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- The old USF ripping guides by wolupgm6 at 7:36 AM EDT on April 23, 2016
- I remember years ago reading two different USF ripping guides / examples here. One was by ugetab and it's long since been removed, and I think the other one was hosted here and was based off Killer Instinct Gold. I may be mistaken with the where and who.
It's been several years since my last crack at trying to rip a USF set and since then I've gotten significantly better at similar tasks and so I'm thinking of reading up on it and seeing if I can give it another go. If it doesn't work out, no harm done. Does anyone have a link or copy of the old guides or anything else relevant?
- Anyone has the SDK for CRIware for Unity? by saintjejemon at 6:42 AM EDT on April 27, 2016
- I guess this SDK would solve the extaction problems for CPKs added as Unity assets, which they included a encryption key. Examples of a game that has CPKs packed in Unity is Fate/Grand Order.
Anyone could help me in this?
- Split Genh to multiple audio files ? by DCX at 2:39 PM EDT on April 28, 2016
- Hello,
How can I split automatically a .genh to multiple audio files?
I only convert the whole mix to flac on foobar2000 yet.
Thanks!
- Xbox Genh DB Explosion by DCX at 4:33 PM EDT on April 29, 2016
- Hello,
When i rip Tony Hawk's Underground 2 Xbox Version, I get the first track playing perfectly then the DB explode except for 5 or 6 tracks.
Here's the waveform : http://i.imgur.com/PzpNyu5.png
Does it means that the file I used is corrupted or vgmtoolbox didn't handle this very well?
Thanks for the help!
- Metal Gear Solid IV Audio/MTAF by Callicojacks at 11:15 AM EDT on May 2, 2016
- I've been doing research, and I've gotten as far at demuxing DAT files and getting MTAF files from them.
But how do I turn those into Audio files that I can listen to?
I found this: https://github.com/GHzGangster?tab=activity
and
this https://app.box.com/s/9en2aqajomma0rthxzv79ge506u3gb31
but I have no clue how to use those. I would greatly appreciate some help.
edited 9:39 PM EDT May 2, 2016
- Looking for hcaenc.dll by hyspace at 6:14 AM EDT on May 4, 2016
- Hi, all
I am trying to encode HCA audio file for a japanese game. I used hcaenc_lite.dll and successfully converted WAV file to HCA file. However, no matter how I change the key parameter, the outputted file is not encrypted. It seem that the dll in the LE version can not encrypt the file. Does any one have the evaluation version of ADX2? There should be a dll named hcaenc.dll in that version, which has encrypt function enabled.
Thank you.
- BRSAR MIDI and Soundbank Extraction? by ArcticJaguar725 at 2:28 AM EDT on May 6, 2016
- Has still nobody been able to figure this out? I'm very eager to mess around with sequenced Wii games, particularly Animal Crossing: City Folk. It would be quite an advancement to the community if somebody were capable of pulling this off.
- URF NDS files by Mattrio at 6:28 PM EDT on May 6, 2016
- Hello there,
I'd like to rip music from the NDS game MySims Racing, but VGMToolbox does not manage to extract files "No extractable data found"
The game uses unusual format .urf to store audio files, do any of you knows how to get something from it? http://www.mediafire.com/download/i3c24sae09p8uzw/Rom_Audio.urf
Thanks (sorry for bad spelling)
- Hey, I did a thing... by Bonboon228 at 6:30 PM EDT on May 8, 2016
- So, I was messing with the sound data of Kirby's Return to dreamland, and thought to myself, "what if i replaced the music in this game?"
So, i did, and...it semi-worked...
The only conundrum, is that the imported songs do not loop in game.
I obtained the replacement songs from Smash Custom Music, and the songs all loop when played on foobar2000, so, I'm stumped. Anyone want to help me in my quest?
Edit: I looked into the issue further, turns out, longer playing brstms stop after about 30 seconds of playing. Still stumped.
edited 6:52 PM EDT May 8, 2016
- Ripping GBS by Kurausukun at 11:02 PM EDT on May 9, 2016
- What's the standard way of ripping (logging?) a .gbs file from a GB ROM? I know we have the joshw repository, but I'd really like to know how to do it myself.
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