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- ww2ogg update needed by Alpha23 at 12:25 PM EDT on April 5, 2015
- Hello! Here are some wwise files that are converted errornously by ww2ogg: http://www.multiup.org/download/ccbf97c35b13e16396e3778eec443a6a/_corrupt_wwise.7z
They are from the PS3 version of Middle Earth: Shadows of Mordor. Can we get an update? :)
- 6 channels FSB by TheMygoshi at 1:51 PM EDT on April 5, 2015
- I extracted Ratatouille XB 360 iso finally and I got an MMUS.fsb archive that is an FSB3 archive but it contains some .fsb 6 channels files... I tried fsbii, fsbext, musicplayerex... bug or non extracted properly files...
- Can I rant about something pointless? by TheUltimateKoopa at 5:50 PM EDT on April 5, 2015
- I like Let's Plays.
Two of the best LPers, in my opinion, are chuggaaconroy or PBGGameplay.
However, here's where my rant starts.
WHY HAS NO ONE UPLOADED A FUCKING VIDEO OF THE SUPER MARIO 64 HACK "SUPER MARIO STAR ROAD" THAT ISN'T A FUCKING LET'S PLAY? I WANT TO WATCH THE FUCKING GAME, WITHOUT ANY FUCKING LET'S PLAY COMMENTARY! (This also applies to any game where there are NO videos of that game that AREN'T Let's Plays).
- Zone of the Enders 2 DATs by punk7890-2 at 2:05 PM EDT on April 7, 2015
- In Zone of the Enders 2 I found this odd (what seems to be) sequence format. The samples all seem to be 4 bit ADPCM but I have no idea how to create a PSF2 out of them. There isn't any IRX files that point at this but when listening to the archive sounds, they are all instruments. STAGE.DAT contains some sounds of the instruments and DEMO.DAT contains some other sounds with some offsets. I've included a few MBs of both DATs. Hope someone can help out with this.
ZOE2DATs.rar
- Spit out looping .wav files from vgmstream? by robotortoise at 6:59 PM EDT on April 7, 2015
- kode54 said in another thread
"foobar2000 itself can't export looping WAV files. However, you can use a script with something like foo_run to pass the loop points to an external tool that can write the smpl chunk."
Could someone please write that script for me? I'm working on the music for a Team Fortress 2 map, and it would be a tremendous help if a tool could automatically spit out looping .wav files from a .bcstm file.
- 3DO files not playing by JCE3000GT at 10:41 AM EDT on April 8, 2015
- Greetings. I've extracted the contents of my Star Control II and Super Street Fighter II Turbo 3DO discs and attempted to play the audio files (types below) but it seems the vgmstream winamp plugin isn't recognizing them as audio which I understood 3DO uses AIF audio.
Here are the extensions and further below are an exmaple audio file's header data if that helps. I can also send two files for example if needed.
Star Control II = .AIF
Super Street Fighter II Turbo = .BGM
------------
Super Street Fighter II Turbo:
FORM.h..AIFCFVER......Q@COMM...>...4}...@..D......SDX22:1 Squareroot-Delta-Exact compression..SSND
Star Control II:
FORM.2.|AIFCFVER......Q@COMM...>....H...@..D......SDX22:1 Squareroot-Delta-Exact compression..SSND
*edit*
Awesome, that worked perfectly! Thank you. :D
edited 12:57 AM EDT April 9, 2015
- Madagascar (Gamecube) RWS by TheMygoshi at 10:01 AM EDT on April 9, 2015
- I'm in trouble for
1-Extract the files because this is an archive
2-Convert the files
Link: https://mega.co.nz/#!8JAnVILD!LX_dMbfHkbEkueA8o7uaHDtYfJ2fuZ3hcf4bvdHnHRk
Thanks if you can help me... I really love the soundtrack but yes I ripped the other platforms but this version seems to get a good quality
- Ogg (vorbis) channel separation by maxton at 4:46 PM EDT on April 11, 2015
- Is there a way to split up a stereo (or multi-channel) ogg vorbis audio file into its component channels without re-encoding?
i.e., are channels stored within the Ogg container as two vorbis streams that can be demuxed?
Google has only led me to lossless time-based splitting of oggs, not channel-based.
edited 9:57 PM EDT April 11, 2015
- foo_mid loops number by Koto at 1:42 PM EDT on April 12, 2015
- Is possible to set a exact number of loops or to change the duration in foo_midi? The component works only with "forever or nothing", and when you convert a file to another format you can't get more than 2 loops.
I'd like converting to WAV longer songs without having to edit manually the midi files itself.
See ya
- unconnected exploit by Darkstorm359706 at 5:38 PM EDT on April 12, 2015
- Is there any chance of getting this working again in the Source Engine?
[usl=http://unknown.hcs64.com/metalslave/omg%20hax/]Link[/url]
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