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Ripping audio from .qpck or .is14? by seerooter at 8:15 AM EST on December 10, 2016
I recently encountered two weird file types called .qpck and .is14. I've ripped from games before but I have no clue how to work with these file types and none of my current tools can do anything with these. Can someone post a guide on ripping from .qpck and .is14 and converting the audio to .wav? I tried to, using the one tool out there for qpck but it didn't work and literally no one is talking about that tool or posting guides, etc. I'm stuck at the moment so thanks for any help.
Can't extract .nub file? by DoktorBeta at 8:25 AM EST on December 11, 2016
Have tried both NUBExt and quickbms.
NUBExt shows "unknown header" in the "extension" box when trying to extract.
Used this .bms that I found, it couldn't read the .nub: http://pastebin.com/Dd08Y91D

I haven't tried doing any byte-deleting stuff, since I'm too tired and/or stupid to figure it out. Not sure how important this is, but the file is from Jojo's Bizarre Adventure: All Star Battle.

Download for the .nub in question in case anyone wants to try: http://www.mediafire.com/file/v89k6svnn7bf9dy/2wmu01_ev.nub

Sorry if I messed up this post somehow, this is my first time on this forum (and first time trying to rip files at all, wow.)
PS2 SDK (< version 3.0.0)? by Nisto at 10:45 AM EST on December 12, 2016
Does anyone know how I might be able to obtain this? I have versions 3.0.0, 3.0.2 and 3.0.3, but unfortunately, all of these appear to have library versions unsupported by the PSF2 spec (at least the sysmem and sysclib versions are too high).

If you want to contact me privately, I'm on AssemblerGames, XeNTaX and VGMdb.

edited 4:41 PM EST December 12, 2016
Sounds from the Ubisoft Naruto games by MarioSonicU at 2:48 PM EST on December 12, 2016
There seems to be sounds in the .bf files for Rise of a Ninja and The Broken Bond. I was hoping someone can help me with extracting these files.
Heres a bf file from Broken Bond.
VGMTrans Loop Problem by G-Boy at 2:37 PM EST on December 14, 2016
I don't know if this is the right place to ask this, but...

I have ripped a DLS file and a MIDI file of the "Light of Silence" music from the Nintendo DS version of Chrono Trigger with the VGMTrans program, and applied the MIDI to the DLS file in the SynthFont program. The program recorded a MP3 file of the MIDI being played with the DLS, and it ended up sounding like this:

http://www.mediafire.com/file/ckl3r5ovlzji91k/Light+of+Silence+%28Failed+Rip%29.mp3

Here's a high quality rip that the YouTube user SilentWeaponsII made:

https://www.youtube.com/watch?v=2Ao31yAMsiU

The problem with my rip is that the piano sample that plays the melody doesn't fade out like the original; it loops instead. The difference is very noticeable at 0:16. It seems like VGMTrans only recognizes the velocity, the length of the notes and the samples that they're played with, not when the samples should loop and when they shouldn't. Is there a solution to this, and a way to rip the song more accurately? I can't record it directly from my 3DS, because the sound quality is too fuzzy.
Idolm@ster 2 voice bnsf files by min at 7:49 AM EST on December 18, 2016
I've been trying to extract the voice audio files form this game but with no luck (BGM converts fine). There is a 2 at 0x14 in the header which should typically be a 0. Changing this to 0 and then converting it in vgmstream gives scrambled audio. I would appreciate any help on these files.

Sample: https://mega.nz/#!woYBTB5A!qbk7Afvv_bfKP6Y5XiHTLjumUPMKUqXusg2xrHEffrE
Got a Rhythm Tengoku GSF– Need help getting individual songs by P-Kong at 10:47 AM EST on December 18, 2016
So, I guess I somehow managed to obtain a working Rhythm Tengoku GSF, but of course I only hear the title screen on playback as if I was playing the game with no buttons to press.
Now, how to branch that GSF to have a MINIGSF for all the different songs in the game?

I have no real experience whatsoever, but I just couldn't find any Rhythm Tengoku rip so I decided to try ripping it myself, at least I hopefully got that GSF right.

(And no, the game seemingly has nothing in common with the Sappy engine)
Winback PS2 audio by punk7890-2 at 6:33 PM EST on December 22, 2016
I managed to find the audio and extract it, but I am unsure if this type of audio is already supported by VGMstream. here is some files.

If so, what file extension would I name it to? If its not, is there a way to GENH it? It plays fine in MF Audio with these settings: RAW Sound Data Compressed ADPCM - Frequency 32000 and the rest are default. I can't seem to find loop data, however.

Here is the archive (?) it came in.

edited 6:55 PM EST December 22, 2016
The Golden Compass (Xbox 360) *.WAD_be by Mygoshi at 6:12 AM EST on December 26, 2016
The game Golden Compass on Xbox 360 contains a file called "NSGLOBAL_1.WAD_be" and I really want to extract the streams. I don't have any infos about that archive though.
There are 3 files attached with it, perhaps it help because it gives directory of each files, they're index files I think.

NSGLOBAL_1.WAD_be --> part 1 https://mega.nz/#!vs9gyJgK!BzAfSI4YHZw6MpZoeW50mENJ7IzBh4Zh7CWvKfUNZ24
part 2 https://mega.nz/#!OxdjWQha!Yp0Vv7ZMdU837tU4z87glEYUhc8pZ1bvXlEcYc7Yd2Q

NPGLOBAL_1.WAD_be --> https://mega.nz/#!m8UjkIhR!JDSSZkrWXxLYaFH1BGw4XwcdXLGo-u-4LA0SMWM8Qow

NQGLOBAL_1.WAD_be --> https://mega.nz/#!D980gKob!JkxBGnQED9r0BEks3Vjxj-cmEkrEYQ7l8KU4bexJAKA

NGGLOBAL_1.WAD_be --> https://mega.nz/#!u80R2ZCY!6e359FfRXT7g3QtWrX8SDt4S-deNOALl9kO4k7q7pR8

Thanks in advance.
Does anyone here have OpenSPC? by RukarioGyiyg996 at 9:28 PM EST on December 27, 2016
I need to use this old program to abuse it's lame IT conversion feature, but I don't know of any legit working download links.

Would anyone mind putting this up for download somewhere if one has it on hand?

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