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- Never mind by Puterboy1 at 2:31 PM EDT on March 13, 2019
- I'm sure the converter for the Last Express' .snd files helps, even though doing things manually take a long while.
- by Ultrafighter at 6:52 AM EDT on March 14, 2019
- @-Dexter-: No idea actually, you can always try looking for anything about FEAR 2 GAMEDB files at XeNTaX or ZenHAX forums though... or making a new topic dedicated to them obviously.
@Bnnm: I can throw some other PS2 *.bwav in the mix if samples from Harry Potter can be added to plugin. Mine come from Battlestar Galactica.
So long!
- .par file but with .lzf2 headers by marcusss at 8:25 AM EDT on March 14, 2019
- @ bnnm or anyone else..Can you take a look at this archive. This is a snippet of a BGM.par file. The table is at the beginning and each fileor chunk has the header lzf2 whic I assume is a copression type after searching online. Does anyone have a tool to decompress this? Had no luck so far.
Sample
Thx
edited 8:27 AM EDT March 14, 2019
- by Ultrafighter at 12:08 PM EDT on March 18, 2019
- Hey Bnnm, do you mind answering a question? I see you added 2 Far Cry Instincts rips, does it mean that titles which use DAT+FAT bigfiles (like Watch dogs / FC2-4) are (properly) rippable now? It'd be so cool if we're able to make perfect streamed rips of those games!
Did you use Gibbed.Dunia2 tool or something else (like a brand new script to sort all extensionless files, divide them into SM2/SS2/SP2, etc.)? I'm really eager to find out!
Another thing but also related to Ubi VGs: I've just noticed presence of quite a few unplayable SB5 files in Tom Clancy's Rainbow Six Vegas for PSP but (strangely enough) all TXTPs in root folder reference only unplayable (!) SB5s. Could it mean they were playable one day but the latest updates somehow affected their playback? I'd be grateful if you looked into this set once again.
I guess there's no sense in posting samples here since it'd require upping entire KS_STREAM.SS5, a 300 MB giant, so here's a link.
Finally there's a pair of unplayable BIKs in Prince of Persia - The Two Thrones [GC], RADTools (or binkconv.exe to be exact) reports that "no sound was found in Bink file". Could you look into these please?
Best regards!
- by bnnm at 4:33 PM EDT on March 18, 2019
- latest vgmstream changes (releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
- Fix some .mtaf looping when shouldn't
- Fix TXTH auto data_size with subsongs to calc up to next start_offset
- Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
- Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)]
- Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck Goin' Quackers (PC)]
***
@Ultrafighter - EA multilang tags still must be added, but it's easier now.
I've uploaded all .sbX I have, except Splinter Cell and Batman Vengeance PC that use an unplayable codec.
FAT+DAT, basically no. You need to know the .SSx names, and I simply manually named most in Far Cry Instincts.
.BIK you should trust RADTools, they are too small to have audio.
Rainbow Six Vegas I'll take a look.
.bwav I'll think about.
- by Ultrafighter at 8:15 AM EDT on March 20, 2019
- Hi, thanks for GRAW! I have to say that some tracks seem to end with a piece of SFX (!) & a long period of silence, I'm not sure it has to be like this. Could you look into this sample?
BTW I've seen numerous buggy streams in Tom Clancy's Rainbow Six Vegas [PS3] too, those ended with static (sometimes more than a minute). Strangely enough I had the same issue while ripping that game for that specific platform with DecUbiSndGui, it happened eons ago though.
I made *.TXTP for some of those faulty tracks; those can be found in my [sorted] archive I submitted to JoshW. You can either get that edited set from an FTP server or ask me to up the file somewhere else.
Also Tom Clancy's Splinter Cell - HD [PS3] had quite an issue: some BGM segments ended with 1 or 2 pieces of SFX, I mentioned those in a text doc (!sorted by Ultrafighter - Notes.txt) included in my [sorted] variant of initial rip.
Bye!
- by Koto at 1:12 PM EDT on March 21, 2019
- Hi, I'm trying to make custom loop points in MMXC1+2 using TXTP, but I'm doing something wrong, cause vgmstream doesn't play the TXTP.
Take this file as example:
https://www.mediafire.com/file/kz9k5i5m5z2b907/BGM1_0007.sngw/file
How to should I fill the fields to make it work?
BGM1_0007.sngw
codec =
channels =
sample_rate =
loop_end_sample =
num_samples =
Thanks
See ya
- by bnnm at 4:39 AM EDT on March 23, 2019
- TXTP modifies files that already play. What you posted is a TXTH, that allows unplayable files.
You need (name).txtp and inside:
(filename.sngw)#I(loop start) (loop end)
Also see: https://github.com/losnoco/vgmstream/blob/master/doc/TXTP.md
- Madeline and the Magnificent Puppet Show .MAV files by Puterboy1 at 8:48 PM EDT on March 24, 2019
- Can these files be supported?: https://ia800505.us.archive.org/isoview.php?iso=/8/items/Madeline_and_the_Magnificent_Puppet_Show_Creative_Wonders_1995/Madeline_and_the_Magnificent_Puppet_Show_Creative_Wonders_1995.iso
- by bnnm at 3:02 PM EDT on March 26, 2019
- latest vgmstream changes (releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Added Team Ninja/Koei Tecmo Opus Variant for Dead or Alive Xtreme 3: Scarlet (Switch) (by bxaimc)
- Added support for EA SBR format containing SPS files. (by Nicknine)
- Fixed EA BNK parser (again) (by Nicknine)
- Fixed EA ABK parser (by Nicknine)
- Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
- Add .fsb.xen and key [Guitar Hero 5 (X360)]
- Add .fsb key [Sekiro (PC)]
- Add accurate sample count for VBR .mp3/lmp3
- Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
- Add CLI -k (seek) config for debugging
- Fix TXTP boolean reading near EOL/EOF
- Add .ikm PC/PSP and fix PS2 samples/loops [Chaos Legion (PC), TLOH IV (PSP)]
- Improve .xsb internal name reading and .xsb filename detection
- Add txtp_maker -O option to rename repeated files
- Fix looping EA-XAS and leaks
- Fix .sngw 5.1 channel order
- Fix inconsistent PSX channel padding [Gitaroo Man (PS2)]
- Allow TXTH chunks + subfiles + subsongs [Gitaroo Man (PSP)]
- Tweak RIFF .at3 for extensionless/multi-riff [Gitaroo Man (PSP)]
- Enable TXTP mixing
***
TXTP MIXING: mainly to make multichannel/multilayered/crossfading files into stereo. Docs here but you want this:
# plays 2ch layer1 (base melody)
okami-ryoshima_coast.aix#@track 1,2
# plays 2ch layer1+2 (base melody+percussion)
okami-ryoshima_coast.aix#@layer-b 2 1~4 # 1~4 is optional
# uses 2ch layer1 (base melody) in the first loop, adds 2ch layer2 (percussion) to layer1 in the second
okami-ryoshima_coast.aix#@crosslayer-e 2
# uses 2ch track1 (exploration) in the first loop, changes to 2ch track2 (combat) in the second
ffxiii2-eclipse.scd#@crosstrack 2
# downmix bgm + vocals to stereo
nier_automata-BGM_0_012_04.wem
nier_automata-BGM_0_012_07.wem
mode = layers
commands = #@overlap 2
This feature is really cool (if I do say so myself) and flexible but it's complex and needs some knowledge to mix properly (>>), for most uses stick to the above.
***
@Puterboy1 - needs to split non-audio data first
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