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PS Vita ADPCM (he-vag) by id-daemon at 11:36 AM EDT on March 29, 2016
I'm currently reversing PS Vita ADPCM codec. Most Vita games seems to have sounds in this format (like SXD files for example). Anyone interested in that?

It seems no one extracted these files yet. Or am I wrong?
Mini Mario & Friends: amiibo Challenge by mariofan12ify at 7:20 AM EDT on March 30, 2016
I am pretty sure that some of you have got the early access North American version or the Japanese version of this game. So if possible, can someone rip the music from the game?
DOOM Beta Announcer by ThePyrotechnic at 11:19 AM EDT on April 2, 2016
In my opinion, the DOOM announcer in the new multiplayer beta is slightly underwhelming. I'd like to fix that, but I cannot get to the sound files. Using bnkextr.exe on the "doom_vo.bnk" file successfully reveals 61 .wem files, but any attempts of mine to convert these fails. Is it possible to create my own sounds?
Tokyo Mirage Sessions .adx? by winnerloser at 7:28 PM EDT on April 2, 2016
I've recently begun extracting files from Tokyo Mirage Sessions ♯FE, and I was under the impression that they were ordinary hex files. However, opening them up in a hex editor, the header for the adx file doesn't start until much later offset (example - TITLE_CALL_1008_pc1010's adx header starts offset 0000A800).

I tried removing all the bytes before the header but after extracting the adx the sound came out as static.

For anyone that's interested in helping me, here's some sample files.
Tales of Link (Sound Folder) (ACB & AWB files) by Vector Harbor at 3:25 PM EDT on April 4, 2016
I recently try to find out the sound folder of Tales of Link and I got a problem, I watch a video about how to extract APK file but there are ACB & AWB files and i can't find out how to play those files


Here the APK File :


Here the WinRar Archive :

Here the sound folder :

If anybody can help me that would be great ^_^
Senran Kagura: Estival Versus gamerip by Moonboy65 at 11:30 PM EDT on April 4, 2016
Can anyone rip the music from Senran Kagura: Estival Versus on PS Vita/PS4?
Conversion between ADX and AAX? by Kurausukun at 5:01 PM EDT on April 6, 2016
Is there any way to convert between AAX and ADX losslessly, i.e. without going back to wav and re-encoding? It seems like such a waste since they're pretty much the same format.
Which PC-FX games have sequenced or streamed audio? by VGMfreak at 9:49 AM EDT on April 9, 2016
Hi all,
Since the library of PC-FX games is small, I was wondering if it was known which games have sequenced music and which have streamed music. Currently I am looking at "Farland Story" and "Lunatic Dawn FX" which both are on the JoshW music archive. How was the music extracted from those two games?

Thanks in advance.

EDIT: Found the music in "Farland Story" and "Lunatic Dawn FX" as Red Book audio.

edited 11:21 PM EDT April 9, 2016
Gamecube BMS sequence ripper/editor - Design? Language? Existing DAW/sequencer plugin? by nobody1089 at 5:41 AM EDT on April 10, 2016
I'm starting a project to rip Gamecybe BMS sequences (Zelda Wind Waker, Twilight Princess, Mario Sunshine) into data structures (high-level object trees, maybe JSON/YAML as a save format).


Ideally, I'd write a high-level spec which is used to parse the file directly. I managed to write up a "declarative spec" in the form of a switch-case statement. However, I essentially stole Go syntax, so I'm not sure if my "spec" is any more readable or language-agnostic than normal code.

* However, it's *definitely* much better than bit-bashing a MIDI file from a BMS file.

* The current BMS decoder is located at http://kuribo64.net/board/thread.php?id=2363.
** It barely works. Resulting MIDI tracks lack volume, looping, etc., and note timing is completely off.
** This program literally reads bytes from the source data and constructs a MIDI file byte-by-byte.
** The code is practically unreadable as documentation.

Existing BMS programs:
https://github.com/arookas/MIDItoBMS (BMS encoder, I didn't read, could be a spec?)
http://www.hcs64.com/mboard/forum.php?showthread=37639&showpage=0 @Yuuto
* Outdated CodePlex reader (http://jplay.codeplex.com ), incompatible with Wind Waker?, unreleased new version on MediaFire
** Yuuto disappeared, we're probably not getting the new version

**** What language do I use? ****

Also, I hate "Be-Music Source". Will you stop cluttering my search results?

--------

Long non-BMS-related rambling removed for now. Will be reposted somewhere else.

edited 4:46 AM EDT April 11, 2016
Plain URL format? [url]asdf.com[/url] by nobody1089 at 5:47 AM EDT on April 10, 2016
Unfortunately, this forum does not support entering URLs as [url]asdf.com[/url].

I actually prefer full-URL links, because they tell you where they're headed, and are easily recognizable (unlike single blue words). I can also tell the difference between URLs at a glance.

Can you add support?

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