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Mario Golf...alright! :D by SquareTex at 7:32 AM EDT on October 24, 2005
Sorry for the delay, but I had a busy weekend, and I just now saw this.

I'll begin listening and timing right away, and hopefully the tags won't be long in coming.

Thanks! :)

p.s. Aww darn...I've been hard at work, and I just saw a problem. SPARSE1E is freezing up at 1:47, and I know it shouldn't. FYI... :(

p.p.s. Alright, I'm sending hcs my VERY EARLY batchfile for Mario Golf, and I'm also sending a copy to my Sakuraba f(r)iends. Getting closer...

edited 3:00 PM EDT October 24, 2005
by hcs at 11:39 AM EDT on October 24, 2005
Your Mario Golf tags are up, and Vasilis' Turok tags are also up. He observes that "The Underwater theme for the song appears to be missing from the set." I assume this is some dynamic music thing?
by Josh W at 2:58 PM EDT on October 24, 2005
ohhhh, more dynamic music....

Wait, Turok uses the standard alCS music functions, and whast i remember these dont support dynamic music, and if they do, it shouldnt be hard to do it.

But anyway, i will take a more EXTREME look to see if there any more hidden ones lying around.
by Mouser X at 3:18 PM EDT on October 24, 2005
This is rather interesting (to me, at least). Right now, I'm playing through MM 64 (I've beaten MM Legends, which MM64 is a port of) to find some songs that I haven't been able to identify. The thing I find interesting is that those files I labeled as "slow" when compared with their MP3 counter-part actually play the same speed in the game as they do when you play them through 64th Note. So, either the emulation is somehow messing it (since I'm playing it in PJ64), or the MP3s are actually a little faster, for some reason. Another thing to keep in mind is that I have only encountered 1 of the "slow" songs so far, so it might not be true for all of them (though I would expect that it is).

Just thought you might find that interesting. As for the songs that are in the OST that aren't in the USF set, I have encountered a few of those in game (not surprising, I'd expect them to be in there somewhere). If I sent a savestate taken while those songs were playing, would that help you locate them?

Anyway, that's what I'm busy with right now. Mouser X over and out.
by marioman at 5:40 PM EDT on October 24, 2005
OK - busy day. I got the Bman 64 2 USFs, and they sound great. Thanks Josh.

Also, I do agree that 1e on Mario Golf does indeed mess up. (Crash really isn't the word. It just stops and sits there looking for what to do next.) It seems that there might be some data missing. I would IMAGINE that it wouldn't be hard to fix. I could be wrong.

Thanks for the preliminary tags SquareTex - looking good.

Can't wait for MouserX to finish tagging Mega Man 64.

Thanks.
by Josh W at 5:59 PM EDT on October 24, 2005
ok, ill check it when i get home (~3.5 hours)

i doubt that data missing would cause that problem, since i think the RSP loads the data (as opposed to the CPU handing the data sends)

Or was that Dr. Mario 64? I cant remember anymore.

I do too much rips in a short amount of time. I need a break before i wear myself out.


edited 10:01 PM EDT October 24, 2005
by Josh W at 1:50 AM EDT on October 25, 2005
Well i fixed the Mario Golf broken track.
Get the fixed one here

I also got the one missing from Dr. Mario 64 (regular fever theme)
Get that one here
by marioman at 5:45 AM EDT on October 25, 2005
Well, well. Josh does it again! He gives us more than we request.

Thanks for looking for that Dr. Mario 64 theme. I thought that there was nothing more to say about that issue. You proved me wrong.

Of course there was not data missing on the Mario Golf track. That is mainly due to the fact that I DO NOT KNOW WHAT I AM TALKING ABOUT! (At least I thought I did.) That is why you are the master ripper, and I am the humble by-stander. Anyway, thanks for fixing that.

Thanks for the rips that you have brought us in recent days. If you need a break, TAKE ONE. I know that I would be willing to wait a little while for new rips if it gave you a break.

Thanks.
by hcs at 7:23 AM EDT on October 25, 2005
Something that might be causing Turok 3 to not work, though it seems very unlikely, is that I removed the code to support running recompiled CPU code from RSP memory space, since my assumption was that this was only used during boot. Just a thought.
Excellent. :) by SquareTex at 8:10 AM EDT on October 25, 2005
Good catch, Josh...thanks!

I'll submit a changed batchfile for Mario Golf to hcs, but for those who'd rather not wait, all you need to change is this:

RENAME "sparse1e.miniusf" "Ring Shot.miniusf"
psfpoint -title="Ring Shot" -length=3:49 "Ring Shot.miniusf"

Also, my pal has warned me that he'll be busy for awhile, so the final tags won't come quickly. But once they do, I'll prepare a final batchfile with all the names and a reasonable track order.

p.s. Of course, if any of you know what's what in Mario Golf, please don't be too shy to tell me! ;)

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