked (it's available in .mp3 but that can't be looped in foobar). Also, does anyone have the Armor Spider .at3 from Demon's Souls? It's missing from the archive.
edited 3:40 AM EDT April 3, 2015
edited 4:52 AM EDT April 3, 2015
- Madagascar PC Rws by TheMygoshi at 2:46 AM EDT on April 4, 2015
- Hello I need help with this file. I extracted it from an archive. It's from Madagascar PC version. I extracted with EkszBox and then I'm trying to search correct codec with vgmtoolbox but I found Xbox ADPCM 4-bit but the archive that I uploaded doesn't contains only audio files but sequenced songs (sequences of 2 seconds).
Can you help?: https://mega.co.nz/#!9AxS1YyS!KprSkzFzwBdpPGdEdFrNnuSI49KNw9o04Q1y1BLTmZI
- vgmstream: buggy playback of PSS (.ADS) audio files by Nisto at 4:48 AM EDT on April 4, 2015
- Was about to start uploading a set for Clock Tower 3 (PS2) when I realized a couple of PSS tracks plays back static in fb2k/vgmstream. The error is not in the files themselves -- I extracted the .ADS files from a simple VFS file with a custom Python script I wrote. I should also add that PSound converts them to WAV flawlessly.
Sample
Any chance for a bugfix?
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