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- by kode54 at 9:21 PM EDT on March 21, 2017
- Maybe one of these days, I'll throw together a build machine virtual appliance file.
All it requires is:
Visual Studio 2010 (optional, if you want to target 2010 like I do)
Visual Studio 2015 or 2017 Community edition
Git for Windows
PuTTY (setx GIT_SSH %pathto%\plink.exe)
Check out a shallow clone of my foobar2000 repository.
Open the plugins/foobar/foobar2000/plugins.sln in 2015/2017.
Switch the tree view to the Properties tab.
Select any project and navigate to the cpp properties, release or debug, doesn't matter.
Right click, open Properties, locate VC++ Directories.
Go to Include path.
Select Edit... from the list.
Make sure Inherit is checked.
Add the full path to the plugins\wtl\include directory in the repository.
All projects should build, except for the Syntrax one, I need to decide if/when I'll publish that repository.
E: Using the Git repository is the best way to get changes integrated into the master branch.
You'll fork the vgmstream repository, configure your local copy with that as the remote:
cd plugins\cgmstream
git remote rename origin upstream
git remote add origin git@gitlab.kode54.net:<username>/vgmstream.git
Or similar repository path. You can fork it either on the Gitlab, or on Github.
edited 9:25 PM EDT March 21, 2017
- by Ultrafighter at 6:20 AM EDT on March 22, 2017
- PlayStation 3 rip of Rage: Rage (2011-10-04)(id Software)(Bethesda Softworks). Anyone willing to rip PC or X360 versions is pretty much welcome, I'd like to listen to this score with original filenames but unfortunately author of extraction script for computer ver. didn't want to tweak his BMS to work with PS3 port, alas! When it comes to me I don't really have any desire to look into other versions ATM but I'd gladly try out PC or X360 rips by other users.
Best wishes!
- by bxaimc at 4:08 PM EDT on March 22, 2017
- Is it something as simple as adding
endian big
at the beginning of the bms instruction set?
- by Ultrafighter at 12:36 AM EDT on March 23, 2017
- I guess not as there're 2 mentions of "endian big" in the very beginning of script. And I got "incomplete input file" error anyway.
- by AnonRunzes at 2:51 PM EDT on March 23, 2017
- @Ultrafighter - Well, I really wanted to take a look at RAGE`s archive files well before you even managed to rip the PS3 version of the game.
And I`m still planning to do so as I get my hands at the two versions of the game(PS3 and XBOX360, respectively), including the DLCs from said versions. The PC version will soon follow.
- by MurraySkull at 4:09 AM EDT on March 24, 2017
- Well, here are all the files for Super Mario Run:
https://www.mediafire.com/?tp8f5wvz2yxeyos
Still no idea how to play them, though.
- by Ultrafighter at 4:50 AM EDT on March 24, 2017
- Hey AnonRunzes, I guess we can create a team of us two, right? If anyone else wants to join our group I'd be glad to see him too.
So if someone wants to get streamed.resources from both base & mp\base folders I can upload those as well as gameresources.resources from both directories (the latter should contain filenames for streams found in the former).
And if you have difficulties finding DLCs I think I can help, the version I ripped is called RAGE: Anarchy edition but I believe streamed.resources & gameresources.resources I worked with are actually the same as in original game; 4 PKGs for a patch, 2 DLCs and Anarchy edition upgrade are located in root folder and I haven't even touched them yet.
All the best!
- by AnonRunzes at 10:48 AM EDT on March 27, 2017
- Turns out that in RAGE, the streamed.resources and language archives(seven(?) in total) such as english.streamed were referenced in gameresources.resources all along.
I`ll probably release a .bms script once I solve the problem of these DLCs.
- by Ultrafighter at 1:09 AM EDT on March 29, 2017
- Here are PS3 DLCs if you need them.
Until later!
- by AnonRunzes at 9:47 AM EDT on March 29, 2017
- @Ultrafighter - Thanks for the offer, but I have everything I need now(PS3 and XBOX360 version of the main game + all the DLCs).
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