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- by ChillyBilly at 10:54 AM EST on November 11, 2020
- Hey, guys! It's been a while! Got a new set I'd like some help with! I just took a gander at Sakuna: Of Rice and Ruin for the Switch and discovered that the sound seems to use a new Opus variant (called ".nsopus") that isn't quite playable at the moment (for me, at least). Any way to get this set supported? I also included the source .arc file for good measure, if it helps any. Thanks in advance for any assistance!
- by bnnm at 4:19 PM EST on November 22, 2020
- latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Improve XOpus handling + prepare Wwise Opus
- Add Wwise Opus (disabled)
- Fix buggy .at3 [E.X. Troopers (PS3)]
- Fix trailing samples not being cut when using pad end
- Rename TXTH subsong_offset to subsong_spacing for clarity
- Add TXTH name_offset_absolute for some subsong cases pointing to offset
- Fix some .sed [Fatal Frame 5 (WiiU)]
- Add WiiVoice dsp [Fatal Frame 5 (WiiU)]
- Add partial support for Koie Tecmo .xws with MSF
- Clean Wwise meta
- Add .awb+acb using CPK [MGS3 (3DS), SF vs TK (X360)]
- Fix some .nus3bank [Tekken Tag Tournament 2 (X360)]
- Add .nsopus [Sakuna: Of Rice and Ruin (Switch)]
- Fix some Wwise .bnk SFX
- Fix some .acb names [Street Fighter vs Tekken(X360)]
- Fix segfault when applying trims, pads and body settings in edge cases
- Add HCA key
- Add .mwa extension [Fatal Frame (Xbox)]
- Fix some .xwb+xsb name issues [LocoCycle (X360)]
- Enable Wwise OPUS [Assassin's Creed Valhalla (PC)]
- Fix some .sad [Luminous Arc (DS)]
- Tweak layer-v mixing in some cases and improve performance
- Fix segfault when using pad end in some cases
- Fix some pad end issues with segmented layout
- Allow segments of different number of channels
- Fix multichannel Wwise Opus
- Add RIFF .ima [Baja: Edge of Control (PS3/X360)]
- Improve seeking speed in layered/segmented layout in some cases
(when no release is available see "builds" link)
- by Tanookirby at 4:37 PM EST on December 5, 2020
- Uh,oh. It appears this new version (r1050-3448-g77cc431b Nov 29 2020) is causing Foobar to crash when I play certain .txtp files from Paper Mario: The Origami King, i.e. the tunes that combine the battle themes and their intros.
- by bnnm at 5:10 AM EST on December 6, 2020
- latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Disable layout seeking for now due to bugs
- Fix Vorbis .wem with metadata [Gears of War 4 (PC)]
- Add HCA key
- Add .3do extension [Aqua World: Umimi Monogatari (3DO)]
- Fix info dialog sometimes showing minutes:seconds as N:60.000
- Minor Wwise doc
- Improve TXTP loop anchors and add #B for body time without fades
- Improve perfomance of some de-chunked .txtp
- Tweak DTK detection
- Fix SNDS with CBD2 [Battle Tryst (Arcade)]
- Allow TXTP groups selecting subfiles like random for testing
- Fix TXTP segfault when not using groups
- switch nibbles on OKI4s, add to TXTH (by ahigerd)
- EA MPF: Improved parser accuracy (by Nicknine)
- EA HDR: Fixed byte endianness detection (by Nicknine)
- EA HDR: Added VAG variation [Need for Speed: Hot Pursuit 2 (PS2)] (by Nicknine)
- Ubi SB: Added new version [Myst III: Exile (PS2)] (by Nicknine)
- Add support for AIFC loop comments [Battle Tryst (Arcade)]
(when no release is available see "builds" link)
***
@Tanookirby - in cases like that always try downloading from the "build" link first, since it contains the latest fixes, and since releases are posted irregularly.
- by ChillyBilly at 1:33 AM EST on December 28, 2020
- Brought this up in the Switch thread, but I think some of the audio for Clan N may be encrypted. Can anyone confirm this? Thanks in advance, as always!
