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- by ol2m at 2:08 PM EST on January 1, 2019
- Hello everybody and happy new year.
I recently investigated the files of Outlast 2 on PS4 and understood the original names of the files with ID can be found inside a XML "SoundbanksInfo.xml". I'm asking here if it's possible please to make a script or something like that in order to rename all the files from the game. The SoundbanksInfo.xml can be downloaded here :
SoundbanksInfo.xml
Thanks.
- by Nicknine at 3:44 PM EST on January 1, 2019
- It is certainly possible, I wrote some C# code to do just that but the program doesn't have any kind of interface so I can't release it.
I'll see if I can write a Python script to extract the files with proper names.
- by ol2m at 4:28 PM EST on January 1, 2019
- Wow that would be awesome. Thank you!!
- by marcusss at 8:52 PM EST on January 1, 2019
- There is a batch script on this website but it only works/worked on older?games as lately many games using wwise that have the xml file do not work...so most of the time it has to be manually edited..
Would be cool for a script like what Nicknine said. Especially some games having hundred or thousands of files. Saves time
Basically reads the xml matching xxx.wem with its real name in a batch script which then can be used to rename said files.
The layout of soundbankinfo.xml has changed ?? Recently as the script rarely works.
edited 6:11 AM EST January 2, 2019
- by ol2m at 5:34 AM EST on January 2, 2019
- Somebody wrote a BMS script in order to do that but it didn't work for me. Maybe it only works for some games.
include "func_getTYPE.bms"
for i
FindLoc SEARCH string "" 0 ""
goto SEARCH
getDstring DUMMY 6
getCT FNAME string 0x3c
string FNAME -= 4
open FDSE DIDX 1 EXIST
if EXIST == 1
get SIZE asize 1
log MEMORY_FILE 0 0
log MEMORY_FILE 0 SIZE 1
callfunction getTYPE 1
string FNAME += EXT
log FNAME 0 SIZE MEMORY_FILE
endif
next i
- by Nicknine at 6:20 AM EST on January 2, 2019
- The only soundbanksinfo.xml I've seen for myself is the one from Doom (2016). Which games does that script work on?
- by ol2m at 6:21 AM EST on January 2, 2019
- Sorry for the double post, but I found a script which seems to work, but not for all the files. I tested with Outlast 2 PS4.
https://pastebin.com/iTq6VUhb
edited 6:22 AM EST January 2, 2019
- by Nicknine at 1:09 PM EST on January 2, 2019
- Here we go:
Wwise Sound Extractor
This script loads soundbanksinfo.xml and uses it to extract the sound files with proper names. Tested with Doom (2016).
EDIT: Fixed some bugs in the script.
edited 3:15 PM EST January 2, 2019
- by ol2m at 1:23 PM EST on January 2, 2019
- How did you do this... I'm really impressed...
Thank you very much!!!
- by bnnm at 8:10 PM EST on January 2, 2019
- latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Add .wd RIFF [Genma Onimusha (Xbox)]
- Fix .sdt [Baldur's Gate - Dark Alliance (GC)]
- Fix raw .xa validation [Toy Story 2 (PS1)]
- Improve Ubi BAO (.pk) parsing speed
- Improve Ubi SB/SM (.smN/sbN) parsing speed
- Add EA EACS banks [Need for Speed (PC)]
- Add SCHl .hab/gsf/abk and custom mpf+mus pairs, remove trj/trm map pair
- Add Dragalia Lost subkeys from Chapter 7, New Year's event and English voice clips (by slashiee)
- Ubi SB: More games support (by Nicknine)
- Added more EA MPF versions (by Nicknine)
***
@ChillyBilly - HCA keys try asking in this thread, ATSL is using an unsupported codec.
@Ultrafighter - I don't have PS3 .ZSS at hand, you know how this goes.
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