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- by Mouser X at 5:10 PM EDT on October 23, 2005
- I've been working on the Megaman 64 USF set (which, based on the PSX version, it's actually called Mega Man 64, though I don't own the game, so I can't be sure if there's a space in it or not). So far, I have found that there's 13 songs in the OST (based on the PSX version) missing from the USF set (2 of which are songs with lyrics, from the Japanese version. They're streamed, and I highly doubt they're present in the game at all). However, there's 42 songs in the USF set that are not in the OST (but 15 of those are duplicates).
The question I had was whether or not those 11 songs could be found in the ROM or not. I have suspicions that some of them are streamed (not sequenced), so they may be a little harder to find (or not even present at all, due to space restrictions of being on a cart). The reasion I suspect some of them may be streamed is because on the PSX version (Mega Man Legends), I've been able to pull a few songs off the CD. Not many, only like, around 5 (it's been awhile, so I might not remember correctly).
Oh, and also, some of the USFs play slower than the OST version (2 that I know of for sure, perhaps more. I haven't gone all the way through it a 2nd time yet). Seeing as how there's so many duplicates of the same song (16 files, of differing numbers, are the same song), I was wondering if, as is often supspected, they were put there simply to take up space (fill it out some). But, seeing how the numbers differ a fair amount, I was curious know if they might indicate the beginning, or end, of a library of sounds. If my wild speculation is correct, might it be possible that some of these libraries were missed? Personaly, I doubt my suspicion is correct (meaning, the duplicates are just spaced oddly just because), and that all of the sequence libraries are present in the current rip.
But, back to my first question, I suspect some of the missing songs are streamed. What do you think? Again, they could just be missing from the game itself (I know there's some songs present in the PSX version that aren't in the N64 version. In the game, there's a music store, and in the PSX version you can sample different albums, but in the N64 version, all you hear is nothing. At least based on emulation).
Anyway, I just thought you might be interested in hearing an update. Thanks again for this great rip! I've already identifed some of the songs missing from the OST. And, if you're wondering why there hasn't been more progress, it's because my computer has been out fo commsion for about 2 or 3 weeks, and I only got it running (FINALLY!) today. Mouser X over and out.
- by Josh W at 5:21 PM EDT on October 23, 2005
- sure, and i thaink that there might be some streamed music music in it (well there are voice in it as well), so i'll check this one also.
Thanks.
- by marioman at 5:43 PM EDT on October 23, 2005
- This may be a dumb question, but are the files in the Bomberman 64: 2nd rar really USFs? They seem to be in some development mode.
Thanks.
- by hcs at 6:30 PM EDT on October 23, 2005
- Josh, I'm downloading that one Turok 3 USF you have up now, I'll see if I can't change something in 64th Note to get it working. If you have a more up-to-date sample please put that up.
Also, the "no slots available" isn't an error, you'll get that for some of the rarer things that only a few big collections have. You'll just have to wait on them (leave DC++ running...) In the meantime I'll just try to upload Sim-Melody from the computer lab tomorrow.
and yeah, you've got the ROMs, RAMs and ROMlib in that RAR.
edited 10:41 PM EDT October 23, 2005
edited 10:55 PM EDT October 23, 2005
- by Josh W at 6:55 PM EDT on October 23, 2005
- huh, my apologies.
I was half asleep when i made it, well i made two and a guess i got the wrong one.
Well try it again, it should be fixed.
More up to date? Well i several others at home but they all do the same thing.
- by hcs at 6:57 PM EDT on October 23, 2005
- thanks, now in place
damn, he's catching up... he's cut my lead to 20
edited 11:07 PM EDT October 23, 2005
- by Josh W at 7:26 PM EDT on October 23, 2005
- what is it, some sort of race eh?
- by Mouser X at 8:26 PM EDT on October 23, 2005
- Well, after listening through the USF set a 2nd time, (and increasing the volume to 3 on all the files) I now have about 18 songs (from 28) that I need to figure out titles and track #s for. Also, there's 8 songs that play slower than their MP3 counter parts (either from the OST, or a partial game rip I downloaded). Just so you have an idea, these are the files that play slower than they should:
sparse03, sparse0a, sparse0b, sparse06, sparse11, sparse26, sparse2e, and sparse39.
Chances are good that nothing can be done about how they play slower than they should. But I figured that if you knew which ones they were, that at the least you would know where they are (and that might lead to a solution, though probably not).
Anyway, if any questions arise about the set, or if anyone has any suggestions, please let me know. Mouser X over and out.
edited 12:34 AM EDT October 24, 2005
- by Poobah at 8:42 PM EDT on October 23, 2005
- I can't seem to play any of the Bomberman 64: The Second Attack miniusfs that I just got from the preliminary rips section of this site... As soon as I try to play one, Winamp crashes. Is anyone else experiencing this?
- by hcs at 8:46 PM EDT on October 23, 2005
- uhh... yes, also
I made a miniUSF set from the ROMs and RAMs Josh had uploaded and that worked fine, though it was half the size of this one.
edited 12:47 AM EDT October 24, 2005
actually for me winamp just sits there uselessly
edited 12:53 AM EDT October 24, 2005
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