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- by ChillyBilly at 12:40 AM EDT on September 22, 2019
- So.... the .opus files for the Switch version of Astebreed don't play for me, even after changing the extension to .lopus. If anyone could look into this, I'd be mighty grateful!
- Disney's Villains Revenge .SOUN files by Puterboy1 at 10:09 PM EDT on October 1, 2019
- Can anyone make these playable in VGMstream please? https://zenhax.com/download/file.php?id=7377
I know that if you play them in Audacity, (raw audio, VOX ADPCM settings), you can hear the audio very well, except it's a little crackly. If you downloaded these samples and experimented yourself you can understand why. Maybe with a little work, you could perfect the audio once you find a way in making VGMstream support them that is.
- by marcusss at 9:51 AM EDT on October 2, 2019
- header has nuos , (soun backwards so audio is BE not LE
22050 Hz VOX ADPCM BIG ENDIAN?? Although it is a little scratchy.. Old game so perhaps thats how it was
I don't think txth supports VOX if it is that codec
edited 10:15 AM EDT October 2, 2019
edited 10:18 AM EDT October 2, 2019
- by hcs at 12:30 PM EDT on October 2, 2019
- Vox is Oki (aka Dialogic) ADPCM, which is (roughly) supported as OKI16. Though I expect another ADPCM is probably a better fit.
edited 12:35 PM EDT October 2, 2019
- by Puterboy1 at 3:08 PM EDT on October 2, 2019
- Is it possible to make a txtp file for it once you have figured it out?
- by ChillyBilly at 6:04 AM EDT on October 6, 2019
- I have yet another request for help... I ripped the Switch versions of the
first, second, and third Dragon Quest games, but the files aren't playable. They're .wav files, but I think they might be encrypted? Thanks in advance for any assistance on the matter!
- by bxaimc at 8:44 AM EDT on October 6, 2019
- Not encrypted, rename to .lopus, already added support for them recently if you build vgmstream manually. Need to add the dsp variant though.
https://github.com/losnoco/vgmstream/commit/122e65ca5f275cf007a4f9ecd568de55bb0b2d31
- by bnnm at 1:54 PM EDT on October 7, 2019
- latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix companion files in relative folders for foobar [Rayman M (PS2)]
- Add .vam extension [Rocket Power: Beach Bandits (PS2)]
- Fix FSB4 loop end +1 samples and tweak loop detection [Hard Reset (PC)]
- Fix FSB5 loop end +1 samples and tweaks
- Add Edelweiss OPUSNX .opus/lopus [Astebreed (Switch)]
- Fix TXTP 'ignore fade' not working properly in winamp/foobar
- Fix various leaks and issues found with drmemory
- Add options in foobar/winamp to allow any extension
- Add Square Enix Opus for Dragon Quest I-III (Switch) (by bxaimc)
- Add mp+ extension [Moonshine Runners (PC)]
- Read .bnh names in Ubi HX if no internal name is found
- Add CLI -O flag for performance testing
- Improve performance of ADX/XA/PSX/HEVAG/DSP decoders
- Improve EA-XAS decoding/performance
- Improve .acb performance for bigger files
- Add mixing/priority/fixes to Audacious
- Add HCA keys
- Fix TXTH default subfile size
- Add TXTH logical AND (&) operator for bitmasks
- by Puterboy1 at 4:46 PM EDT on October 7, 2019
- What about the sound files of Villains' Revenge? Have you looked further into those? Into making them playable in VGMstream, I mean?
edited 4:47 PM EDT October 7, 2019
- by AnonRunzes at 5:02 PM EDT on October 7, 2019
- there is always time for that.
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