Previous Page | Next Page

Gba music rip by Altari at 8:49 AM EDT on March 29, 2017
Hi I am extracting the fire red music with gbamusicrip but there are some changes respect the original songs. Why? how can I get itlike the original? I leave here some examples
https://mega.nz/#!YdV13BxA!HGTmxYds6lZq_ghrca8hefMc9bXp75jmPegQOnXpCL4

https://mega.nz/#!8JkjAJwJ!sGUkw1zxHJ7bqb0SWpO0p-6dOhZcY7uBwZ130tgNtQg
Question about Mario Golf World Tour .bcstm files. by Swiftie24 at 12:07 AM EDT on March 31, 2017
So , i found some .bcstm files in Mario Sports Super Stars that contain Golf music , and just like World Tour the files play with horrible noises.

I found out that someone was able to make them work around here , so i was hoping if they could tell me how since im pretty sure the thing is the same because these are files from the same developer which is Camelot.

I just need to know how to make them play without the horrible noise , so i can tell what is what.

Please and thanks.
ADX type 9 decryption? by kevin.s at 11:19 PM EDT on April 5, 2017
Hi guys, I've been ripping some Japanese mobile apps' music.
Almost all of them are Unity-made, and the most contains the usual
HCAs whose decryption keys can be found nearby, easy to rip.

However Raramagi (net.wrightflyer.honyararamagic) is hard for me.
It's sounds are in HCA and ADX format. HCAs were easy, ADXs not.
Some samples here:
7.5MB zip

I believe they are type-9 encrypted,
so I tried brute force with degod 0.6 but without success.

Could you help? Thanks for reading.
tri-Ace IMA ADPCM? by soneek at 8:16 PM EDT on April 6, 2017
It looks like the BGM format tri-Ace uses in Heaven x Inferno and Star Ocean anamnesis (.aac extension) might be IMA ADPCM. Below are my findings, which might not be 100% accurate.

The raw data start offset is at 0x200, and in blocks of size 0x40. It looks like every block starts with 4 uncompressed pcm16 samples (8 bytes), then the remaining 0x38 bytes are IMA. Rewriting the data without those first 8 bytes in each block, and parsing as IMA with GENH doesn't work perfectly, but I can identify songs.

Samples

Edit: Just noticed I didn't put the full URL.

edited 11:01 PM EDT April 6, 2017
Looping XA files (SotN) with vgmstrean? by RetroFanatic at 11:19 PM EDT on April 8, 2017
It's not capable of that? Was going to rip some tracks from Symphony of the Night and I'd rather not have to use the copy-pasta method with Audacity.

Hmm. Tried opening some Megaman X5 songs in winamp. They can be looped.

Must mean that the SotN archive I downloaded from here does not have loop-points added to the songs?

Edit: Oops, I was wrong. The Megaman X5 songs must have been looped several times by default before the XA files for that archive was crated.

edited 11:27 PM EDT April 8, 2017
Yooka Laylee .wem files by wolupgm6 at 12:09 AM EDT on April 12, 2017
With the game finally being release, I took a crack at the .bnk and .wem files, hunting for the complete score. The .bnk files are all compatible with bnkextr and the .wem files (for the most part) work well with ww2ogg (around 80% of them). The other 20% are another story. They have a wave-like header, but I've not been able to get anywhere in regards to decoding them or playing them. That being said, my skills are poor and the game has only been out 12 hours. Here's one of the files, it's 857kb in size.

Can anyone help with this?

Favorite redbook soundtrack by henke37 at 10:06 AM EDT on April 13, 2017
One thing from the 90's was the widespread use of cdrom devices for game mediums.

But at the same time, the rest of the hardware usually struggled to find use for all the storage space. As such many games choose to spend the practically free space on music.

But enough backstory, lets talk soundtracks.

My personal favorite is the obscure platforming game Lomax. The soundtrack is very well done.
Need help with audio from mobiclip .mo files by ronnyspb at 5:56 AM EDT on April 15, 2017
Hi, the media files in game disc are in the mobiclip .mo (MOC5) format. I already demux them to video/audio with last version of vgmtoolbox and then I received audio file with .raw extension and now I need to convert this file to wav.

Here is sample of .raw file

https://mega.nz/#!a8ZhlDhb!OaHt5loaEMnJC1KNmxbsNzuIVJF6YJNK9AjSYC2TKHU

I tried to load it into Audacity as raw VOX ADPCM files and I hear something look like real sound through big distortions.

Maybe someone can help me to convert to wav ? Thanks!
Mario Power Tennis/Mario Golf: Toadstool Tour model/sound ripping help by triple_z at 5:49 PM EDT on April 15, 2017
Nobody probably goes on here anymore, but I was wondering if there was a way to rip the models/sounds from both Mario Power Tennis and Mario Golf: Toadstool Tour.
Some info:
1. They don't have any file extensions. None. Nada.
2. The files are listed as letters of the alphabet. There is absolutely NO results on Google (or bing) on how to rip these files.

Can someone help here, please?

EDIT: I am not willing to work with 3D Ripper DX or any other program of that sort.

edited 6:09 PM EDT April 15, 2017
So, what's the verdict on this video card? by kode54 at 12:07 AM EDT on April 16, 2017
My Radeon RX 480 started doing this when I upgraded the drivers to 17.4.2. What's the verdict, software or hardware issue? It was also misbehaving somewhat less under Linux and earlier Windows driver versions, now it does this, then eventually hard locks the hypervisor.

video

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source