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- Unheard Soundtrack by Harmony of Dissonance Composer! by Shnabubula at 11:52 AM EDT on September 8, 2015
- Castlevania Harmony of Dissonance had one of my Favorite soundtracks of all time. The composer, Soshiro Hokkai has done very little work anywhere else, but recently he's started contributing to the Chibi-Robo series, starting with Chibi-Robo Photo-Finder! for the 3DS. Through communications with Hokkai, I was able to find out which songs he wrote for that game, he said the following:
"It's not easy to make accurate list, but roughly as below.
----------------------------------
composed
"Distance Test" (all music)
"Let's Race" (all music)
"Chibi-Tot Playdate" (most music)
story of Mr. Curator (TV-show BGM)
NostalJunk identify demo (half music)
etc...
----------------------------------
arranged
"Fridge Trouble" (all music)
(melody is from "Go Fetch, Sous-Chef")
story of Mr. Curator
(his dream theme, etc)
(melody is from his roomBGM)
etc..."
I bought the game and tried to hear the music that way, but it's riddled with intrusive sound effects and other issues, I'd very much like to be able to listen to this music and I think it's important to Mr. Hokkai's legacy. So yeah, I think this game, for that reason, deserves to be ripped in some form.
- Gundam Battle Assault 2 by spectrexcwk at 2:18 AM EDT on September 9, 2015
- Hello,
I'm trying to extract the 2 menu music tracks from this title. Using psound and psmplay i've managed to extract quite a bit - but I cannot find these 2 songs.
Any advice on how I should proceed would be appreciated.
The songs can be heard here
Link[/url
[url=https://www.youtube.com/watch?v=0sItMk5KZeA]Link
Thank You
- aopsf by kode54 at 6:24 PM EDT on September 9, 2015
- I created another fork library, this time based on the Audio Overload PSF/PSF2 player engine. I replaced PEOpS/PEOpS2 with Highly Experimental's SPU core, which supports both SPU and SPU2 emulation, and I also fixed a number of bugs along the way. I have also replaced the original PSF2 file access system, which repeatedly unpacked whole files each to their own 6MB buffers, with Neill Corlett's original psf2fs based code, which I include in libpsflib.
The result is now located here:
https://gitlab.kode54.net/kode54/aopsf
I will also be replacing Highly Experimental itself in various players with this, as it also eliminates the need for a PS2 BIOS derived image in the resulting binary.
edited 12:07 AM EDT September 10, 2015
As a starter, here's nenolod's rip of Final Fantasy X, retagged a bit:
https://static.kode54.net/ffx.7z
edited 1:29 AM EDT September 10, 2015
- Chou-Mahsin Eiyuuden Wataru - Another Step (PSX) by Lunar at 7:00 AM EDT on September 10, 2015
- Hello,
I am trying to create a PSF set from this game, but have hit a roadblock. Is anybody able to take a look at it?
The image is available below.
https://yadi.sk/d/br2fHqNZUaHuC
I suspect that it may not be possible to rip this game with VGMToolbox (custom driver?) but I could be missing something obvious. I have extracted all SEQ and VH data, but cannot progress further ~ the software is looking for VBs, instead.
The game's soundtrack is written by Hayato Matsuo. There are at least three video sequences in the game that have music, and it is possible there are streamed music files there somewhere too.
Thanks.
edited 12:14 PM EDT September 10, 2015
- spc or rsn to sdat? by dj4uk6cjm at 5:39 PM EDT on September 10, 2015
- Geez its been a long time since I made a thread here >_< anyways, was just wondering if there was a program that can convert spc or rsn to sdat? It'd be neat to mess with the converted files in vgmtrans or use them for custom music imports in ds games.
- Re: 3DS Tomodachi Life (NA) music rip? by VGMfreak at 3:52 AM EDT on September 11, 2015
- Does anyone still have the NA version music rip for 3DS game 'Tomodachi Life'? Thanks in advance.
- Mark Grass generic psf driver update? by snakemeat at 12:53 PM EDT on September 11, 2015
- @MarkGrass - I tried emailing, but maybe your address has changed. In any case, someone recently posted a purported updated version of your generic psf driver on the 2ch sound file board. Apparently it was extracted from a generated PSF?
Since I don't want to include a hacked out version, if the current generic psf driver version is greater than v3.0, would it be possible to share your latest driver with looping enabled so I can update VGMToolbox?
- Spartan Total Warrior voice ripping help by dj4uk6cjm at 6:22 PM EDT on September 11, 2015
- Okay guys, am trying to rip the voices the game uses for the characters, enemies etc and I need help. They're all in bin files and I tried ripping them through audacity but the sounds are high pitched and fuzzy and I don't know what to do, so can anyone help me with them? I just want the english voices but the others would be fine as well. Link to the files https://www.dropbox.com/s/raqjvil9wiem06s/SCRIPTS.7z?dl=0.
This was one of the folders located in the iso next to the music, I think it contains the voices in .bin extension because it has the info in a text document about the effects applied to the sounds.
- help me with VOX ADPCM(?) files demuxed from mobiclip file by ronnyspb at 11:09 PM EDT on September 11, 2015
- Hello,
maybe anyone can help me with some audio files from Wii game? First, media files on game disc are in the mobiclip format. I already demux them to audio with last version of vgmtoolbox r1007 (with improved mobiclip support) and then I receive file which I can't normally play or convert to wav. I upload 2 files (with "add header" option and without, it's a checkbox in vgmtoolbox streams demux page). Maybe anyone can look to these files and explain me how to convert them to wav format?
https://mega.nz/#!YRBXkDyK!cZKHoJl33gylQPycLG6_uXldSgUwhqyiCx8FgeqgzpI
P.S. I tried to load them into Audacity as raw VOX ADPCM files and I hear something look like real sound through big distortions.
Thanks!
- Hello World by NameName at 4:19 AM EDT on September 12, 2015
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