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- THIS JUST IN by Kurausukun at 8:26 PM EST on November 2, 2015
- Lost World PC files have been upped to 48000Hz. Anyone want the sound folder?
- Super Smash Bros 3DS IDSP files by Koto at 9:25 PM EST on November 7, 2015
- Some idsp file (StreetSmash theme along with others) doesn't work with vgmstream. Someone could update Foobar version to make them all playable? Maybe Kode54? Want the StreetSmash song so badly :(
Thanks
See ya
- Marvel: Ultimate Alliance 2 (Wii) - corrupt .gcm files by Alpha23 at 2:25 PM EST on November 9, 2015
- Can somebody take a look at why these files aren't playable? The structure is LEGO Star Wars gcm but they don't play. Does the header need correction?
Here are two samples: http://www77.zippyshare.com/v/B6JfIRld/file.html
Thanks in advance!
- Anyone willing to rip a few Game Soundtracks for me? by Jason B at 12:01 AM EST on November 16, 2015
- Hello, fellow HCS Members!! Could use your help ripping all of the following:
Luminous Arc Infinity (PS Vita)
Zodiac: Orcanon Odyssey ( IOS and Android)
The World End Eclipse (IOS and Android)
Any help would be greatly appreciated, guys! :)
- Super Paper Mario Help by WrappedInBlack at 6:57 AM EST on November 16, 2015
- I know this isn't music related but I don't know where else to go to ask this...
I wish to change the in-game dialogue for SPM and was hoping any of you knew which files they are and how to modify them.
- Some questions about transcoding quality. by 1337haXXor at 11:03 PM EST on November 19, 2015
- Long time lurker, first time poster. Long story short (as I can make it), I decided in the last year to upgrade my huge music library to lossless. Read up a LOT on sequenced music and decided to make FLAC rips converted from native chip format. I realize the difference for most video game music between FLAC and mp3 is nominal at best, but I want it for a number of reasons: archival purposes (convert later, whatever), consistency (using ALL FLAC), and most importantly, library management and metadata. As I understand, I can get a sequence player, but it won't have standard "library" aspects and you can't append metadata to it (information, playcounts, etc.).
ANYWAY, the question: I've been ripping the chips to FLAC at 16/48k, but I just read on a few posts here that the source isn't 48k, so that could cause problems? So question is, IF I'm making FLAC, how do I figure out the highest, streamed lossless quality of the source file for conversion? After reading these posts, I did some spectographing myself and noticed some VERY peculiar things (little information after a certain point, then bands of information at 16k and 22.05k, or a mirroring effect past 22.05k). What's happening?
By the way, I'm using foobar to convert from chip to FLAC.
Side note, is there any program out now, or being worked on, that can: play standard AND sequenced music, append metadata to sequenced music (if only within the program), and is available on desktop and Android? If so, that would be my DREAM and I could just use the native format, but as it stands, my library management is slightly more important.
Thanks so much for the help!
- God of War pak & Psarc extraction by SonofKalas at 5:53 AM EST on November 20, 2015
- Hi, im looking to extract the psarc files in the ps3
God of war games and the pak files in the ps2 files
I want to get all the audio files, dialogue music etc (including movie audio) from god of war 1, 2, 3, and ascension. But nothing i try works. Not psarc.exe, not total comander, not pakscape. Nothing seems to work, any help would be much appreciated.
Im on win 8.1
- Deathtrap Dungeon - PSF request by D/Generation at 8:26 PM EST on November 20, 2015
- Has anyone tried to rip the music from the PlayStation version of Deathtrap Dungeon? I'd like to make a request for a psf, since I haven't seen one for this game anywhere. Thanks!
- Sin & Punishment / Tsumi to Batsu by 1983parrothead at 8:49 AM EST on November 25, 2015
- I am seeking MIDI rips of Sin & Punishment / Tsumi to Batsu from Nintendo and Treasure, especially the Ally Risker's song. I worked very hard to find the best way to create an MIDI version, but no luck.
Any ideas?
- USF Tempo by Soulis at 10:19 AM EST on November 25, 2015
- I remember a few years ago when i tried the Zelda (N64) USF files and the tempo was wrong, so i tried again today thinking that they may be updated but they are still in "slow motion".
I was wondering if you guys have noticed this. They play slower than normal and this affects other games as well, Starfox being one but haven't tested all games.
Is there a way to fix the tempo to the correct speed? Either by updating the files themselves or the plugin? I tried a tempo Winamp addon but it crashes the USF plugin :(
edited 10:20 AM EST November 25, 2015
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