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MMX4 Saturn dump in better quality by Sephirothkefka at 5:05 AM EDT on August 16, 2016
I was a bit bummed when i saw that the saturn dump of mmx4's ost sounds like garbage compared to the ps1 version. After doing some fiddling in yabause i found that they are being played at a 8 bit sampling rate according to the debug log. So, i went and put the bins in vgmtoolbox and made it so its 8bit raw 44100 hz and the same 0x1000 interleave and was shocked at the results. granted it was still in reverse stereo but it was a lot better than the original dump that has been widespread for at least a little while on the forum. here is the new version https://drive.google.com/open?id=0BxZjXaYVhErfQ212WThGU0IzcWc and here is the old more common version https://drive.google.com/open?id=0BxZjXaYVhErfNEx4TmxSczQ0YXc in this song, the cymbals are noticably lower quality on the old version than the new among other details. I will be posting the new version completely soon in loopable adx format and in proper stereo similar to the ps1 and pc version.
Bleach Shattered Blade .dat sound files by MarioSonicU at 4:12 PM EDT on August 19, 2016
Link

How would i be able to open or extract them?

edited 4:13 PM EDT August 19, 2016
N64 soundfont / midi help by Volkov73 at 11:46 PM EDT on August 21, 2016
Hey everyone! I am trying to work out how to use soundfonts and midi files extracted from N64 roms. I'll discuss three attempts with three different songs.

I've seen a handful of people on these forums that seem to have achieved what I am trying to do, but I have not found solutions

CASE #1

SONG: OoT - Lost Woods
SOFTWARE: SynthFont, n64soundbanktool
METHOD: Extract DLS file and MIDI file from a decompressed ROM. Load MIDI into SynthSoft then apply DLS to each track.
TROUBLESHOOT: All percussion was on one midi track, while each percussion sound had it's own instrument in the DLS file.
SOLUTION: Edit the percussion track. Split the percussion track into multiple tracks, then assign each of the tracks with it's respective sound in the DLS file.
THOUGHTS: This method produced a 1:1 accurate version of this song, as far as I can tell. There may be some reverb settings or ADSR settings to tweak with. Relative success here.

CASE #2

SONG: OoT - Inside the Deku Tree
SOFTWARE: Viena
METHOD: Same as Case #1
TROUBLESHOOT: Notes will not play their full duration.
SOLUTION: Edit the DLS file using Viena. Raise value of "Vol Env Release (s)".
THOUGHTS: Even with this value set to something absurdly high, it still doesn't reach the desired effect. The notes now ring on much longer than before, but still doesn't sound the same as OST version. Probably not the correct method to fix problem...

edited 10:51 AM EDT August 22, 2016
Some ripped songs sound garbled/distorted in iTunes? by starly396 at 5:01 AM EDT on August 23, 2016
Ever since a year or so ago, when I import certain video game soundtracks into iTunes they sound quite distorted and muffled, but there's no issues when I play them in other audio programs like foobar.

Original file (sounds fine!): http://picosong.com/zyJj/
Distorted in iTunes: http://picosong.com/zyJF/

Interestingly, when I convert the song to another format within iTunes, and play the converted file in foobar, it sounds distorted exactly the way iTunes does.

I contacted iTunes support about this back in July, and after over a month of follow-ups the iTunes engineering team actually investigated the issue. Unfortunately, the latest response I have from them is that it's not iTunes' fault, but rather that the .mp3 is improperly formatted/encoded. I have a hard time believing that considering the predictability and wide range of soundtracks to which it applies, but I've yet to respond.

Has anyone encountered this issue? The troublemaking .mp3 is here for your perusal. I've about had it with iTunes, unfortunately my vast library is on it.

edited 5:02 AM EDT August 23, 2016

edited 5:15 AM EDT August 23, 2016
The SpongeBob SquarePants Movie GBA soundtrack request! by DarkYoshi64 at 10:55 AM EDT on August 23, 2016
I was wondering if anybody could provide me with a .GSF rip of The SpongeBob SquarePants Movie game for the GBA since GBAMusicRiper does not support the rom due to it having a different sound engine.

Thank you!
Modding Wii game by djneo at 8:27 PM EDT on August 24, 2016

Hi guys,

can anybody smarter teach me/ help me with this?

I would love to mod sounds of a Wii game using Dolphin.
Now my question is what tools do I need to get to the actual audio files in ISO?

Any help is much appreciated.

Thanks a lot!

dj
Need Help Creating .hps by ArcticJaguar725 at 11:29 PM EDT on August 25, 2016
I've done some extensive research, but I have not found a satisfactory way to create a .hps file with a sufficient way to accurately set a proper custom loop. Is there any possible way somebody could potentially find/write a program that is capable of creating a .hps file that loops to the nearest sample? Or better yet; is there any existent method in which one could change the header of, say, .brstm to match that of .hps as to prevent a lossy conversion between the two formats? (They're both ADPCM, no?)

Thank you in advance!
Bless Online .wem & .bnk files by Bless55 at 9:24 AM EDT on August 26, 2016
Tried it with ima_rejigger2 and ww2ogg but nothing seems to work.

Samples

edited 9:25 AM EDT August 26, 2016
vimg2 files by Bonboon228 at 5:30 PM EDT on August 26, 2016
So, I was using an nds rom viewer on my copy of Harry potter and the Order of the Phoenix and decided, hey, I want to rip the background art.

So, I looked for it, and saw a bunch of VIMG2 files.

Searching for programs to decipher this proved fruitless.

Anyone have an idea of what a VIMG2 file is?
AT3 Problem by Mygoshi at 9:43 AM EDT on August 27, 2016
I used MSF_converter.bms to convert this file into AT3, it's actually a 48kHz with a 105 kbps for bitrate, but I can't open it with Goldwave, I did atrac3.acm and inf don't worry. I tried to open an SND0 to see if Goldwave can open, and it oepend the file, so it's a problem with the AT3 I try to open :

AT3 : HERE

MSF : HERE

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