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- Style Savvy: Fashion Forward Rip Request? by Wishy The Star at 11:04 PM EDT on October 31, 2016
- I found a rip of Style Savvy: Fashion Forward, but it's incomplete!
Does anyone have a full rip of the game already? If not, would it be okay to request it? Thank you so much for reading!
- Battlefield Series .vp6 videos by deepsheet at 4:52 PM EDT on November 4, 2016
- Hi
I can't seem to be able to convert the sounds in these vp6 videos.
Can anyone help me.
samples
- I want help! i cant find a snare sound by pizzapizza at 11:42 AM EST on November 8, 2016
- I already tried to ask into the vgm/other instrument resource thread (Link), but i think i screw up, now i just want to ask help.
where this snare drum come from?
i asked graeme norgate in facebook(but he doesnt use facebook that much)
i think its also used here and here(though i am not 100% sure, the instruments are in low quality, and its a little quiet)
I love that snare drum, ad i wanted to use it in my "compositions"
edited 11:45 AM EST November 8, 2016
- Tool: Zone of the Enders demuxer by Nisto at 10:06 PM EST on November 8, 2016
- Since it seems to be a hot topic, I whipped up a tool to demux the .pss files in PS2 Zone of the Enders. I have only tested the US release (SLUS-20148) so far. I was able to demux all files without any problems. I assume it will work fine with the European and Japanese releases as well, but if there's any problem, let me know.
There are no "official" filenames, so I name them by what I've been able to discern so far:
<name>.m2v: MPEG video
<name>.genh: PSX ADPCM with custom 2048-byte header (+GENH header)
<name>.bin: models and possibly other data?
<name>_subs_en.bin: english subtitles with custom headers
<name>_subs_fr.bin: french subtitles with custom headers
<name>_subs_de.bin: german subtitles with custom headers
<name>_subs_it.bin: italian subtitles with custom headers
All PSX ADPCM streams are extracted to GENH, thus playable in vgmstream et al. I haven't looked into the .bin data much, but if it's a fixed format with a known typical extension, do inform me.
Download (win32 binary available; no dependencies):
https://github.com/Nisto/zoe_demux/releases
edited 11:20 PM EST November 8, 2016
- Pokémon Musical 2SFs? (BW and B2W2) by agu fungus at 10:15 PM EST on November 8, 2016
- So, from what I remember, there are five Musical events that back then could only be downloaded and played one at a time in Pokémon Black & White and Pokémon Black 2 & White 2. The question is, is it possible to extract the sequence data from the .pms files (found here: https://projectpokemon.org/events/musical.php ) and inject them to either game ROM to finally rip them as proper .2sf?
- Most accurate chiptune emulation players avaliable by BlackRX at 9:37 PM EST on November 13, 2016
- Hi, I'm currently gathering up files for various chiptune formats and I'd like to know of what's the most accurate players available in windows. Here's what I'm planning on recording-
NES (Mainly using NSFPlay now)
GameBoy/Color
SNES
Genesis
Master System/Game Gear
TurboGrafx 16
Various Arcade boards (Mostly use GameMusicEmu in Foobar)
X68000
N64
PS1
I largely use Foobar as it's the most convinent for me, but I realized NSFPlay has more accurate audio for FDS & various special chips.
Also, can whoever's in charge help me recover my password? I can't find it
- Kisou Ryouhei Gunhound EX ADX encryption by Knurek at 2:13 AM EST on November 18, 2016
- It seems the game uses a new key, VGMStream plays the files from the set, but with an ungodly amount of static.
I've uploaded a sample here, if anyone wants to take a crack at it.
- PSP Music archive - help needed by Knurek at 5:28 PM EST on November 18, 2016
- Given that PSP is pretty much a dead platform (there's been, what, 2 games released this year for it), I'd very much like to have a complete (or as complete as possible) collection available.
I'll go through all the missing sets and try to re-rip them, now that we have mature decryption tools and working CPK unpackers.
There's a slight problem though - my sources are only good for games up to 2900 by Advanscene numeration. For everything newer I have to scourge the net, looking for mostly links to various download sites (which are mostly malware inflicted, severely bandwidth limited deals) or search for mostly dead torrents, because people aren't really interested in obscure Japanese visual novel ports.
