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- Are there any rips of 'Disney's Tarzan'? by TheUltimateKoopa at 10:27 PM EST on January 30, 2016
- I've checked pc.joshw.info, usf.joshw.info, psf.joshw.info and gbs.joshw.info -- it's like the game literally doesn't exist.
edited 10:33 PM EST January 30, 2016
- Just Dance 2 Audio (.wav) by planedec50 at 9:29 AM EST on January 31, 2016
- Hi! I need help decoding this audio. I tried playing it in vgmstream, but it didn't work (i changed extension to sns)
If anyone can help here are some sample files.
https://mega.nz/#F!KkliXKZa!GDSZa_hjEaHt9_GVbAjVEg
- Saturn SAP files by josejl at 1:40 PM EST on February 1, 2016
- Hello there.
I found these .SAP files in Eiyuu Densetsu 3 for Saturn, and I have no idea about this format.
Looking at the size,it should contain contains music/voice acting (Videos are regular CPK files)
https://dl.dropboxusercontent.com/u/23091275/V51.SAP
Anyone knows about this format?
Thanks
- Remastered / Uncompressed VGM by MetalKnick at 1:21 AM EST on February 3, 2016
- I recently bought the Roland SOUND Canvas VA thing and I'm quite interested in remaking old video game music (pref ones that used the Roland SC-88 Pro).
I guess this could be used as a sharing thread of sorts and maybe a request thread if I feel like it.
Feel free to share your own if you would like to!
- PSVita SXD format? by basin at 4:39 AM EST on February 3, 2016
- It's used in Welcome Park and Gravity Rush afaik.
Apparently it can store data as one .sxd file with the SXDF magic (possibly containing multiple streams). Or as a .sxd1 file with SXDF magic (this file looks like a header,always 272 bytes) and a .sxd2 with SXDS magic (actual data).
Gravity Rush sxd folder
Strings on for example bgm01.sxd1
SXDF
cbgm01
REQD(
NAME(
bgm01
WAVEH
On e3_01c.sxd (gibberish cut)
SXDF
e3_01c
TONE8
REQD
NAMEx
e3_01c_c02
e3_01c_c03
e3_01c_c04
e3_01c_c07a
e3_01c_c09
e3_01c_c01a
e3_01c_c00
e3_01c_c10
c05_A_01
c05_A_02
c05_A_03
c05_A_04
c05_B_01
c05_B_02
c05_B_03
c05_B_04
WAVE
SEQD
DATA
Any interest in this format?
edited 4:59 AM EST February 3, 2016
- PS Vita - Music by einstein95 at 3:00 AM EST on February 6, 2016
- Touch My Katamari (2011-12-17)(Bandai Namco Entertainment)
Key: !SbkKRJjP7v-hfxrg3gGBefj4-9SnLvI849rXOs7-cEo
nus3bank format with atrac9. Use an atrac9 decoder and nus3bank.bms.
edited 3:02 AM EST February 6, 2016
- Looking for coder ($30) by Farfetch at 7:26 PM EST on February 7, 2016
- Hi,
I'm looking for a coder that can help me finish a program for a personal project(not school related). It's a program that search for data inside a Binary file and prints out offsets into a .txt file.
I'm willing to pay $30 Paypal. I can provide source code.
Please leave your email for more information.
Thanks!
edited 7:27 PM EST February 7, 2016
edited 5:31 PM EST February 8, 2016
- Ratatouille GBA streams by Mygoshi at 4:33 AM EST on February 9, 2016
- ripped, sorry
edited 6:10 AM EST February 9, 2016
- SNES SPC - What settings do you use when listening? (Sample Rate + Interpolation techniques) by PyroPaperPlanes at 7:39 PM EST on February 10, 2016
- When listening to SNES-SPC files, what settings do you prefer? If I'm not mistaken, the original SPC700 soundchip on the SNES was (usually) limited to a sample rate of 32000Hz, and utilized a gaussian interpolation technique. However, most SPC players allow you to select higher sample rates and implement different types of interpolation (None, Linear, Cubic, Gaussian). At higher sample rates, is the SPC file simply being upscaled, or is the data actually preserved? Do you prefer trying to emulate the Super Nintendo's limitations, or prefer the higher sample rates and different (if any) interpolation techniques?
In my personal experience, the tracks are brighter with Cubic Interpolation vs Gaussian Interpolation. I keep flipping back and forth between the two settings. It reminds me about the debate of whether scan lines contribute to older games; They technically provide an inferior picture, but the pixel art was often designed with the limitation in mind. While the Cubic Interpolation provides a more clarified sound, I have a feeling some of the blemishes were supposed to be hidden.
edited 7:40 PM EST February 10, 2016
- Yoshis island DS by Bonboon228 at 9:26 AM EST on February 11, 2016
- How do I go about ripping 2sfs from Yoshi's Island DS? All links to the tools required for ripping the game, are sadly long dead. Please help me.
It angers me.
I know a rip exists, but I want to test my music ripping abilities.
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