Previous Page | Next Page

by ChillyBilly at 9:30 PM EST on January 14, 2018
Crap, I didn't notice that the link sharing was off for the GDrive links. Well, I went and fixed it (3DS links included), so you guys should have no problem downloading now! My bad for the oversight, lol.
by bxaimc at 11:05 PM EST on January 14, 2018
Thanks, I’ll get back to it in a bit.
by mx2045 at 11:28 PM EST on January 14, 2018
@ChillyBilly or @bxaimc or anybody else in this forums:
Does anyone/anybody got interest to make VGM rip this game- ACCEL WORLD VS SWORD ART ONLINE MILLENNIUM TWILIGHT(?)

Sorry,Just asking.
by bxaimc at 12:12 AM EST on January 15, 2018
I have that one on my todo list. It’s just waiting to be installed on my system.
by mx2045 at 1:04 AM EST on January 15, 2018
To @bxaimc:
Okay. What about some DLCs? I'll just wait for that. Thanks.
by mx2045 at 1:04 AM EST on January 15, 2018
To @bxaimc:
Okay. What about some DLCs? I'll just wait for that. Thanks.

Sorry. Double-typing accident.

edited 1:06 AM EST January 15, 2018
by marcusss at 2:19 AM EST on January 15, 2018
A couple rips

== PS VITA ==

* Gravity Crash Ultra HERE - some nice music
* 10 Second Ninja X HERE. Side scrolling NINJA action. 8 bit music

1 other Vita game I am ripping uses the annoying bitsquid engine so will take some time.

Cheers!




edited 9:43 PM EST January 15, 2018
by Ultrafighter at 3:50 AM EST on January 15, 2018
@BX: Regarding Breakdown:
1) I wan't keen on leaving that load of duplicates in final package too, I was simply lazy to rename them all by hand (like I did with ds_bg7130=ds_bg9030 & ds_bg8050=ds_bg9069) but I supposed that someone might be interested in alternate names for files located in root folder. Personally I don't see real need in that (with all WAV filenames being ds_bg#.*wav which isn't descriptive at all) but I figured out it'd never hurt to secure such an option for a theoretical end user of my set;

2) OK, next time I'll either tag each track or not a single one at all. I just wanted to point out a few favorites of mine (alas, there's so little of such VGM in the score, I was hoping for much more) for someone who's never tried out GH/KH DLs rips (backed up on Galbadia Hotel & KHinsider sites).

3) I'll keep it in mind although it gotta be bothersome to sort out loopable from unloopable waves. When dealing with XBox *.wav files which are in truth ADPCM I typically do this: mass-rename 'em all to *.lwav just in case there're actually loopable ones (although I rarely use looping in VGMstream myself if at all) to preserve such traits and change extensions of any streams which produce loud static to *.xwav (there're very few such tracks in Breakdown as you can see, they were initially identified as AudioKinetic WWise 4-bit ADPCM). My guess is that I can skip step #1 in future and jump straight to XWAVs (if given loop data in recognized in *.xwav streams just as well as in *.lwav ones)...
EDIT: Of should I aim for Winamp/XMPlay playback before all? I believe those 2 would play such files without any extension change, they're not nearly as picky as FB2k is.

4) This is how VGMT demuxed those XMVs and there's no "split tracks" option to uncheck as with BIKs. I was also expecting 3 stereo valid GENHs to be outputted (just like "Shadow ops" credits track was processed) but we got what we've got there. I'm still keeping all given *.xmv files on HDD though, if it doesn't take Snakemeat too long to fix Breakdown XMV demultiplexing I will redo those vids and back them up here.

BTW for one X360 FSB XMA2 rip I'm gonna add: should I include original *.fsb bank, 1-track FSBs I got using FSBii or both? I only tested very few tracks from initial FMOD bank but presumably all individual streams should work, I listened only to FSBii output actually since I don't like those insane bitrates (for example 470726 kbps in a 3-sec. stinger while it should be 141 kbps). So which option I gotta pick if I want my set to be archived on JoshW?

Ciao!

edited 3:54 AM EST January 15, 2018

PS. Anyone knows of any ways to deal with XBLA VGs which are not a single file without extension? What I have at hand is this:
445407D9\00007000\F08939922917E9E97ADD    45 056
445407D9\00007000\F08939922917E9E97ADD.data\Data0000    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0001    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0002    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0003    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0004    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0005    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0006    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0007    135 819 264

I was expecting Crash time 4 to be as easily rippable as CT3 but I'm stuck at getting file structure ATM.
So if you can recommend me some alternative to wxPirs that's gonna work in this case don't hesitate to post here (or in a more appropriate thread if you like)! Bye!

edited 7:12 AM EST January 15, 2018

edited 7:17 AM EST January 15, 2018
by AnonRunzes at 1:10 PM EST on January 15, 2018
vgmtoolbox is useless beyond ISO stuff anyway. I only use it for PS2 DVD-9 games, CPK archives(alongside other CRI formats such as .acb/.awb, etc.), "demuxing"... and nothing else.

No, really, just think about it. snakemeat has been quite inactive for some time now and even with the latest version the tool itself is slowly becoming more and more obsolete as time goes on, which is sad because I wanted to see more features out of this tool. Imagine yourself extracting an (untrimmed) Xbox ISO through that tool without breaking down. Holy shit that'd be bonkers.

edited 1:13 PM EST January 15, 2018
by Mygoshi at 1:44 PM EST on January 15, 2018
Outlast PS4 rip :

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source