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- [ACNL/General Music] How to create a .sf2 sound font for .cseq files? by P-Kong at 1:26 PM EDT on June 13, 2016
- New Leaf has a huge amount of .bcwav files consisting of just sounds between TV channel BGM and item sounds it's not even funny.
But yeah, before I continue, is there already one?
Well, I have my own ACNL "Sound" archive, and inside it are two (accurately) named folders and one .bcsar:
–stream (.bcstm files, of course)
–GardenSound.bcsar
–asr
I cut the .bcsar with 3DS Audio Ripper and got these folders:
–bcwav
–cseq
–csar
Their names all are hexadecimal-esque, but in a hex editor you can see some human language titles.
Stream, bcwav and cseq all open in foobar2000, asr and csar don't.
I have no idea to handle those, so a hint would definitely be appreciated.
But that's not the main question:
I have converted all .cseq files to .mid MIDI files.
But the built-in soundfonts all can't substitute the ACNL sounds.
Which are all in the bcwav folder… But not all tracks there are sounds. Yay..!
I imagine I'd have to pick the fitting sounds manually to create a sound font, but first, how, and second, what's the best way?
And yes, I put up a similar thread on gbatemp.
But I assume I'm better off here, since there seem to be much more VGM enthusiasts in here.
edited 1:28 PM EDT June 13, 2016
- Can I have a Kirby and the Rainbow Curse soundfont please? by Devan Wolf at 10:02 PM EDT on June 14, 2016
- I know I can rip sounds and make a Kirby 64 soundfont, but I want a Kirby and the Rainbow Curse soundfont. Can anyone rip instrument sounds from Kirby and the Rainbow Curse and make a soundfont like this? I know the instruments and drums from Green Greens sound like the ones from Airfont 380, Chaos_V20, and ChoriumRevA.
- Bee Movie Game (XBOX 360) - Streams.dat by Mygoshi at 9:34 AM EDT on June 15, 2016
- So, Hello guys I'm trying to rip the Streams.dat file from that game, and it seems difficult to extract from that archive. The game on PC is supported by ToWav, I can extract the files from the Streams.dat of the PC version by towav, but I want to extract from the X360 version because there are other music and better quality (no fuzzy sound of PC).
Here's the Streams.dat file (filecutted with filecutter.bms by Aluigi) : https://mega.nz/#!Tw0zVDRJ!PiAgz_I1b514WQHA5w3lmXxV5QQCAde315AVXeYmV44
And part 2: https://mega.nz/#!Os0z3IjS!co2YfckhPmNc04OWELbTwlHfPcWQ04UYOYb7CPTVPtw
It doesn't matter if this archive is filecutted? because the archive is 667mb.. so...
Hope you can help me. Thanks in advance.
In the same directory, there are a bunch of PKZ files. Do you need one PKZ file?
- LFLAC support by Promiznivas at 4:56 PM EDT on June 15, 2016
- Are LFLACs supported in vgmstream yet? I did find some older source code that makes mention of it.
However, vgmstream r1024 does seem to open neither regular FLACs renamed to LFLAC nor Ogg FLAC files renamed to LOGG.
I should note that Ogg Vorbis files renamed to LOGG work like a charm and can be easily looped by setting a LOOPSTART flag with the sample values in the Ogg file's tags.
For those asking what this could be used for: LFLACs would be unique in that they would allow for lossless compression and seamless, looping playback at the same time.
I put up a very small LOGG file just to show what it's like. This is Hans Zimmer's "First Step" from his Interstellar score. It was recompressed to Ogg Vorbis from some extracted YouTube audio, but it gets the idea across. Didn't Konami even use looping OGGs with Castlevania Rebirth?
- Mario Kart 8: Countdown and lap files by Saucekalor at 8:45 AM EDT on June 17, 2016
- Where can I find those and HOW do I access them? I have a physical copy and I modify the sounds using Cafiine, and I want to replace the lap and countdown sounds with some of my own me and my friend made.
I've searched in two hours with no results, either leading up to the same website or a completely different thing.
If you send me the files, please send them as their original filetype, if it is a .bars file, then send it as a .bars file.
Final question: can I convert .mp3 files into .bars files or whatever Mario Kart 8 uses for sound file?
- Spyro Games by PonyoBellanote at 2:18 PM EDT on June 17, 2016
- Could anyone link me to, or where to find rips of the music from all the Spyro games possible that have been ripped? Most importantly for me, THE LEGEND OF SPYRO trilogy.
- sf2 soundfont for ACNL by P-Kong at 3:10 AM EDT on June 18, 2016
- –First of all, is there already one available?
Second, if not, how can I create one myself to let the converted cseqs know which sounds they should play?
Is it just manually converting all bcwavs to wav files and creating a soundfont consisting of those, and there is some magic data that the cseqs understand and follow accordingly?
I assume this isn't the case, so any help would be appreciated.
- MGS 3 / Rebuild using modified files? by dondada at 9:19 PM EDT on June 18, 2016
- hello everyone.
i am new to this, thus i'm sorry if i'm asking obvious things.
> using konami dat utility and demux_dat, i extracted *.vag and *.mtaf files from the *.dat files, found in the MGS3 (PS2) image.
> using vgmstream and STUpid UNcompressor, i converted those files into *.wav files and they work.
now let's say i modify those wav files and keep the same format and duration.
- how can i convert *.wav files to *.mtaf/*.vag files?
- and how can i repack the *.dat file using the new sounds? (in the konami dat utility, there is an unclickable rebuild button).
thanks :)
edited 9:21 PM EDT June 18, 2016
- Sonic the Hedgehog 4 - Episode 1 (Wii) (Cpk file) by Vector Harbor at 12:31 PM EDT on June 21, 2016
- So i was interesting to rip the music of this game of course I follow this tutorial : Ripping files from WiiWare [WAD files]
But I got this CPK file : CPK file
I try quick bms but it failed...
Of course searching through the internet is my thing so i found that but....Where is the tool?
I know the music is sequenced and it in a brsar file
Any help please ?
edited 12:32 PM EDT June 21, 2016
- The Simpsons Game (PS3) - *.MUS by Mygoshi at 1:55 PM EDT on June 21, 2016
- The Xbox 360 version of this game was ripped by Alpha23, but I want to extract PS3 files because I don't like XMA artifact (noises, etc).
On x360.joshw.info, you can download the files and there are a bunch of tools (bms scripts, tools) that were used to decode XMA layers/segments (because the game use segments and layers). Inspired by the tools of X360, I want to :
- extract .mus archives
- separate by layers (1, 2 & 3 normally)
- separate by segments for each layers
(the codec used on PS3 is IMA ADPCM)
Here is a filecutted archive .mus with filecutter.bms by Aluigi : https://mega.nz/#!K5F3VIQA!c_dpP5Zn3nqeFAOF1gyVBGu-bNTbGU4K5kL2yuJq22Q
https://mega.nz/#!KwtSQb7R!qKfYjvyUbxyzT_WgP0s-3VBupg-8bUI38ccj72QXDdg
Thanks in advance.
edited 1:59 PM EDT June 21, 2016
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