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- by MurraySkull at 8:33 PM EST on December 16, 2016
- bxaimc, it is Unity.
- by AnonRunzes at 9:41 PM EST on December 16, 2016
- @bxaimc - "Of course, iOS is among one of the easiest platforms to rip."
I translated it to "I have no idea how to handle Unity stuff on iOS so I'll assume the rest of the games on iOS are one of the easiest platforms to rip."
edited 9:44 PM EST December 16, 2016
- by LuigiBlood at 6:45 AM EST on December 18, 2016
- It is Unity. But my suspicions is that they're not encrypted, but actually OGGs with their header stripped. I've dealt with that before.
- by Vector Harbor at 1:13 PM EST on December 18, 2016
- @LuigiBlood
And Have you find a solution about it ?
edited 1:18 PM EST December 18, 2016
- by bxaimc at 8:47 PM EST on December 18, 2016
- No, it's not headerless.
It's either encrypted or compressed. I'm leaning more towards encrypted.
If you look at it, the first 4 bytes signifies the rough file size not accounting some extra data. As far as what that data is and how big it's supposed to be is beyond me.
Next, if you look at the next set of bytes after the 32bit file size entry, all of the files seem to begin with this set: 0xC58BD4F1.....and so on. This is usually an indicator for compression or encryption but I can't recognize the magic bytes for typical compressions schemes used in iOS stuff so that's why I'm leaning towards encryption. Don't take my word for it, just my 2 cents here. Feel free to look into it more in depth :)
Also, plain ogg vorbis is sort of a blocked format and you can tell by spotting OggS in plain text scattered throughout a file.
edited 8:51 PM EST December 18, 2016
- by AceK at 8:04 AM EST on January 3, 2017
- Some random things to jot down. Sorry if it's off-topic.
Steins;Gate PC loop date pointers are not formatted in the .ogg files, it is located in the script container instead (nss.npa → ... function.nsb). It doesn't follow the "samples" format, it instead follows the "time" format (hr:mn:sc.xxx).
Example string in decimal and hex respectively:
B.G.M.1.8.....b.g.m.1.8.....4.0.9.4.8.....2.1.1.5.1.4..)
420047004D00310038000A000000620067006D00310038000A000000340030003900340038000C0000003200310031003500310034001F29
start length: 40.948 seconds
end length: 2 minutes and 11.514 seconds
edited 8:08 AM EST January 3, 2017
- by Ultrafighter at 12:28 PM EST on January 21, 2017
- Crackdown (Riot Act) (2007-02-20)(Realtime Worlds)(Microsoft Game Studios) - it's a pretty old streamed rip of mine but I never posted it here as I'm not sure it really qualifies to high standards of that enormous collection hosted on joshw.info. Long story short UnXWB seemingly identified music.xwb as a valid bank but didn't find a single audio file there! That's why I simply chose to split the bigfile, add a typical ToWAV recognizable XMA header to each resulting 60+ minute suite and of course wrote a pretty precise timing for every composition while listening to decoded WAVs (everyone is able to find his most favorite song(s) there and jump straight to it). It's still a gamerip where each track is left in its native format I guess? In any case anyone who's able to rerip the title in question better is more than welcome, I'd be immensely glad to revisit such a great and long soundtrack if any alternative rip ever surfaces. You can easily reconstruct original wavebank with a QuickBMS script by Alpha23 and archive header (the very beginning of music.xwb) I included in my release. Just strip the headers of each bank part (#1-8) then glue all of them together in a specific order and place music.arc_head in the beginning of it. Any takers?
Also anyone remotely interested in Over G fighters score? I encountered some problems while ripping the game but maybe they can still be fixed. Unfortunately I didn't know of this solution when I ripped that old flight sim where 100% BGM was in that wave variation as well as Perfect Dark zero (like 90% action and ambient themes, CS tracks & club ambiences was apparently in reversed PCM too). I think I should have chosen the easiest way out of the trouble and simply zip up untouched XWBs to be converted with help of ToWAV like I did in my rip of Conan (2007) for X360 but... Anyway no one can prohibit someone to make a newer nicer VGM set, am I right?
Goodbye, all the best!
edited 12:32 PM EST January 21, 2017
- Two new offers by Ultrafighter at 8:04 AM EST on January 24, 2017
- Hi, anyone curious to check out licensed soundtrack with a portion of score from MXRider? I wasn't blown away by it (although some electro & rock instrumentals were decent enough to recommend entire compilation) but backed up all MC3s with BGMs in 'em nonetheless. They're uploaded to Mega BTW.
Also there's The gladiators - The galactic circus games PC Rip. Who's interested? All tracks are divided into low quality pack and its kinda HD counterpart. Those fight pieces are quite good!
edited 8:06 AM EST January 24, 2017
- by Master_E at 7:19 PM EST on January 25, 2017
- Does anybody have a rip of Eschatos?
The JoshW archives don't, and I'd really like to have it. Thanks!
- by Ultrafighter at 5:29 AM EST on January 28, 2017
- Hello folks, anyone has the slightest idea what audio codec Yaiba: Ninja gaiden Z for PC uses? I've got a rip in Vorbis ~q9.0 but am not sure if it's not transcoded from some kind of ADPCM (or worse: fsb ogg -> PCM -> OGG). Can someone give me a hand here? Thanks in advance!
Best wishes, see you in a bit!
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