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Extracting Shadowverse sounds by Rewrite at 3:14 AM EDT on October 1, 2016
I have a whole bunch of english and japanese acb files which I extracted from the game, but when I use the HCA extractor, it just says extracting... complete and there are no rips.

Am I missing a step in the process?
Resident Evil Remake BGM by TheFuryFox at 8:41 AM EDT on October 2, 2016
I have tried to rip Resident Evil Remake GC's
BGM with .snd extension to .genh I've tested
all settings and it seems that it is a variant of Nintendo DSP ADPCM but for other settings VGMtoolBox
it's useless. Is it possible to rip RER's bgms with
generic header?
I am a newby to this and I prefer rip
music myself than downloading already ripped bgm.
What the best way to convert Nintendo DSP MGSTTS by TheFuryFox at 9:42 AM EDT on October 3, 2016
Hello,
I want to convert MGS TTS gamecube BGM to a usable format and foobar says that those files are lossless
stereo 44100hz 16bit 403kbps and I want to convert them to Flac Ogg or Aac with the less amount of loss in quality and not too much filesize increase.
For a 500kb DSP converted into Flac the size is >6MB and with Ogg with quality 0 it's approx 1MB
What the best way(format, settings) to do this?
And of course I want to merge L and R files to 4 or 2 channels stereo but it can be done.
Does someone already tried to ripped MGS psx music to psf or midi? by TheFuryFox at 11:31 AM EDT on October 3, 2016
Hello,

Just as title say, I am able to get the sounds with psound in STAGE file and VGMtoolbox psf data finder
doesn't find anything. Does someone already made a progress with this game?
Unity5 Archive withe FSB5 Header audio Files by Arymond at 2:53 PM EDT on October 7, 2016
https://www.dropbox.com/s/n62tuxfrzjhr5qc/Voice_EXA.tmp?dl=0

I attempted to extract the files with Unity Studio but they all come out dummied and cutting them don't play in winamp withe VGMStream.

the game used to use wav and mp3 but they changed the audio format
iOS / Mobile - Music by mariofan12ify at 1:13 AM EDT on October 10, 2016
I haven't seen anything about mobile games music here so I thought I'd start a thread about it. I don't have anything to share, but if anyone else has anything to share they can do so here!
Is the 3D Land Title Sequenced? by Kurausukun at 7:34 AM EDT on October 10, 2016
This is way out-of-date, but I'm looking in the bgm folder and I absolutely can't find the title track. So is it sequenced, or am I an idiot?
.at9 file by Moonboy65 at 12:51 PM EDT on October 12, 2016
Is there any way to decode .at9 files? I have the rip of Senran Kagura: Bon Apétit and it's bgm sound files are all .at9
Daggerfall .HMI files by D/Generation at 4:22 AM EDT on October 14, 2016
I'm looking to record Daggerfalls .HMI music, but using the original bank files (MELODIC.BNK, DRUM.BNK) not general midi. I realize that winamp and foobar2000 can play these but I don't think they support the bank files.

I've searched all over, and there doesn't appear to be any program, DOS or otherwise, which will play these back appropriately. Any help?

EDIT: Maybe support for .HMI could be added into Hoot?

edited 4:29 AM EDT October 14, 2016
Zone of the Enders - .sdx files by AnonRunzes at 6:45 AM EDT on October 14, 2016
Seems like apparently these files might be harder to figure out than the Gamecube .bms format...

sdx.7z

They seem to be headerless .bd/.hd/.kdt or .sq files, but I don't know how to distinguish between them...

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