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- GTA San Andreas Audio Ouput on Xbox/360? by DCX at 7:28 PM EST on January 17, 2017
- Wonder if GTA San anderas has a better audio output on Xbox or 360 port?
The audio is lossless on PS2 but with a cut off at 22kHz.
PC is lossy ogg.
Thanks!
edited 7:29 PM EST January 17, 2017
- Remove Ambient by Mygoshi at 4:23 PM EST on January 19, 2017
- So, Bee Movie Game have some tracks from the Wii version that aren't on the other versions, but they have ambience mixed with music in one file. I'm wondering how to remove that ambience from the music perfectly. I found out that the Wii versio n have multiple tracks that have the same ambience in it, and these tracks are also availbe on the other versions but without the ambience. I wanted to know how to use the "non-ambienced-mixed" theme from the other version to only keep the ambience of the Wii version, to use it to remove from the specific track I want. It has something to do with Invert in Audacity and Mono tracks, but I don't seem to obtain a good result.
- compiling help URGENT by Sephirothkefka at 10:05 PM EST on January 23, 2017
- I downloaded the vgmstream git from github and am having trouble compiling in_vgmstream. It throws a bunch of errors regarding mp4v2 and fdkaac. The .md mentions something about removing it but im not sure how to do that. Any help?
- Mario and Luigi Superstar Saga GSFs Not Working by Kurausukun at 2:21 AM EST on January 27, 2017
- I'm trying to play the MLSS GSF set that's on joshw using the gsf player in foobar, but if I try to play them, I just get silence, and if I enable "suppress opening silence," it just gives me a decoding error. I seem to remember being able to play these at some point earlier, so am I just doing something wrong? Just for fun, I checked another GSF set and it worked fine.
- Spirit Tracks File Names by Krypto at 5:02 PM EST on January 28, 2017
- I've been listening to the audio files from The Legend of Zelda: Spirit Tracks, and was currently naming the files while keeping the codename for reference. However, because I haven't played the game in a long while, there are some tracks I don't know the name of, and it seems some songs are merged together (Dark Realm), or some don't seem to be apparent (Lokomo and Zelda Song Cutscenes). Can anyone clarify where NTR-BKIE-USA-0133 plays in the game?
- Converting multiple sound files with vgmstream? by SecretAgent2001 at 12:23 AM EST on January 31, 2017
- I know this might sound like a stupid question, but how do you convert multiple files (specifically .sns files) to .wav's at once using vgmstream, without having to do them one at a time by dragging each one on the 'test' application?
- Freedom Planet 2: Sample Version (Help Required Please ?) (RESS & .Resource files) by Vector Harbor at 9:21 PM EST on January 31, 2017
- Nevermind
edited 11:08 AM EST February 1, 2017
- Fire Emblem Heroes .ckb by Ehm at 9:00 PM EST on February 2, 2017
- These seem to be used for voices and sound effects only (music is in standard OGG). File magic is "ckmk", and it's followed by a list of the sounds inside each ckb. I'd appreciate any help converting these to a common audio format.
Samples here.
- Compressed CRI Sofdec Video (.sfc) by MarioSonicU at 10:41 AM EST on February 3, 2017
- Found this when extracting the cvm for the japanese version of Sakura Wars: So Long my Love. are there any files that can decompress this to .sfd
Link
- Super Robot Wars Original Generation: Dark Prison by RetroFanatic at 11:23 PM EST on February 4, 2017
- Is there a rippable soundtrack for this or is it already included in the PS3 soundtrack that's downloadable here?
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