Which isn't really ideal - I'm wasting a lot of time, downloading 200 MB split files through a 50 kB/s limited download site, praying that the transfer doesn't crap out midway through or that one of the parts isn't a dead link... Not something I'd like to do with my time, really.
[urlhttps://docs.google.com/spreadsheets/d/1zKeVTOEC8eBp_8OBJaZM5q5gcuoUnPrZjS0GmHEcGZE/edit#gid=0]So, I've made a list of games I'm missing.[/url]
Please help however you can - set contributions are fine. Posting links to either GDrive folders with the games, Mediafire links or... dunno, MEGA (although that also is limited to 5GB of transfer each 6 hours).
If you are wary of posting a link like this here, I can be reached at the usual mail address - use an anonymous mail server if you want.
Just please help. I know we can do this - we have currently over 1200 PSP sets available, which is roughly 80% of everything on the system. Let's try to get it as close to 100% as possible!
- Help to decode MS ADPCM (Just Dance 2017) by vladik4kides at 11:45 AM EST on November 21, 2016
- Hey! I need someone to find me coeffs for my file which I got from Just Dance 2017 (PC). Here are some examples most likely with different amount of channels: Download samples
Here is picture with HEX of one of the file if you interested (00000678.rak):

It would be nice if I could get any help. Thanks in advance!
edited 11:45 AM EST November 21, 2016
edited 4:36 PM EST November 21, 2016
- Hresvlgr / Jet Ion PS2 -- rip PSF2 by punylon at 3:35 PM EST on November 23, 2016
- Hello everybody.
I'm asking for a proper music rip from this PS2 game.
I extracted the modules from SDJ.BIN (516,114,432 bytes) from [SLPS-200.59] using VGMtoolbox (I even manually extracted them off using hex editor, just to assure me that vgmt was doing it right).
This is VGMt's logfile after extraction
Extracted - Offset: 0x0002E000 Length: 0x000007E0 File: SDJ_0000.HD
Extracted - Offset: 0x00000000 Length: 0x00000D40 File: SDJ_0000.SQ
Extracted - Offset: 0x00001000 Length: 0x00005220 File: SDJ_0001.SQ
Extracted - Offset: 0x00006800 Length: 0x00003AA0 File: SDJ_0002.SQ
Extracted - Offset: 0x0000A800 Length: 0x00003010 File: SDJ_0003.SQ
Extracted - Offset: 0x0000E000 Length: 0x00003480 File: SDJ_0004.SQ
Extracted - Offset: 0x00011800 Length: 0x00003300 File: SDJ_0005.SQ
Extracted - Offset: 0x00015000 Length: 0x00003E70 File: SDJ_0006.SQ
Extracted - Offset: 0x00019000 Length: 0x00002000 File: SDJ_0007.SQ
Extracted - Offset: 0x0001B000 Length: 0x00001C40 File: SDJ_0008.SQ
Extracted - Offset: 0x0001D000 Length: 0x00002810 File: SDJ_0009.SQ
Extracted - Offset: 0x00020000 Length: 0x00002BA0 File: SDJ_000A.SQ
Extracted - Offset: 0x00023000 Length: 0x000004B0 File: SDJ_000B.SQ
Extracted - Offset: 0x00023800 Length: 0x00000270 File: SDJ_000C.SQ
Extracted - Offset: 0x00024000 Length: 0x000013E0 File: SDJ_000D.SQ
Extracted - Offset: 0x00025800 Length: 0x00002890 File: SDJ_000E.SQ
Extracted - Offset: 0x001AF800 Length: 0x00039A20 File: SDJ_0000.BD
I followed instructions from PSF2Kit's CLS-howto for use with mkpsf2, put all needed files (LIBSD.IRX, MODHSYN.IRX, MODMIDI.IRX from the game, etc), but all I get are unplayable files either in winamp (vgmstream) and fb2k.
Music plays fine in either console or emulator, so I don't think the modules (.IRX) from the game are corrupt.
Any help is much apreciated. Thanks in advance!
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