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Sound effect Archive? by Master_E at 12:32 PM EDT on July 15, 2015
We already have joshw's music archive. (Which has prevented much hair tearing out in the past for me) But, how about a game-specific sound effect archive?

Recently, I've begun work on a large project that requires a bunch of sound effects (primarily voice samples) and I hate having to be stuck with stupid YouTube videos of sounds. I want straight-out-of-the-game quality!

I want a library from pretty much all platforms. GameCube, Wii, and Wii U games are a must however.

If there already exists an archive full o' sound effects straight from the game, then kindly direct me towards it. Because lurking through this forum has given me nothing sadly.
.CWAV names inside a .BSCAR? by robotortoise at 9:39 PM EDT on July 15, 2015
I'm helping with a TF2 map that has Clocktown from Majora's Mask in it, and am replacing the sounds with higher-quality ones from the 3DS version (Majora's Mask 3D).

However, it's really hard to find sounds without names. Is there a way to extract the .CWAV files with their proper names?
Support for FSB5 for fsbii? by ifrit05 at 11:56 AM EDT on July 18, 2015
Hey. I was hoping hcs would see this. Just wondering if we could get the fsbii tool to support FSB5.

I ripped the music for FFX|X-2 HD (in the Official Streamed VGM thread) but since they are mp3's I was wondering if we keep them in a fsb container if they would loop? AFAIK vgmstream supports single stream fsb's with looping but the fsbii tool only works with fsb's up to v4.

edited 5:07 PM EDT July 18, 2015
PlayStation Vita music rip status by ChunkyLover130 at 4:43 PM EDT on July 18, 2015
Hi all,

What is the current status of ripping music from Vita games? I'm especially interested in ripping the muramasa: genroku legends (dlc) music if at all possible yet

Please fill me in.
Help Playing FSB Files by Therius Shulk at 4:14 AM EDT on July 19, 2015
I've downloaded the latest vgmstream from foobar's component directory, but it keeps giving me the following message:

"Failed to load DLL: foo_input_vgmstream.dll
Reason: A dynamic link library (DLL) initialization routine failed."

I'm looking to play these .fsb audio files from "Burn Zombie Burn", but can't without installing vgmstream first.

Any help would be appreciated.
PSP PHD by Sodisna at 2:54 PM EDT on July 19, 2015
What exactly is a PHD file. I noticed VGMToolbox extract them along with some midis. Could they be soundbanks? If not, is there any program that can extract soundbanks file PSP games with Midi sequences?
festival of servants SOTN PS1 by Sephirothkefka at 6:22 PM EDT on July 22, 2015
It appears that festival of servants as well as some other files in symphony of the night have two songs in each of the xa files but festival of servants is the one i'm interested in ripping. whenever i put it in the xa ripper of vgmtoolbox, it keeps giving me the same file without any changes. Does anyone know how to somehow "split" the files without using the cd xa ripper in vgmtoolbox or at least know a way to split it in vgmtoolbox?
Fairly Odd Parents Breakin Da Rules (PS2) .str by Mygoshi at 12:04 AM EDT on July 23, 2015
I can convert the other files but some "episode" files doesn't have the same interleave (0x8000 or 32768) freq 44100 and channel 2 but I think that the file you will see is a sort of multichannel

links:
https://mega.nz/#!2hkw0KLC!HqQMJZvzBxuwanUjgiSHiYvPIvIzrymmwsPRcbYjTGg

There's a .wav attached file also:
https://mega.nz/#!XoUhnDCZ!9EEBK_8DkrG6a53J8L-oOIlIBT3j-xDsjVoVX_Tpkws
Wanna listen to some Super Mario Maker music? by Control at 3:03 AM EDT on July 25, 2015
Here's some samples to ease the wait of Koji Kondo's first solo score since Ocarina of Time.

I'll be adding more shortly.

As of right now:

SMB ~ Ghost House [Editing]
SMB ~ Ghost House [Mixed]
NSMBU ~ Airship [Editing]
NSMBU ~ Airship [Mixed]
Start Creating
+ Mario Maker trailer music mixed with originals

And no, I do not have any proper rips as these are line-ins.

https://mega.co.nz/#F!GJpkyJia!s5z6rmcJxbyo_i7k9ip5wQ

edited 8:18 AM EDT July 25, 2015

edited 8:26 AM EDT July 25, 2015
Pokepark 2 acb awb by D1Vader2 at 6:44 AM EDT on July 26, 2015
I tried figuring out how to rip the sound files from the containers using VGMtoolbox but have no idea how to do so. If someone here could tell me how I would greatly appreciate it.

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