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- by marcusss at 9:16 AM EDT on September 7, 2019
- The problem Puterboy is everyone has their own problems and music they are ripping so if YOU want someone to "KINDLY" take a look at your files /music then you need to explain more and why someone who is busy ripping their own stuff or busy in life to take a look at what you post here.
Everyone here no doubt studies more than enough audio files and its more about what is good or interesting. People are not going to click on random links or bother downloading stuff whether its great or not unless you explain it a little more. And aslo sticking the question on 1 thread is more than enoigh so no need to post on multiple threads on here as well.
It is no doubt good to have more stuff to rip but since you are the one asking for assistance it helps with some descriptons
* Does it have good music ?
* is it an old game that brings back nostalgia.. why do you want it ripped??
* did you check it with a hex editor., What is the header at the beginning of the file,
* Does it have great music or awell known composer or whatever. I don't know. just why its interesting to you and why it would be interesting to me or someone else here to take time to rip.
Not that we won't do it, but it helps explaining a little more.
Remember people are doing you a favour to take a look at it. People are busy studying, busy working, are married with a family or many other things going on in their life so time is precious to everyone here. You need to be patient while people take a look.
*** Also be thankful if they took a look at it and didn't get far or if they succeeded in getting the music ripped/working. Either way it uses precious time so be happy someone took a look at all.
Ahh I wrote a little too much..
Anyway you get the idea. Just be a little patient and people might eventually take a look at stuff you post.
edited 9:22 AM EDT September 7, 2019
- by Knurek at 12:06 PM EDT on September 7, 2019
- @bnnm: Could you take a look at these files
Knowing the developer, and judging from filesize, it should be MS ADPCM, but doesn't look like standard - silence (beginning or EOF) isn't 0x0000 for instance.
Doesn't look to be encrypted, as it compresses a bit and also importing the file as RAW PCM to Audacity produces some extremely noisy music.
- by Puterboy1 at 1:10 PM EDT on September 7, 2019
- Thank you for that advice. Now, I understand that Batman Forever: the Arcade Game has some .SMP and .SFX audio files that I am interested in making playable on VGMstream. Would it be possible for you to take a look at these please and see if they can be made playable in the next update?: https://ia800207.us.archive.org/view_archive.php?archive=/31/items/msdos_Batman_Forever_-_The_Arcade_Game_1996/Batman_Forever_-_The_Arcade_Game_1996.zip
- by CopperCanister at 6:39 PM EDT on September 7, 2019
- @punk7890-2 Thank you so much, this works perfectly
- by AnonRunzes at 2:09 PM EDT on September 9, 2019
- okay, so here's what i've been working on with vgmstream code.
i've tried to implement this .wav format as seen on the Xbox version of R: RACING EVOLUTION. i say this 'cuz i've found a really special variant of it. as per RIFF specifications(chunk id plus chunk size), it contains a special chunk that acts as a header for the entire .wav file. no it's not "fmt\x20" and i don't know if my code actually even works when it comes to implementing a new format until i compile everything from there.
the thing is, i want to compile the whole code through MSYS2. but for whatever reason, i don't really know too well about how to actually use it. any ideas aside from reading BUILD.md?
edited 2:36 PM EDT September 9, 2019
- by AnonRunzes at 8:40 PM EDT on September 10, 2019
- okay, so i did some vgmstream C code again and... i've implemented another sound format from a Xbox-exclusive game called Breakdown.
yes it's just .sth+.stw, but i've implemented it in the roughest way possible. again, i don't know if my code actually works with what i'm doing right now until i compile a bunch of stuff with MSYS2 or some other C compiler...
- by bnnm at 1:36 PM EDT on September 13, 2019
- I think you need to download gcc and make from MSYS2, using their "pacman" package manager thing. Then you should be able to compile the Makefiles, but resulting are tied to MSYS2. You'd probably have a much easier time with mingw tho.
- by AnonRunzes at 3:25 PM EDT on September 13, 2019
- okay, so i need to download gcc through MSYS2 in order to get started?
---
i mean, i already have 'msys/gcc-libs 9.1.0-2' installed on my msys64 base installation.
edited 6:09 PM EDT September 13, 2019
- by bnnm at 4:22 PM EDT on September 16, 2019
- latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix some .acb+awb names
- Fix version generation error without git in Linux/Mac
- Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
- Cleanup
- Ubi SB tweaks (by Nicknine)
- Fixed FFmpeg codec not being displayed in case of recursive segments/layers (by Nicknine)
- Added Valve XMV format [The Orange Box (X360)] (by Nicknine)
- Fix some .nub [Tales of Vesperia (PS4)]
- Add Ubi .HXx [Rayman Arena, Rayman 3, XIII]
- Fix some prefetch .wem
- Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)]
- Add TXTH hist_offset for DSP
- Fix some .nub [Mojipittan (Wii), Ridge Racer 6 (X360)]
- Fix some Ubi HX [Rayman 3 (Xbox)]
- Clean RIFF/XNB PCM8 usage
- Fix some TXTP mixing bugs and add loop option in fades
- Add .oto extension [Vampire Savior (SAT)]
- Fix some Ogg not showing correct meta description
- Add SEAD .mab/sab names and cleanup
- Added MP3 codec to XMV parser (by Nicknine)
- Allow virtual .txtp in playlists (foobar/winamp/cli) for config/tagging
- by bnnm at 6:21 PM EDT on September 21, 2019
- latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix foobar leak
- Fix some Ubi HX [Rayman M (PS2)]
- Fix Audacious plugin not releasing files
- Fix .rws with segments+layers and cleanup [Neighbours From Hell (Xbox)]
- Add TXTP -t trim command to adjust stream's samples
- Fix Yamaha AICA decoding being slightly off and cleanup
- Tweak Yamaha/AICA codec naming
- Allow normal files to get !tags.m3u tags from virtual .txtp
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