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sonic advance 3 drums origins by pizzapizza at 11:17 AM EDT on October 16, 2016
example 1
example 2(here is lowpassed i think)

hi.
i am new to this forum.

and what im asking is pretty STUPID.

but i want to know where does that snare sound came from, because i love it, and i want to use the original sound in my "compositions".

i do not want to use a version ripped directly to the game (i have a soundfont, but i want to use the original sound, as i mentioned before).

the same sound is also used in megaman x(here is a little example)and i think its used in 1994 killer instinct fulgore s' stage not identical, but similar.

the composer of megaman x migth have used a sc-88 (source),but i dont really know much else.

so please help me find where it originates from.

edited 11:20 AM EDT October 16, 2016

edited 11:20 AM EDT October 16, 2016
Rabbids Go Home sound ripping help by SecretAgent2001 at 1:08 AM EDT on October 18, 2016
I started a project of ripping the sounds from the game Rabbids Go Home, and came across all these .sns files, which obviously were the sound files. However, I don't know how to play them. Could anyone please help me or give me advice on how to convert and to play these sounds?
There actually were some threads regarding this issue, but I didn't want to bump them, so I created this one. They actually discuss the very same problem I'm talking about.
Here are the threads: 1 2 3
Again, please help!
PS2 ADPCM Offset Problem (Crackling Noise) by Mygoshi at 6:30 AM EDT on October 23, 2016
Ok, so I extracted an archive called "soundstr.pkg" from Destroy All Humans 1 on PS2. After that, I obtained a lot of PS2 ADPCM files. There is a problem though, I can play the files right but with crackling noise, so I'm assuming it's a problem of offset. Here's what I know about the sample I will provide :

Format: Playstation 4-Bit Adpcm
Channels: 2 (Stereo)
Frequency: 44100 Hz
Interleave: 0x8000 (32768)
Offset: I don't know. I did some testing by eye-method on a Hex Editor, but I can't find the right offset.

Here's the link of the file: https://mega.nz/#!i4VFxaID!ohRze2N4V6mIGA7bDsjRB0D4XRpR76zCYJEjpUn0gbc

Thanks in advance...
Manhunt 2 PC FSB by DCX at 2:18 PM EDT on October 29, 2016
Hello,
Lot of trouble to decode the Manhunt 2 FSB files on PC. fsbext doesn't do all the job.

Any tips? Thanks!
how to extract halo ce sound files xbox version? by Sephirothkefka at 5:34 PM EDT on October 29, 2016
I haven't figured out how to extract the halo ce sound files for the og xbox. can anyone help?
Lumines Electronic Symphony (.SOUND Archive) by dork at 7:36 PM EDT on October 29, 2016
Dumped the audio files from Lumines (Vita).

Appears to be a container format (ARC header) that contains ATRAC9 audio.

I need help decrypting this, I don't know what I'm doing.


https://mega.nz/#!CNEUhSCL!jLyvczeEC2_kwSH6usXgTKrYf0oa9_4Sg6NeIzTwe6Q
Extracting audio from Rear Pheles ~Red of Another~ (PSVita) by mkdude at 7:47 PM EDT on October 29, 2016
I've been working on extracting and playing back the audio files from an obscure PSVita visual novel in Japan. I was able to dump the game contents and extract the files from the Unity asset files (resources.assets and resources.assets.resS).

When getting the files, they appeared as .vag, but playing them back in foobar2000 caused problems with glitchy and slowed down audio. I looked into it and applied GENH headers using the following settings:

Input file format: Playstation 4-bit ADPCM
Header Skip: 0
Interleave: 0x10
Channels: 2
Frequency: 44100
No loops

While the audio is better, it still has problems with cracking and garbled sounds, but at least the music is somewhat listenable. I've tried adjusting the Interleave, but that only made it worse. At this point, I'm not sure how to further improve the audio quality. I've read that the Vita supports HE-VAG which is what this game might use, but I'm not 100% on that. Any help on this would be greatly appreciated.

A sample of some audio files (VAG and GENH) can be downloaded by clicking here.

edited 7:52 PM EDT October 29, 2016

edited 7:53 PM EDT October 29, 2016
Sonic CD USA Midi's by dj4uk6cjm at 1:14 AM EDT on October 30, 2016
So I figured out how to rip the midi files from Sonic CD thanks to some useful information I looked up at the sonic retro boards here but somethings odd about them, I keep ripping the japanese soundtrack midi's from the american version of the games ISO. Was the american soundtrack not sequenced at all? Does anyone know? Because I really wanted midi files of the american version, I don't like the japanese music to be honest.
Good software to extract all wii music files at once ? by IssouBanador at 8:52 AM EDT on October 30, 2016
I tried Wiiscrubber but you need to manually extract every file which is annoying

Does anyone have an idea to extract them all at once (the partition data if possible) ?

Thanks
MIB File Help (Multichannel) by Mygoshi at 1:12 PM EDT on October 31, 2016
removed

edited 1:49 PM EDT October 31, 2016

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