Previous Page | Next Page

https by hcs at 3:38 PM EST on December 2, 2015
I finally got a https certificate for the site. I've set all the forms (besides the search system) to submit over https, so you may see your session suddenly goes over to https.

Currently, there's a big issue in switching over to https: The [img] tag. There may be warnings in old browsers if I'm serving the forum over HTTPS but the images are HTTP (as almost all in the forum currently are), and generally it makes things less secure. I may have to eventually only allow https img tags and convert those in the db still to links.

Also login tokens are currently going to be sent over http no matter what I do, unless I expire the old ones and set them as secure, which will break things unless I redirect all http to https (which I would do if not for the img issue above).

Also found a really old bug caused by my total misunderstanding of variable scoping in PHP, form actions for adding or editing a post were supposed to point to forum.php?whatever but instead just did ?whatever as I didn't import the global.

And Dreamhost is running with an old version of TLS. Thinking of moving servers. Also want to do a rewrite of the forum to address some major issues.

edited 3:27 PM EST December 2, 2015

But mostly I'm just happy about not sending passwords in the clear anymore.

edited 3:31 PM EST December 2, 2015

edited 3:32 PM EST December 2, 2015

edited 4:15 PM EST December 2, 2015
Sega Game Gear/Master System sf2? by Darkabomination at 1:38 PM EST on December 6, 2015
As limiting and primitive as soundfonts are compared with vst's and just working in a sound driver, I find they're the only reliable instrument tool I have to work with. More to the point, is there any games that can be ripped with the Game Gear or Master System soundchip? I tried ripping the Phantasy Star collection for the GBA with GBAMusicripper, but no luck. If there's any compatable GBA games or ports that retain that 8 bit sound, I'd really appreciate it.

Warm regards.
Just Dance 2016 Wii U (.rak) by planedec50 at 6:59 PM EST on December 9, 2015
Hi! I need a stream from Just Dance 2016 Wii U to be decoded. Can anyone help me? http://www.mediafire.com/download/x1ph08er9lllg5w/000002ab.rak Here is an example file.
I still can't find PSF2 files from LOKSR2 by Delon at 3:47 AM EST on December 11, 2015
(Soul Reaver 2 (2001-10-31)(Crystal Dynamics)(Eidos).7z) in:
http://psf2.joshw.info/s/


Has no psf2 files.



I can only find MIB files there.
how do i extract & convert bgm from .bin files? by Mikurotoro at 6:37 AM EST on December 11, 2015
hi i have some .bin files that say sound.bin how do i extract & convert the files? thanks in advance!
Nintendo Mobiclip (.mo) (MOC5 header) by vladik4kides at 3:14 PM EST on December 14, 2015
Hey guys. I've been extracting Just Dance 2 dlcs for Wii, and I found .mo files (they have MOC5....TL...... header). I'm pretty sure it's videos, but I don't know how to play them. I demuxed them with vgmtoolbox, but i'm not sure it will somehow help XD
So I need any help doing this.
Here is some samples if someone can help me (dancer extraction and mask for it)
Fast Racing Neo .ogl files by AnonRunzes at 1:48 PM EST on December 16, 2015
So, I stumbled across all of the game data of Fast Racing Neo that I got around some depths of the internet, and I came across this:
This is the .ogl file.

My guess is that they contain the Ogg Vorbis data(in fact, I examined the file through an hex editor), but they are impossible to extract on vgmtoolbox. Is there any solution to play back this file?

edited 7:34 PM EST December 16, 2015
what do you guys think is the most impressive GB(C) music? by Dais! at 2:00 AM EST on December 20, 2015
I was laying in bed, thinking about the various extensive Pokémon and Fire Emblem hacks available for GBA, when it occurred to me that I couldn't really think of any GBA games that make effective use of the original Game Boy sound channels. It seems like few games use them prominently instead of as background support.....off-hand, I can only think of one of Dimps Digimon ports, but I'm sure there's some other notable examples.

There's likely some deeper technical reason besides "too much effort" and "obviously consumers don't want OLD BUSTED BEEP BOOP", but it made me wonder exactly what heights the original GB sound hardware could achieve - not necessarily in terms of composition/arrangement, but the limits to which the system could be stretched, especially when it was still handling a game at the same time.

So please suggest some impressive Game Boy/Color music for me to listen to, preferably actual soundtracks but original/demo work is fine too. I know there's a lot of fun stuff in later European licensed games, but I'm hoping to get some opinions/suggestions I wouldn't have considered before.
Zombie Apocalypse (Nihilistic Software/Konami) by MarkGrass at 9:20 AM EST on December 20, 2015
I can't seem to find any rips for this game. Any help would be greatly appreciated! :)
Mobiclip vgmstream support by robotortoise at 8:16 PM EST on December 20, 2015
Hi, Gericom posted the source to his Mobiclip decoder. Is it possible to add support for the audio to vgmstream?

https://github.com/Gericom/MobiclipDecoder

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source