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- Unpack .cpk file by Artyom at 8:46 AM EDT on September 12, 2015
- Please help me unpack this cpk file - https://dl.dropboxusercontent.com/u/57348187/sc.cpk
It's from Ro-Kyu-Bu! (PSP)
- Metal Gear Solid psf, does it exist? by 47iscool at 12:56 PM EDT on September 12, 2015
- I was just wondering if anyone ever made of psf of it, I mean this game was extremely popular and I thought maybe someone might have ripped it but not released to the public.
edited 6:07 PM EDT September 12, 2015
- ripping ps2 bios sounds by Sephirothkefka at 8:25 PM EDT on September 12, 2015
- This may sound hard but how could i rip the ps2 bios sounds? If its streamed, where is the sound file for it? If its sequenced, could i convert it to psf2 somehow? If they are ripped already please let me no as i havent had any luck finding them.
- Mario Party DS by PonyoBellanote at 12:11 PM EDT on September 13, 2015
- Can anyone give me a Mario Party DS rip that has all the steams joined in? I mean, this is one of the games in which the music is featured by steams and instruments instead of full songs, either streamed or recorded. I have the files but don't know how to make them into songs.
Could anyone just give me a rip of Mario Party DS music complete, that is in music? BDSM, anything I can convert in foobar2000 and is audible.
- Pac-Man World 3 Sounds Encrpyted? by Mario123311 at 7:15 PM EDT on September 13, 2015
- So I managed to rip the "generic" files from Pac-Man World 3 ((The PS2 version)) yet when I load these in PSound, All I get is the generic death fizz of the enemies. I loaded one of the .wav's into audacity and the data is there, but it won't play. Messing around with it for a bit I could make out one of Pac-Man's death sound, although VERY distorted and staticy.
Anybody think they could play around with these and make 'em hearable?
https://www.mediafire.com/?do8dv875nfzxor4
- Super Bat Puncher OST (NES / homebrew) by Lunar at 10:29 AM EDT on September 15, 2015
- Hi guys! Some of you may have played this game when it was released in 2011. It is possible somebody even hacked the audio out of it already. :P Nonetheless, since the soundtrack didn't get any kind of release before now, I've put it up on Bandcamp ~ it also includes an NSF and is available free or pay what you like.
Super Bat Puncher (OST)
Enjoy~
- VFS Extractor Help by AceK at 1:26 AM EDT on September 17, 2015
- Having some problems with VFS again, mainly because I don't fully understand what to look for in most areas, and just trying to understand it as a whole (and at least try to learn how to properly make use of the VFS Extractor)
File Example: http://www.mediafire.com/download/kwa62rbz48826oo/CA022000.bin
"File Count is at Offset" (which is how many files are presented, and can be counted from looking at header) I get 0x0C at size 4 (Most cases it's 4, if it's bigger, the size of file is likely to be really huge?) with byte order Big Endian (EX: Sequence of 10203040... Big Endian = 10203040 [normal]... Little Endian = 40302010 [backwards]... not sure if this is the right way to look at it)
For individual "File Length is at Offset", I put 0x2C at size 4 and byte order Big Endian. I don't understand the calculation space just underneath byte order option.
For individual file name location/offset, I checked that "File Name is included in the VFS" since names/directories are given in this container I'm wanting to extract. "File Name is Included in the Individual File Record at Offset" I set it to 0x34. I'm not sure if this section is the "directory/name listing starts here" flag.
File Record I'm uncertain what I'm supposed to be looking for. I keep thinking 0x08 is where offset begins and has record size of 0x130... but I'm certain it's wrong.
Individual File Name Size I'm not certain about this, but I guess since directory listing starts from 0x24 ~ 0x137... I'd assume the value is 0x104.
Would love more help on this, since I can't seem to dig around for self-input on what am I supposed to be looking for, along with the calculation portion for Individual File Offset.
Help would be appreciated!
- multichannel by Mygoshi at 3:47 PM EDT on September 17, 2015
- For bxaimc or Masherdude by DevilQueen at 12:20 AM EDT on September 18, 2015
- Hey forum,
I'm a newbie at this stuff and I'm stuck so I thought I'd come here for help. I want to hear the battle dialogue from a game called Lost Odyssey for XBOX 360. This is the only JRPG I didn't turn off immediately and because I actually liked it I want to hear the win quotes, lose quotes, K.O'd quotes and whatever else the party says during battles. I followed several tutorials already and I'm not getting anywhere so could someone here give me the files? If I knew how to do it - and if I could even get my PC to read the game discs I just bought from eBay - I would make an .iso and Google around until I got the job done. But I can't even get my PC to read the disc so... Masherdude, did you ever figure this out? If you still have the files will you give them to me or at least write a quick tutorial? bxaimc, I'm glad you were able to extract all the files. Do you mind sharing the battle dialogue with someone who will never be able to figure this out herself? I'm stuck. Sorry so long, everyone!
- Globdule (screwy Protracker modules) by Lunar at 5:07 AM EDT on September 18, 2015
- Asked in other places and haven't had any luck, so I've come here :)
http://www.exotica.org.uk/wiki/Globdule
I haven't ever been able to play this game's modules properly, as the original composer acknowledges could be a problem in the write-up on that page. I've tried foo_dumb, ModplugTracker, MilkyTracker, Winamp, XMplay, and even a Protracker clone, and unfortunately they all yield the same sample loop problems. foo_dumb does at least support the VBlank timing, but none of the other players do.
So I'm looking for suggestions. Does anyone know a MOD player that could work? Or should I cut my losses and manually fix the sample loops myself?
EDIT: from investigation I will say it looks to be something to do with the samples themselves. another person seems to think sample meta-data is being misinterpreted.
edited 12:39 PM EDT September 18, 2015
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