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by marcusss at 7:01 AM EST on January 6, 2019
Im sure it is a false positive but my antivirus..and foobar also reports it a virus..

"Failed to load DLL: foo_input_vgm.dll
Reason: Operation did not complete successfully because the file contains a virus. "

Anyway disabled AV it installed it and works fine ;-)

Thx for the update

edited 7:03 AM EST January 6, 2019

edited 7:04 AM EST January 6, 2019
by Nisto at 7:46 AM EDT on August 24, 2019
Question for kode54:

With foo_psf, what happens when the TEXT size specified in an EXE header is LESS than the actual decompressed size?

The reason I ask, is because Mega Man X6 (both the old rip and re-rip) has this anomaly, but both rips still play back fine.

Just trying to get an idea of how best to handle this, as it is a problem in psfisolate as well (it only loads the TEXT size specified in the header, so it won't find any samples in the case of the old Mega Man X6 rip).

I tried looking at the foo_psf source code, but can't quite make it out. I see there's a condition for when the decompressed size is LESS than the specified size in the header in the "psf_load_section" function, but nothing for the opposite case.

edited 7:48 AM EDT August 24, 2019
by kode54 at 7:37 PM EDT on September 2, 2019
See:

https://bitbucket.org/losnoco/foo_qpsf/src/master/psf.cpp

Notice I completely ignore t_size and only go by the decompressed size of the EXE block minus the size of the header, with some checks to verify we won't totally overflow the emulated RAM size.
by Nisto at 12:53 PM EDT on September 3, 2019
Oh, guess I was looking in the wrong project to begin with. Thanks for confirming!
by kode54 at 8:53 PM EDT on March 18, 2020
Speaking of looking in the wrong project, I've renamed the projects to make more sense, so more people like you don't run into the same issue again.

foo_psf -> foo_input_aopsf

foo_qpsf -> foo_psf

And the official source currently lives on my personal Gitea server, which I will occasionally remember to mirror on other places if I update the source.

Note that the Gitea server will be down for a brief while today, as it is migrated to a new server.
by Lunar at 11:32 AM EST on November 1, 2020
I converted the Famicompo mini contests from NSF to NSFE with timers. 1,300+ files.
by Lunar at 6:01 AM EST on November 4, 2020
Double Moon Densetsu / Legend of Doublemoon (NSFE) - tags, timers and internal playlist.

I'm surprised that this Dragon Warrior clone's great soundtrack by Motoaki Takenouchi went neglected for so long. There are three unknown songs; let me know if you recognise any of them.
by hcs at 11:00 AM EST on November 4, 2020
Thanks for the new NSFE sets Lunar!
by Kirishima at 5:51 PM EDT on April 27, 2021
I'm not sure if this is the best thread to ask, but apparently vgmtrans recently updated their ps1 akao converter to support more earlier games like FF7 and PE. I'm just wondering if anybody has their own up to date build since there isn't one available on the git repository.
Re-ripping Yu-Gi-Oh FM by ArtFromCode at 8:29 PM EDT on May 28, 2021
IS anybody going to re-rip Yu-Gi-Oh! Forbidden Memories? Most of the tracks have sounds missing.
EDIT: Seems to only affect the title screen.

edited 8:40 PM EDT May 28, 2021

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