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Twilight Princess AW Ripping by G-Boy at 9:27 AM EDT on May 4, 2017
I've been searching after the sources of instrument samples that were used in The Legend of Zelda: Twilight Princess, and I have a soundfont of that game that someone made, so I've found many of them. The problem is that I don't know where the instruments in the soundfont were used in the actual soundtrack, so I have to listen to the songs from the game to tell. That's very tedious, so I want to rip separate AW banks that are connected to each of the songs in the game so I know which songs the samples were used in.

But I don't know how to do that since I've never ripped anything from GameCube games before, so can somebody tell me how to rip separate AW banks from Twilight Princess?
Pal speed on spc, vgm or nsf by Sir-Sabin at 3:57 AM EDT on May 5, 2017
Is is possible for spc, nsf and vgm files to run at pal speed?
Singstar PS3 PKD Files by Mygoshi at 5:06 PM EDT on May 5, 2017
In main game directory there are Pack0.pkd and Pack1.pkd. Scripts exist for PKF but not PKD which actually contains music and videos.

Help to extract?

Samples here Here
Attempts to replicate PSG/FM/wavetable synthesis using pulse-code modulation (samples) by abuse of circ at 9:04 PM EDT on May 5, 2017
this is one of the more curious video game articles on Wikipedia:
https://en.wikipedia.org/wiki/Sound_chip

I'm looking for more games like the ones listed below, whether the music is original to the platform or was carefully converted (unlike, say, Ninja Gaiden Trilogy). I find these cases interesting, as they obviously require significantly more effort than using

This should mainly pop up on the SNES, PS1 and DS, although there are likely some rare cases on GBA and Saturn. Also possibly the Amiga? I don't really understand that machine.

SNES
Caravan Shooting Collection (conversion of three NES games)
Kyuuyaku Megami Tensei (debatable, I suppose)

PLAYSTATION
The Adventure of Little Ralph (two instrument sets, one is "PSG")

DS
Etrian Odyssey I-III (less so in the third? only played the first)
Nihon Pro Mahjong Kishikai Kanshuu - Pro ni naru Mahjong DS
The Dark Spire (two versions of music, one is "original")

additionally, Yousuke Yasui did a couple FM-style tracks for some DS English training games (don't think they are streamed) and the Star Radish tracks in Doki Majo Plus.

I'm still investigating the Tokimeki Memorial minigames...
Similarly, there might be something in Love Plus?

almost certainly missing a few obvious titles. please contribute.

edited 9:05 PM EDT May 5, 2017
Super Robot Wars Z2 Saisei-hen voice rip by Mao at 12:00 AM EDT on May 8, 2017
I'm looking for the voice data for Saisei-hen. I've been trying to extract the files but after extracting the .ISO I get some DATA.bin files that I can't seem to extract.
Link
Any help would be very much appreciated.

edited 4:51 PM EDT May 8, 2017
Someone Remind Me How to Rip Sound Effects from .aw/.baa/JaiSeq.arc by Kurausukun at 5:47 PM EDT on May 8, 2017
So this is basically BMS, but I don't need instruments, I'm just trying to rip the voices from Double Dash. I remember ripping the samples from Mario Galaxy a long time ago and I'm pretty sure it used the same formats, but I cannot for the life of me remember which programs I used and why. Sorry to ask people to do busy work for me, but does anyone know what the relevant thread(s) is/are?
Swapdoodle Soundfont Extraction by tomman123 at 7:25 PM EDT on May 8, 2017
I recently managed to extract a mid from a cseq file within a bcsar file from Swapdoodle. Now, if possible, I'd like to get a DLS file as well so I can play/edit the song accurately in FL Studio. If anyone knows how I should go about getting a DLS, please let me know!
Yu-Gi-Oh! The Eternal Duelist Soul & Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel Request by Nyarlathotep at 1:49 AM EDT on May 10, 2017
Would anyone be willing to look into ripping the music from the two GBA games "Yu-Gi-Oh! The Eternal Duelist Soul" & "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel"?

Both games feature a lot of the same music, but with a few tracks exclusives to each. However, neither uses the Sappy sound engine so I'm guessing the process must be a bit more difficult than a typical GBA rip.

If there's anyone who can accomplish the task but require some incentive then I'd be willing provide payment for their work via PayPal.

edited 1:57 AM EDT May 10, 2017
Any way around .sl3? by PZEL at 11:10 AM EDT on May 10, 2017
Hi all!

Regarding this extension (.sl3), is there any way around it? I recently wanted to convert the music of Transformers (PS2, 2004/Melbourne House/Atari), but this extension has made that impossible. I have vgmstream, but seems to be incompatible. I'm not sure. In all honesty, I have been out of the loop for quite a while, so I'm quite stumped.

I hate having to bother others like this, but I figured asking won't hurt. Your help will be appreciated.

Thanks.
Need help getting the Sword Beam sound effect from Four Swords Adventures by RailgunZx at 1:39 AM EDT on May 12, 2017
Hello,

I need the Sword Beam sound effect (the sound of the beam that gets fired from Link's sword when he has 2000 gems and full HP) from Zelda Four Swords. I have been constantly trying to rip the sound from the files for the past few days without any luck.

Can someone please get this sound effect for me? I would be eternally grateful. I've tried so hard and followed every tutorial I found, but I can't seem to rip any of the files properly.

Thanks

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