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- .sa format? by Zeether at 2:28 PM EDT on May 11, 2015
- I'm trying to figure out how to read certain music files with the .sa file format (they come with a PC game called Yukikaze, based off the anime). Is there some kind of tool to extract these?
- Super Smash Bros. 64 Soundfont by dj4uk6cjm at 6:30 PM EDT on May 14, 2015
- Super Smash Bros. 64 Soundfont made by punk with the help of SubDrags new tool, just had to share this here. Awesome stuff!!
The soundfont is automatic once again and pairs up with these midis here. It's best suited to play them using the soundfont in Synthfont as opposed to foobar2000.
For more updates regard to this thread.
- .mo files from wii game by ronnyspb at 2:15 AM EDT on May 15, 2015
- Hi! Please, help me with some unknown format of file - .mo, it is from wii game 'Now That's What I Call Music'. I think it contain audio and/or video itself. Is it possible to extract from this .mo file ? Thanks! Link to example: https://mega.co.nz/#!dJRzxaBC!Qy1srviYSE__Q0yVSDXyKZygLo94zKLsOW72YgWALZg
- Compile for Linux by Bladeforce at 12:11 PM EDT on May 17, 2015
- Can someone compile this for linux please? Ive tried downloading the source but it will only compile for windows
- That Bastard File (thp) by RebeccaSugar at 2:26 AM EDT on May 18, 2015
- I'm trying to find the intro/credits files from Gale of Darkness for a complete and final sound version, as such, I have found them...in thp format, that would be great and all except that it suffers from the same problem that the audio files do, it's split up into two different files, that isn't the main problem though, I wish it was, no, the thing is, one has the header and the other has the actual video, I've tried playing them in MPCH and sure, it goes in the 640x480 resolution, nothing shows, the video and audio info is still there.
I honestly don't care about the video, I only want the music from it.
I posted a folder here, hex data didn't work for me so I'm unsure what you could do to help, any will be appreciated.
MEGA
The only files I really care about are "movie_staffroll" "movie_auto_demo_" and "movie_ending" the first two are the highest priority, if you want to do the rest then knock yourself out.
- A Bunch of Updated Tags! by 3dmarth at 7:11 PM EDT on May 18, 2015
- I had already tagged some .*sf sets for my own use, so I figured I might as well share the tags for others' convenience!
Now, pardon my ignorance, as I'm new here, but can/will someone grab any updated sets I post here and incorporate them into the archives? (Otherwise, what's the best way to do updates?)
Here's one set to start, but I have a bunch more on the way.
GSF:
Bomberman Tournament:
https://www.dropbox.com/s/3b2vfjg1aj8jfb6/Bomberman%20Tournament%20%5BBomberman%20Story%5D%20%282001-04-27%29%28A.I%2C%20Amble%29%28Hudson%29.7z?dl=0
(Titles added for all but a few tracks.)
edited 12:25 AM EDT May 19, 2015
- N64 Soundbank Tool Release by SubDrag at 3:11 PM EDT on May 21, 2015
- http://goldeneyevault.com/viewfile.php?id=302
N64SoundbankTool quite simply, rips and previews N64 Soundbanks into Soundfonts. It is the merging of the N64 Midi Tool and N64 Sound Tool, and is powered by VGMTran's DLSFile support and Seq64 for the EAD games sequence extraction. It has been requested since the beginning, to rip straight from an N64 soundbank to a soundfont, and this accomplishes the job. The N64 Midi Tool and N64 Sound Tool also received a good amount of updates and restructuring, in order to better support addition of this new N64 Soundbank Tool. The tool can generate DLS soundbanks for games where midis/sequences are not identified yet, but a preview will not be available.
The tool will be a work in progress, like the other tools, so expect more soundfonts and more accurate banks over time. It is open source if you are interested in helping! Collaboration would be very helpful, considering the difficulty in converting N64 data into regular soundfonts, as well as due to the huge multitude of games. It is ini driven, so if another game is supported, if it is not a new format, it can simply be a config change. It uses all three inis, from the midi tool, sound tool, and its own.