- by bnnm at 6:51 AM EST on January 5, 2021
- latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Ubi SB: Added more versions (by Nicknine)
- Added Team17 SBK format [Addiction Pinball (PC)] (by Nicknine)
- Fix some .NAAC looping issues
- Fix TXTP with UTF-8 BOM
- Add .awc with Vorbis in sfx mode [Red Dead Redemption 2 (PC)]
- Add HCA key
- Ubi SB: Fixed Splinter Cell: Pandora Tomorrow (PS2) (by Nicknine)
- Fix some .smp [Guilty Party (Wii)]
- Add mutant OPUS .wem [Cyberpunk 2077 (PC)]
- Fix .sm1+ss1 with garbage streams [Splinter Cell: Pandora Tomorrow (PS2)]
- Add .nxa looping + Fixed Opus [Gensou Rougoku no Kaleidoscope (Switch)]
- Fix some EALayer3 [FIFA 2014 World Cup Brazil (PS3)]
- Add .adpcm WIIADPCM [Need for Speed: Hot Pursuit (Wii)]
- Add CWAC .dsp [Mario & Sonic at the Rio 2016 Olympic Games (WiiU)]
- Add .ifs with bgm subsongs [drummania (AC), GITADORA (AC)]
- Fix TXTH subfiles + subsongs when subfiles only have 1 subsong
- Add partial music .awc + Vorbis [Red Dead Redemption 2 (PC)]
- Fix title segfault in Audacious
- Add streamed .xnb [Clan N (Switch), Guncraft: Blocked and Loaded (X360)]
- Fix some Wwise PCM [Army of Two: the 40th Day (PS3)]
- Fix some .sts [Gacharoku 2 (PS2)]
- Fix some .csb [Nights: Journey of Dreams (Wii)]
- Fix .xws with multibanks [Ninja Gaiden 3 RE (PS3), DOA 5 Last Round (PC)]
- Add Ubi SB variation [Naruto: Rise of a Ninja (X360)]
- Add Ubi BAO variation [Beowulf (X360/PS3)]
- Fix issues when getting extension affecting .mpf + cleanup
- Add fsb key [Bubble Fighter (PC)]
- Add .acx ADX container [Baroque (SAT), Persona 3 (PS2)]
(when no release is available see "builds" link)
- by Puterboy1 at 11:42 PM EST on January 11, 2021
- Could you add support for the .wav files of the PC and Xbox ports of Pac-Man World 3?: https://zenhax.com/viewtopic.php?f=6&t=14727
- by pantypan at 7:43 PM EST on January 19, 2021
- Persona 5 Royal (US/EU) adx key
00000000015B4784
P5R JP adx key
0000000000A60F53
- by bnnm at 5:34 PM EST on January 24, 2021
- latest vgmstream changes (builds / test+winamp+etc (GCC) / bug list)
- Fix some broken DSP
- Add MUSX with SBNK [G-Force (PC), Dead Space Extraction (Wii)]
- Add Speex decoder
- Handle EASpeex for EAAC .sps/sbs/etc
- Fix PS4 tri-Ace .aac [Resonance of Fate (PS4)]
- Add more .str+wav variations [Pac-Man World 3 (PC/Xbox)]
- Add HCA/ADX key [Assault Lily Last Bullet (Android)]
- Fix .ao loops [Cloudphobia (PC)]
- Add .cwav + decoder [RADIO ZONDE (PC)]
- Add .KTAC [Kin'iro no Corda 3 (Vita), Atelier Ryza (PS4)]
- Add MJB+MJH [Star Wars: Bounty Hunter (PS2)]
**NOTE for Winamp users** you need to copy new libspeex.dll to winamp base/plugins folder (depending on version).
- by skzm at 11:27 AM EST on February 20, 2021
- Assault Lily Last Bullet seems to be using different ADX key for each ADX file. VGAudioTools is able to get all of their keys but how do I add multiple keys to one .adxkey file (or if it's possible)? Been doing it one by one but it's getting cumbersome.
edited 10:11 AM EST February 21, 2021
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