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How to play/export individual channels in FooBar? (Mario Kart 8) by PyroPaperPlanes at 8:23 AM EDT on April 20, 2015
I'm trying to convert the bfstm files into WAV. While I am successful in getting them to playback and export, it's with every channel enabled. This includes the front-running drum loops or various alternative track segments (Shy Guy singing, Underground bass variation of Metro level, etc).

While I am able to configure the playback using a Matrix Mixer plugin, it does not retain this information upon export. I'm also not confident this is producing the best quality possible. Is there a setting within FooBar itself that might help isolate channels?

I also tried using the test.exe command line, but I couldn't seem to get the program running properly. Winamp also has its own issues (particularly when it comes to exporting). Any help would be greatly appreciated. :)

edited 1:32 PM EDT April 20, 2015
Klonoa: Lunatea's Veil- Accurary in GEHN by RebeccaSugar at 9:11 AM EDT on April 20, 2015
So, some of you have played this game. That's good.

I haven't, some files or hell, maybe all of the files of this game are native 44k but the thing is, I don't know which.

If one of you could be a dear and check this out

Klonoa 2 - Lunatea's Veil [Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono] (2001-03-22)(Namco).7z]

Then tell me which gehn's are incorrent, as in sped up so I can change it to 44k like how it should have been in the first place, some are way too fast and need to be fixed like track "32", after changing it from a 48k sample rate back to it's native 44k sample rate it sounded perfect!

Magix Music Maker (Playstation 2) by vajuvaju at 9:16 AM EDT on April 20, 2015
This game uses SND files for the music samples. How can I decode them? Here are some of these:
https://www.sendspace.com/file/b955o7
MK8 alternate music versions. by supersonicmario0770 at 3:16 PM EDT on April 20, 2015
I noticed when I was playing the .bfstm files for the MK8 DLC 1+2 music that it seems to randomly change the version of the song (Frontrunning audio, shy guys, etc.)

Is there a way to control the version the songs play?

Also: Where can I get the MK8 sound effect audio files?

edited 8:38 PM EDT April 20, 2015
How to remove seperate audio channels in Winamp by supersonicmario0770 at 4:35 PM EDT on April 20, 2015
I don't know how to do it.
Converting .dsp files to wav/mp3 in OS X? by alimu at 3:13 AM EDT on April 21, 2015
Is this possible? Since I cannot use vgmstream nor the Winamp output plugins, I am unable to convert .dsp to wav or mp3 files.
How can i open .vfs file? by krloxvj at 5:01 PM EDT on April 21, 2015


Hello to everyone.



Im here because i want to know how to change a sound in a game of PSX.... Called Digimon Rumble Arena



I was looking about it ... and i know just this:

1.-The sound are in a archive called "a.vfs", the sound have the extension ".XA"

2.-VFS= Virtual File System

But i cant replace it with any program... i tried with "psound" and "jpsxdec"... but it just extracts the sounds in mp3 not in .XA ... And dont replace nothing...

Finally the programs FreeFileViewer and FileViewPro open it BUT in hexadecimal and i dont want it, i need the sounds.

So if you know a program to open archives with the extension .VFS... write in a comment :3

Ice Age 3 (PS3) .MUS by Mygoshi at 9:46 AM EDT on April 23, 2015
I extracted the .000 musx archive of Ice AGe 3 from the PS3 version and I have .mus files. I can't convert them properly. There's a MUSX header

Link: https://mega.co.nz/#!oBoi2BwT!AEWpNsWe82xnUQ3YHcYy_yyCwDkATnZP_jqDyWRggv4

Thanks
Codename: Clicks Next Door by RebeccaSugar at 1:56 AM EDT on April 28, 2015
So after being more and more successful with GENH's I was happy to think that I may have gotten the pattern down, but then...THIS happened.


Nothing horrible but a bit bothersome to me, I converted the .ps2 file to GENH and it sounds near perfect....somewhat, other than having pops and clicks that grate me and that uneven ending, the majority of the files that I convert don't have this problem and I want to know if they were there to begin with.

So, no more hassle.

Here are the files

.ps2 file: MEGA

.genh file: MEGA

Specs are PlayStation 4-bit ADPCM, Header Skip: [0x4000] , Sample Rate [44100], Interleave [0x4000]

edited 7:05 AM EDT April 28, 2015




Help me and I'll suck your dick.

edited 7:09 AM EDT April 28, 2015
N64 Sound mapping -> DLS Soundfont Instrument by SubDrag at 5:12 AM EDT on May 2, 2015
I wanted to try and see if anyone had the full mapping. It seems like some of the soundfonts I've seen, they manually have to correct some things. I'd like to do some tests of using real data straight from sound...but can't find any good dls writer.

Anyone know a DLS writer with a good license? C++

edited 7:23 PM EDT May 2, 2015

edited 7:23 PM EDT May 2, 2015

edited 7:28 PM EDT May 2, 2015

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