Some formats do not have sound envelope parameters available (N64WavePtrTable), so will only have the sound and loop information available. The N64 S1 format does support all of the parameters, except for Tremolo and Vibrato. It may be possible later to add Vibrato, but Tremolo is not in DLS format. The EAD format (Zelda, Mario, Star Fox, etc), is somewhat supported, though some parameters are still unknown or imperfect. The time multiplier parameter, is only applicable to the normal sound format, and is used in some games, where due to likely reverb or game specific pitch changes, it sounds better if the values for attack, release, and decay time are multiplied by a larger value (1 microsecond per unit is default, 0.000001). The expectation is that this is a starting point, and authors can tweak parameters if need be, and name the instruments, etc, but this yields the critical splits, ADSR, pan, and attenutation.
The soundfonts are written in DLS format, though most soundbank tools can convert to SF2 if necessary. The preview uses DirectMusic, and is a totally different way of loading the data; as such, it is less accurate and does not contain as many parameters as the DLS, so should only be used for quick testing. Instead use Synthfont, for example, to play and record the music.
Some games have multiple banks, and midis only work on certain banks. Not all games are fully identified in this respect (such as Mario Party). Jet Force Gemini is unique, and has actually over 127 sounds, forming two LSB banks. Unfortunately, most soundbank + midi players do not support this command, but the soundfont does reflect this accurately.
A big thanks to Punk 7890, who assisted in a significant amount of testing, over and over again, ingame determining of parameters and identification of most of the banks. Thanks to Zoinkity for all his help over the years (specifically here in compression and locations for sound tool and midi tool).
Also of course many thanks to VGMTrans, for open sourcing their code, which allowed ease of use of DLS format, as well as Seq64, for open sourcing, so I could make a minor modification to make it command line ripping of midis (source included), and compiled to a new exe.
Please email any bugfixes, improvements, comment to me at SubDragger@hotmail.com
http://www.goldeneyevault.com/
Games Currently Supported (more to come):
64DDIPLROM
64 Oozumou 2 (J)
64 Trump Collection - Alice no Wakuwaku Trump World (J)
All-Star Baseball '99 (E)
All-Star Baseball '99 (U)
All-Star Baseball 2000 (E)
All-Star Baseball 2000 (U)
All-Star Baseball 2001 (U)
AeroFighters Assault (E) (M3)
AeroFighters Assault (U)
AeroGauge (E) (M3)
AeroGauge (J) (V1.0) (Kiosk Demo)
AeroGauge (J) (V1.1)
AeroGauge (U)
AI Shougi 3 (J)
Armorines - Project S.W.A.R.M. (U)
Automobili Lamborghini (E)
Automobili Lamborghini (U)
Banjo-Kazooie (U) (V1.0)
Banjo-Tooie (U)
BattleTanx (U)
Battlezone - Rise of the Black Dogs (U)
Beetle Adventure Racing! (J)
Beetle Adventure Racing! (U) (M3)
Blast Corps (E) (M2)
Blast Corps (U) (V1.0)
Blast Corps (U) (V1.1)
Blast Dozer (J)
Body Harvest (E) (M3)
Body Harvest (U)
Bomberman 64 (E)
Bomberman 64 (U)
Bomberman Hero (E)
Bomberman Hero (U)
Bust-A-Move '99 (U)
Bust-A-Move 2 - Arcade Edition (U)
Bust-A-Move 3 DX (E)
Chameleon Twist (E)
Chameleon Twist (J)
Chameleon Twist (U)
Chameleon Twist 2 (E)
Chameleon Twist 2 (J)
Chameleon Twist 2 (U)
