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- Just Dance 2017 RAK Files by Stardust_Mr at 9:38 PM EST on March 10, 2017
- I just recently extracted one of the ipk files for Just Dance 2017 and boy there's a lot of folders. I was particularly interested in extracting (or converting) .rak files to a readable sound format. Is there any tools or programs for such a task?
- Extracting content from .dat files from Mario Sports Superstars by Swiftie24 at 10:23 AM EDT on March 13, 2017
- I am making this thread so the other one doesn't get derailed with it since it was about music.
Recently i got into the files of Mario Sports Supestars.
The game is enterily compressed and 99% of the files are compresed in various .dat files.
My question is , does anybody know how to open these files to extract the contents?
I was looking forward to possibly mod this game , specifically the voices and music.
I know that the sounds should be in the na folder , fs1.dat is the music and i guess fs2.dat are the voices. I basically am trying to extract the contents from the fs2.dat and repack them again.
- Extracting .bars file? by siegfrost at 10:56 AM EDT on March 13, 2017
- Hi Guys,
Does anyone know how to extract the .bars sound files?
Wiki says its a SARC file format and there are a lot of articles saying that we can use Uwizard to extract it or using SARC Extractor(dev tool).
However I am having no luck with everything that I've tried. (Uwizard, SARCExtractor, Wii U Zip, EFE)
Can anyone possibly shed some light for me?
edited 10:57 AM EDT March 13, 2017
edited 10:57 AM EDT March 13, 2017
- Multitrack/Multichannel Audio Players by rebooter23 at 4:54 PM EDT on March 14, 2017
- What Audio Players for VGM with multitracks are you using?
I used to be very content with Cog while being on older OS X Versions. I could route Cog's Output through JACK and then mute individual channels by not connecting them to the output. Now on macOS Sierra JACK does not work anymore and there's no alternative so no way to listen nicely to the 14 Channel Tracks of Super Mario Maker or Hyrule Warriors while maintaining a loop.
Trying foobar2000 (either on Windows or via Wine) did not help because the only way to manage channels/multitracks is with the plugin "Channel Mixer" and this allows for a max of 6 Channels who are also mapped wrong (e.g. a set of stereo channels being mapped to center and then played mono).
Winamp doesn't have the latest vgmstream and it's multichannel support is bad just like foobar's.
Converting the streams into wav doesn't transfer looping information too so I need to play the original streams.
What to do? Has anybody a recommendation of a good multichannel-able player?
- Tiger Woods PGA Tour 06 (Xbox 360) - .ast files by AnonRunzes at 12:19 PM EDT on March 16, 2017
- So, I just extracted audiostm.ast from the game by using the tiger_woods_ast.bms script by aluigi(I just had to modify it for the filenames). However, their structure is quite different, and there is no clue as to what format did this game use other than "DECEAXMA.CPP" and "ambientStreamer" on the decrypted executable of the Xbox 360 version of the game(the notes are here). Oh, and there`s no "SCHl" headers either.
So if anyone feels like handling this format better than me, feel free:
twpt06_xbox360_audiostm.7z
Or should I leave it to the experts at ffmpeg?
edited 12:24 PM EDT March 16, 2017
- Wii *.mus DSP ADPCM Help by Mygoshi at 9:26 AM EDT on March 18, 2017
- Hello, I need some help decoding a certain MUS file from a Wii game, and I suspect it is DSP. I don't have any infos about it, there's an header in the file itself but I can't find the proper Header Skip value, etc.
It is from Koh Lanta Wii
Link : HERE
Thanks in advance.
- Tales of Destiny 2 (JP) OST question by MetalKnick at 8:32 PM EDT on March 20, 2017
- I've been looking into other Sakuraba OSTs lately and the Tales of Destiny 2 OST has grabbed my attention for using the same drum samples as Golden Sun 2 seen here.
I was wondering if the music is sequenced or streamed. And if they're sequenced, do we have a midi rip?
- Bomberman Jetters (GCN) - Help extracting this? by Mario123311 at 12:34 AM EDT on March 21, 2017
- https://www.mediafire.com/?augi28bjugst7gs
Looked everywhere for info on .SAMP files and tools to extracting it to no avail. Help would be appreciated as I think Wario World uses the same format.
I can't even find Nisto's tools for it anymore, Except for on his github which I can't get to run. Help please, Thank you.
- Metal Gear Solid 2 PC: Need help trying to extract the contents of BGM.dat by E3245 at 8:38 PM EDT on March 24, 2017
- Hello all. I'm trying to extract the contents of BGM.dat of the PC copy of Metal Gear Solid 2 so I can get the loop points of the music, but demux_dat and demux_dat_be does not work with this archive. It keeps saying: unknown block type 700 at 0.
Here's the header of the BGM.dat, the first 288 bytes (The actual file is about 300MBs): BGM.dat header
Thanks in advance
- WarioWare Smooth Moves sequenced brsar *shoutout to ArcticJaguar725* by Kagemori at 11:56 AM EDT on March 27, 2017
- Ok so it's really nagging me that I can't find a proper rip of WarioWare Smooth Moves anywhere, and decided to try to do it myself. I found very useful infomation around here but no real solution sadly.
I tried this tutorial, but as Mikurotoro said, the tool gives error no matter what. And it's even mentioned that "WarioWare: Smooth Moves is sequenced and it works" :(
I also tried unpacking the brsar, but as expected, it only exported the SFX, not the music itself.
Then I came today with these two threads (https://www.hcs64.com/mboard/forum.php?showthread=45279 and https://hcs64.com/mboard/forum.php?showthread=46639) and ArcticJaguar725 managed to export and convert the sequences succesfully from Animal Crossing City Folk, which uses the same brsar estructure as Smooth Moves.
Unfortunately, there's no explanation on how it was done other than "through Dolphin and some other sketchy methods. I also had control over the MIDI channels, which allowed me to dump the music"
As a last resort I thought about playing the game and dumping the audio directly from Dolphin, but the amount of SFX is crazy in this game to make a decent rip...
So yeah TL;DR, is there some place I can find a lossless rip or if ArcticJaguar725 is around, could you please give some insight on how you did it? Thank everyone very much in advance.
edited 11:59 AM EDT March 27, 2017
Oh I can upload the brsar if needed by the way.
edited 12:13 PM EDT March 27, 2017
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