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by Knurek at 11:59 AM EST on January 29, 2008
Tanookirby, second foobar something link in the message.

Final Fantasy Tactics A2 - The Sealed Grimoire timers: www.snesmusic.org/hoot/1537-time.bat

Final Fantasy XII - Revenant Wings timers: www.snesmusic.org/hoot/1019-time.bat

Heroes of Mana timers: www.snesmusic.org/hoot/0875-time.bat

edited 12:48 PM EST January 29, 2008
by Lunar at 2:46 PM EST on January 29, 2008
Kirby: Squeak Squad is ripped:

http://www.vgmusic.com/~lunar/kirbyss.rar

No times (yet) because I got interrupted and am lazy. Hope it works okay otherwise. Knurek walked me through the process on IRC. For anyone interested in picking up 2SF ripping, this is pretty much a step-by-step guide on how to do it:

http://www.vgmusic.com/~lunar/2sfrippingwalkthrough.txt
by Knurek at 5:11 PM EST on January 29, 2008
Hotel Dusk timers: www.snesmusic.org/hoot/0825-time.bat

Lunar, you'll have to change the batch a little again. Sorry.
by marioman at 6:25 PM EST on January 29, 2008
Thanks for the KSS rip Lunar. I am going to have a listen now.
by Knurek at 6:42 PM EST on January 29, 2008
Kirby Canvas Curse rerip/timer tags: http://www.sendspace.com/file/uyax2u
by Dark Pulse at 6:49 PM EST on January 29, 2008
Howdy gents. Nice work on the stuff. :)

I contributed my own little slice to the project - a fully timed, tagged, and renamed Castlevania: Dawn of Sorrow set.

Not much, but I suppose some help is better than nothing.
by Dark Pulse at 7:43 PM EST on January 29, 2008
If you downloaded the file in the last hour, please re-download it. I fixed some tags and added proper composer credit per-song.
by unknownfile at 11:34 PM EST on January 29, 2008
I am currently tweaking with the Desmume code to see if I can improve speeds. Turns out that the compiler code I've written doesn't work is because the assembly code is badly written. This is likely because of how C pointers work, and I might have just ended up with a pointer to a pointer rather than a pointer to data.
by SquareTex at 11:40 PM EST on January 29, 2008
Even if this project might be put on ice, what has happened here is pretty awesome anyway. I gotta say "thanks" for that. :)
by Knurek at 1:19 AM EST on January 30, 2008
New in_vio2sf

http://pc11.2ch.net/test/read.cgi/dtm/1191788775/632

0.03 (2008/01/30)
    Removed:Needless cpu emulation on loading process.

Files load much faster here (2-3 seconds max).

Dark Pulse, thanks for the Castlevania tags.
That SMAP file is not necessary to include, I just add them cause the do contain some tagging information from time to time. Feel free to delete them. :)

edited 1:22 AM EST January 30, 2008

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