Chopper Attack (E)
Chopper Attack (U)
Choro Q 64 (J)
Choro Q 64 II - Hacha Mecha Grand Prix Race (J)
Chou Kuukan Night Pro Yakyuu King (J)
Chou Kuukan Night Pro Yakyuu King 2 (J)
Clay Fighter - Sculptor's Cut (U)
Clay Fighter 63 1-3 (Beta)
Conker's Bad Fur Day (E)
Conker's Bad Fur Day (U)
Conker's Bad Fur Day Debug (U)
Conker's Bad Fur Day ECTS (U)
Cruis'n USA (E)
Cruis'n USA (U) (V1.0)
Cruis'n USA (U) (V1.1)
Cruis'n USA (U) (V1.2) (VC)
Cruis'n USA (U) (V1.2)
Densha de Go! 64 (J)
Disney's Donald Duck - Goin' Quackers (U)
Donald Duck - Quack Attack (E) (M5)
Diddy Kong Racing (E) (M3) (V1.0)
Diddy Kong Racing (E) (M3) (V1.1)
Diddy Kong Racing (J)
Diddy Kong Racing (U) (M2) (V1.0)
Diddy Kong Racing (U) (M2) (V1.1)
Donkey Kong 64 (U)
Donkey Kong 64 (U) (Kiosk Demo)
Duke Nukem 64 (E)
Duke Nukem 64 (F)
Duke Nukem 64 (U)
Eikou no Saint Andrews (J)
Eltale Monsters (J)
Extreme-G (E) (M5)
Extreme-G (J)
Extreme-G (U)
Extreme-G XG2 (E) (M5)
Extreme-G XG2 (J)
Extreme-G XG2 (U)
F-1 Pole Position 64 (E) (M3)
F-1 Pole Position 64 (U) (M3)
F1 Racing Championship (E) (M5)
F-1 World Grand Prix (E)
F-1 World Grand Prix (E) (Prototype)
F-1 World Grand Prix (F)
F-1 World Grand Prix (G)
F-1 World Grand Prix (J)
F-1 World Grand Prix (U)
F-1 World Grand Prix II (E) (M4)
Flying Dragon (U)
GoldenEye 007 (E)
GoldenEye 007 (J)
GoldenEye 007 (U)
Hamster Monogatari 64 (J)
Heiwa Pachinko World 64 (J)
Hey You, Pikachu! (U)
Hiryuu no Ken Twin (J)
Holy Magic Century (E)
Holy Magic Century (F)
Holy Magic Century (G)
Hoshi no Kirby 64 (J) (V1.0)
Hoshi no Kirby 64 (J) (V1.1)
Hoshi no Kirby 64 (J) (V1.2)
Hoshi no Kirby 64 (J) (V1.3)
HSV Adventure Racing (A)
Human Grand Prix - New Generation (J)
J.League Dynamite Soccer 64 (J)
J.League Eleven Beat 1997 (J)
J.League Tactics Soccer (J) (V1.0)
J.League Tactics Soccer (J) (V1.1)
Jangou Simulation Mahjong Do 64 (J)
Jet Force Gemini (E) (M4)
Jet Force Gemini (U)
Jet Force Gemini (U) (Kiosk Demo)
Ken Griffey Jr.'s Slugfest (U)
Killer Instinct Gold (U) (V1.0)
Killer Instinct Gold (U) (V1.1)
Killer Instinct Gold (U) (V1.2)
Kira to Kaiketsu! 64 Tanteidan (J)
Kirby 64 - The Crystal Shards (E)
Kirby 64 - The Crystal Shards (U)
Last Legion UX (J)
Legend of Zelda, The - Ocarina of Time (U) (V1.0) Decompressed
Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Version)
Legend of Zelda, The - Majora's Mask (U) Decompressed
Mace - The Dark Age (E)
Mace - The Dark Age (U)
Mario Kart 64 (U)
Mario Party (U)
Mario Party 2 (U)
Mario Party 3 (U)
Mahjong Master (J)
Mickey no Racing Challenge USA (J)
Major League Baseball Featuring Ken Griffey Jr. (E)
Major League Baseball Featuring Ken Griffey Jr. (U)
Mickey's Speedway USA (E) (M5)
Mickey's Speedway USA (U)
Mike Piazza's Strike Zone (U)
Mischief Makers (E)
Mischief Makers (U)
Mischief Makers (U) (1.1)
Morita Shougi 64 (J)
MRC - Multi Racing Championship (E) (M3)
MRC - Multi Racing Championship (J)
Nintama Rantarou 64 Game Gallery (J)
Olympic Hockey Nagano '98 (U)
Onegai Monsters (J)
Pachinko 365 Nichi (J)
Penny Racers (E)
Penny Racers (U)
Perfect Dark (E) (M5)
Perfect Dark (J)
Perfect Dark (U) (V1.0)
Perfect Dark (U) (V1.1)
Pilotwings 64 (E) (M3)
Pilotwings 64 (J)
Pilotwings 64 (U)
Pokemon Snap (A)
Pokemon Snap (E)
Pokemon Snap (F)
Pokemon Snap (G)
Pokemon Snap (I) (VC)
Pokemon Snap (I)
Pokemon Snap (J) (VC)
Pokemon Snap (S)
Pokemon Snap (U)
Pokemon Snap Station (U)
Pokemon Stadium 2 (U)
