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- forum meta viewport by hcs at 12:18 AM EDT on April 16, 2017
- I've just set a viewport meta tag on the forum, this should make it less painful to read on mobile browsers. Let me know if there are any unwanted side effects.
edited 12:19 AM EDT April 16, 2017
edited 12:19 AM EDT April 16, 2017
- Rules for replicating PS1 SPU in a modern environment/Looking for three PSF rips by sabored at 2:41 PM EDT on April 17, 2017
- I'm intrigued by the tendency of PS1 composers to bitcrush their samples, despite (to my understanding) having to encode them at 16 bit, 22,050 Hz for the VB soundbank. I'm curious as to whether it was an aesthetic thing or a necessity to save space on the disc.
I've recently had the urge to reverse engineer some of these songs. Unfortunately, I come more from the audio side of things than the coding side, so creating PSF files is a bit beyond my current knowledge. There are three games in particular that I'd like to hear multi-tracked files of. Dragonseeds, G-Darius, and Tomba! 2. Specifically, these tracks:
Dragonseeds - Clone Lab
https://www.youtube.com/watch?v=alyhP4JZ6W4
G-Darius - Network
https://www.youtube.com/watch?v=UIL7O97bjos
Tomba! 2 - Water Temple (Cursed)
https://www.youtube.com/watch?v=V8hFpfHswBE
I'm also trying to write a set of rules to follow for replicating Playstation 1 music in a modern environment. Here's what I have so far:
-24 Tracks of monophonic sample playback, noise, or frequency modulation
-Samples are mono, 16 bit, 22,050 Hz
-Forward looping possible from end of file, sample size multiple of 28
-Pan law of -3dB
Any help with the PSF files or contributions to the list would be greatly appreciated.
Thanks so much!
edited 4:35 PM EDT April 17, 2017
- Compiling vgmstream for audacious on linux by Bladeforce at 3:24 PM EDT on April 17, 2017
- Hello, I'm compiling this plugin for audacious on linux but get this error when compiling
main.c:1:28: fatal error: audacious/util.h: No such file or directory
compilation terminated.
Makefile.unix:465: recipe for target 'main.lo' failed
make[2]: *** [main.lo] Error 1
make[2]: Leaving directory '/home/ade/Downloads/vgmstream-r1040/unix'
Makefile.unix:351: recipe for target 'all' failed
make[1]: *** [all] Error 2
make[1]: Leaving directory '/home/ade/Downloads/vgmstream-r1040/unix'
Makefile.unix:398: recipe for target 'all-recursive' failed
make: *** [all-recursive] Error 1
Appreciate any help please
- Need help in making a psf2 file loopable or extended by alaisha at 11:51 PM EDT on April 17, 2017
- Greetings.
I just downloaded Armored Core - Formula Front (2005-03-03)(From Software).7z for the psf2 rips. A game I like, among many others. The menus/interfaces tracks are too short, less than 20 sec, so I wanted to make them longer, a.l.a. SNES spc, but the driver (H.E. in winamp) does not let me do that it seems. For example, this track "050.psf2" from the archive last only 8 secs, I change its duration to lets say 3:44, but it always stops at the same original duration of 8 secs, as if ignored. I set H.E. to "force all songs to play indefinitely", same thing, ignored. I then set duration to 0:0.0 manually, raw mode it's called, now song length changes to 3:00.00, but again the same: song finishes by 8 secs.
Is there any way, manually at least, to "extend" this song? If so, how? Thanks.
- Sonic Advance 3 Soundfont by KonataIzumi at 8:35 PM EDT on April 18, 2017
- Hi, I'm new to this place. Is it okay if anyone can combine all these SF2s into one SF2 in GM Order? Here's a link: http://www.mediafire.com/file/8iconidxmpl6wba/SA3+Soundfont.zip
- Metal Slug X MIDI / Soundfont Rip? by vajuvaju at 10:58 AM EDT on April 24, 2017
- I want to rip the midi and soundfonts from Metal Slug X. I tried ripping the PSF's from the PSX version using VGMTrans, but they sound horribly wrong. The midi's look fine, but the soundfonts don't match up. What can I do? Can other ports of the game be ripped as MIDI and soundfont, like, for example, the original arcade? (And, if not, can it be at least ripped as .vgm?)
edited 10:59 AM EDT April 24, 2017
- Tagging Yooka-Laylee OST by derselbst at 3:11 PM EDT on April 24, 2017
- I'm about to create a shell script for properly renaming the .wem files shipped with YookaLaylee. If anybody is interested, it's on github:
https://github.com/derselbst/tagging/blob/master/yooka-laylee.sh
Feel free to contribute via pull request or forum post.
- Help with some encrypted files... by bxaimc at 10:57 PM EDT on April 26, 2017
- So, I need some help if anyone is up to the challenge.
Here I have 2 files, one decrypted and one encrypted. They're the same file (I assume). So, if anyone is familiar with encryption, I'd appreciate the pointers. Note, it looks like xor to me but I don't know where to start with that....
enc-dec-file.7z
PS, this is from a ramdump of Dirge of Cerberus. It's only partial data but I've pin-pointed it back to data\zone\z128\sound\bgm_001.at3
- Help with N64 music rip by Volkov73 at 2:35 AM EDT on April 28, 2017
- Hey guys. I'm looking to rip some N64 songs. However, I would like each track as a seperate WAV so I can choose to mute certain instruments if I wish.
Does any software exist which allows muting of certain channels during playback, or direct WAV recording of each track? The only method I've found is using gameshark codes in the game/emulator, but this would be very tedious and would result in sub-par results (audio not lined up).
Any ideas?
- Switch music files? by mariofan12ify at 8:00 AM EDT on April 28, 2017
- Has anyone tried looking for the music files of Nintendo Switchs yet?
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