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by marioman at 8:49 PM EST on January 28, 2008
Too bad. Thanks for working on it anyway. I guess the upside is that we will see more sets. :)

edited 8:49 PM EST January 28, 2008
by nensondubois at 9:04 PM EST on January 28, 2008
Thanks UF. You did a great job once again and now I'll listen to to recent rips now.
by Knurek at 2:58 AM EST on January 29, 2008
UF, one thing.

If you're planning on changing the format a little, effectively making all the done sets unplayable, do so before the ripped games number reach 50 (is close ATM, but still under 40).

I really won't have the will (time notwithstanding) to update/redo all the sets after that.

It all seems to work fine fortunately, but maybe you want to fix some things or something, I'm not sure.

Only thing I'd change is to make the generic driver game one of the smaller ones (I think I've seen 4MB ones, and quite a few 8MBs). This could save some memory during the song loading (it's sparsed in the 2sflib, but still takes some RAM).
by Lunar at 5:43 AM EST on January 29, 2008
unknownfile, are you shitting me? CPU is down as low as 16% for me in the latest build! I'm not even kidding. The previous version maxed CPU on every file. I dunno what you did, but it made a huge difference. It's using less CPU and RAM than the japanese plugin, and takes about half the time to load files too.

You should definitely keep working on it. That was my #1 gripe and it's now not even an issue. Seriously, it's better than you think. It hasn't even crashed once since the newest build.

Also Knurek, you have the wrong filenames in your time .bat files. Instead of 101 Blah.mini2sf, they should be 1-01 - Blah.mini2sf, for example. I've fixed them myself, so the times are definitely writing to the 2sf files now, and Highly Whatever picks them up but for some reason doesn't make use of them :P every track still displays as 0:01. Oh well!

edited 6:30 AM EST January 29, 2008
by Knurek at 6:31 AM EST on January 29, 2008
I make the batches with my files in mind (and the stuff I upload to Modland).
I did some renames on your contribs to keep everything consistent with my naming scheme, sorry. :)
by PokeParadox at 8:20 AM EST on January 29, 2008
I have to agree with Lunar, this latest release also works very well for me. I have had a crash when playing about with the settings, but I don't currently remember what the settings were I'm afraid.

Please keep working on the plugin if you can, it's the original and best, so to speak, so please keep at it, if you can! ^_^
by Knurek at 9:20 AM EST on January 29, 2008
in_vio2sf bugfix released:

0.02 (2008/01/29)
    Fixed:Erase system tags('_lib') by tag writer in Winamp.
    Fixed:Uncompressed buffers are leaked on loading process.

http://pc11.2ch.net/test/read.cgi/dtm/1191788775/629

in_aossf was updated as well ('_lib' tag fix only).

I'm guessing the speed increase in Highly Whatever is due to Unknownfile's recompiler efforts. Let's see if vio2sf will get updated with this as well.

edited 9:22 AM EST January 29, 2008
by marioman at 9:43 AM EST on January 29, 2008
Thanks for the heads up on those updates. That _lib error was annoying.
by Tanookirby at 11:21 AM EST on January 29, 2008
I need a better link to the vio2sf plugin, since I don't read Japanese.
by unknownfile at 11:29 AM EST on January 29, 2008
Super Princess Peach is giving me a hard time. Modifying the register value in the savestate does nothing so it's time to do some crazy ASM garbage.

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