Power League Baseball 64 (J)
Premier Manager 64 (E)
Pro Mahjong Kiwame 64 (J)
Pro Mahjong Kiwame 64 (J) (V1.1)
Puyo Puyo Sun 64 (J)
Quest 64 (U)
Rayman 2 - The Great Escape (U) (M5)
Razor Freestyle Scooter (U)
Roadsters Trophy (U) (M3)
Saikyou Habu Shougi (J)
Shin Nihon Pro Wrestling - Toukon Road - Brave Spirits (J)
Sim City 2000 (J)
Sonic Wings Assault (J)
Space Station Silicon Valley (E) (M7)
Space Station Silicon Valley (J)
Space Station Silicon Valley (U)
Star Fox 64 (U) (V1.0)
Star Fox 64 (U) (V1.1)
Star Fox 64 (J)
Star Fox 64 (J) (V1.1) (VC)
S.C.A.R.S. (E) (M3)
S.C.A.R.S. (U)
SD Hiryuu no Ken Densetsu (J)
Superman (E) (M6)
Superman (U) (M3)
Superman Nintendo 64 (Early Prototype)
Super Robot Spirits (J)
Super Smash Bros. (A)
Super Smash Bros. (E) (M3)
Super Smash Bros. (U)
Super Mario 64 (U)
Super Mario 64 (J)
Tetris 64 (J)
Tonic Trouble (E) (M5)
Tonic Trouble (U) (V1.1)
Transformers - Beast Wars Metals 64 (J)
Transformers - Beast Wars Transmetal (U)
Turok - Dinosaur Hunter (E) (V1.0)
Turok - Dinosaur Hunter (E) (V1.1)
Turok - Dinosaur Hunter (E) (V1.2)
Turok - Dinosaur Hunter (G)
Turok - Dinosaur Hunter (U) (V1.0)
Turok - Dinosaur Hunter (U) (V1.1)
Turok - Dinosaur Hunter (U) (V1.2)
Turok - Legenden des Verlorenen Landes (G)
Turok - Rage Wars (E) (M3) (Eng-Fre-Ita)
Turok - Rage Wars (E)
Turok - Rage Wars (U)
Turok 2 - Seeds of Evil (E) (Kiosk Demo)
Turok 2 - Seeds of Evil (U) (Kiosk Demo)
Turok 2 - Seeds of Evil (E) (M4)
Turok 2 - Seeds of Evil (E)
Turok 2 - Seeds of Evil (G)
Turok 2 - Seeds of Evil (U)
Turok 2 - Seeds of Evil (U) (V1.1)
Turok 3 - Shadow of Oblivion (U)
Turok 3 - Shadow of Oblivion (U) (Beta)
Turok 3 - Shadow of Oblivion (U) (Beta-WIP)
Turok 3 - Shadow of Oblivion Prototype
Uchhannanchan no Hono no Challenger - Denryu IraIra Bou (J)
Virtual Chess 64 (E) (M6)
Virtual Chess 64 (U) (M3)
Virtual Pro Wrestling 64 (J)
War Gods (U)
Wayne Gretzky's 3D Hockey '98 (U)
Wayne Gretzky's 3D Hockey (U) (V1.0)
Wayne Gretzky's 3D Hockey (U) (V1.1)
Wonder Project J2 - Koruro no Mori no Jozet (J)
Yoshi's Story (U) (M2)
Zool - Majou Tsukai Densetsu (J)
edited 12:11 AM EDT May 22, 2015
- Extracting music from NFS Undercover .BIN files (X360) by carjasssso at 3:45 PM EDT on May 23, 2015
- Hello.
I'm trying to rip the pursuit music from the Xbox 360 versión of Need for Speed: Undercover.
I've tried by using ea_multi_xma tool but all I get is this message:
ea_multi_xma 05SOUND.BIN -o 0
"Unknown flags at 0x0"
Maybe the offset I'm typing isn't correct. But how do I know which is the correct one?
This is the file I'm working with:
05SOUND.BIG
(I hope the file isn't corrupted. It took me 6 hours to download the game ISO)
Could you please help me getting these music files? I've tried to get the raw pursuit music files for about four years with no success. There are some parts that can't be listened to in game, and the official OST reléase doesn't feature the full pursuit score.
- Prototype 2 by leop2p at 8:41 PM EDT on May 23, 2015
- Hi!!!
Could you please help me to extract all audio data including the music files from Prototype 2?
Thanks!!!
- F-Zero GX (GameCube) NTSC-J by FerozElMejor at 11:46 PM EDT on May 24, 2015
- I really need the rom file of that game, it's for debug menu, but the rom isn't on any site of internet right now.
If someone can upload it I really appreciate.
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