Previous Page | Next Page

Street Fighter V (Beta) by Tiberious at 11:37 PM EDT on October 23, 2015
So, now that this is on Steam, I'm wondering what format it uses for music.

The lone .pak file, StreetFighterVBeta-WindowsNoEditor.pak, is an archive containing pretty much everything.

There's already been a file list made of its contents, and I'm now seeing if the person that made the list will be willing to share the BGM directory's contents.

Would anyone be interested in looking into this format?
KDT1 (Suikoden 2, Silent Hill, etc.) to MIDI converter (Python script) by Nisto at 5:36 PM EDT on October 24, 2015
Just finished writing a basic converter for Konami's sequenced format "KDT1", used in many of their PS1 and PS2 games.

https://dl.dropboxusercontent.com/u/48454461/misc/kdt-tool-v2.py
EDIT: now on Github: https://github.com/Nisto/kdt-tool

Usage should be simple. Provided you're on Windows with a typical Python 3 installation done with the MSI installer, you should be able to just drop a .KDT file onto the script to convert the file. For command-line users, it should be self-explanatory; supply the path to a .KDT file as the first argument.

A quick warning: for some reason, a lot of the files I've tried converting (e.g. C.KDT from SH1) unfortunately doesn't play correctly in foobar2000 and Renoise, and there's probably other programs with similar issues. However, Reason and (according to mrjaredbeta) Fruity Loops should both play them as expected. It's my first time working with MIDI data, so it may well be that it's me doing something wrong here. Therefore, I'd really appreciate it if someone more experienced could have a look at the code and tell me if anything needs fixing.

I haven't actually tested it with Suikoden 2 yet. But I wanted to mention that if anyone does try it with that or any game other than SH1, and the tempo seems off, see if changing line 135 to bpm = self.cmdarg & 0x7F fixes it.

As for soundfonts -- VGMTrans can convert VABs to SF2, which is supported by foobar2000, Reason and lots of other programs. That's all I know personally. If anyone knows if there's anything that converts SCEIVers banks to soundfonts, I'd love to know.

Please post feedback, fixes, questions, whatever. Would also appreciate more reports on the compatibility with players that support MIDI.

Thanks!

edited 4:35 PM EDT October 25, 2015
Converting SNES BRRPCM to RAW Linear PCM? by RukarioGyiyg996 at 8:53 PM EDT on October 25, 2015
With .SPC files being the way they are, and with what docs I can find on BRRPCM itself. Anybody have any guides or pointers to ripping this stuff manually and converting it back into PCM? I don't need any headers since I'm going to use these raw waveforms in a tracker program.
ww2ogg/revorb issues by Infernus Animositas at 11:33 AM EDT on October 28, 2015
Hey

So I'm working on the audio from Sword Coast Legends. It uses the Unity engine coupled with Audiokinetic Wwise.

Some of the .wem audio files convert just fine and I can revorb them without issue.

However there is a large portion of the audio files that ww2ogg says it decodes but then revorb can't fix the granule positioning of those files.

edited 11:11 AM EDT October 29, 2015
SCEI HD/BD banks to SF2? by Nisto at 5:00 PM EDT on October 29, 2015
Is there any program that can actually convert these to SF2? VGMTrans should be able to convert these banks according to loveemu (the author), and sure enough a conversion alternative shows up when you right-click on the bank item after loading it, but when you finish the save dialogue, nothing comes out. I have tried the very latest build available on Github on Windows 7, as well as the latest build I have that runs on Windows XP. No luck with either. Not only that, I tried the other builds available on Github too, and with a variety of banks from a variety of games (Silent Hill 2, Evergrace, Demento, even banks from the official PS2 SDK...), and well, still nothing. I've also reported my issue, and loveemu responded at first, but now he's not getting back to me.

So is there any other program I can try my luck with out there? Or would I have to go write something myself for this too? *sigh*

...Or is anyone actually able to convert them with VGMTrans somehow?
Looped FLAC? by Kurausukun at 2:32 AM EDT on October 30, 2015
Just wondering--is there any looped version of FLAC (or any other lossless format) that is recognized by vgmstream or some other foobar plugin?
Just Dance2015 *.rak (wiiu) by plpl3000 at 2:41 AM EDT on October 31, 2015
sample files:
https://mega.nz/#!t4EwUYLI!hgui4p31w1h-Hy9e99y1DgEFn9Lr4fAOIZn0H10IUJM
FSB without header ? by Mygoshi at 1:13 PM EDT on October 31, 2015
XBOX 360 & PC version of Spider-Man 3 Game have fsb files. (xma/fsb for 360 and fsb for PC). But the PS3 version doesn't have an header for the files, so I don't know.

Here's a sample:
https://mega.nz/#!Sh9DQbhD!gLEttnFG-zcf0FWlStbzW5cpLlUCvisq7a2o0ofECkc

This one isn't an archive, but the others are.
PSF2 to ELF? by 47iscool at 2:49 PM EDT on October 31, 2015
Something that I was wondering was, is it possible to take the data contained in a psf2 to an ELF to load with uLaunchElf.

Has anyone else ever thought of this?
ps3.joshw.info rips problem,msf2at3 error by crimson1117 at 5:35 AM EST on November 2, 2015
used MSF2AT3 to convert,but converted at3 cannot be played...if I have to trim some bytes from file head?
game is
http://psf3.joshw.info/m/Mamoru-kun%20wa%20Norowarete%20Shimatta!%20Meikai%20Katsugeki%20Wide-Han%20(2011-03-31)(Gulti)(CyberFront).7z

http://psf3.joshw.info/w/Wizardry%20Perfect%20Pack%20(2011-12-08)(-)(Acquire).7z

http://psf3.joshw.info/w/Wizardry%20Twin%20Pack%20(2011-01-27)(-)(Acquire).7z

edited 5:38 AM EST November 2, 2015

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source