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- by Mario Kinnikuman at 6:45 PM EDT on April 15, 2013
- I agree. The long file names are causing issues, like when I try to extract the entire archive. I have to do it per file, manually, on the file names that are too long.
I'm glad they're comprehensive, at least.
- by soneek at 9:07 PM EDT on April 15, 2013
- Perhaps for future rips, we can "tag" the files by leaving them with the original file names, and then include a batch renaming file. Same goes for files that are labeled with an ogg extension, but actually work as logg.
I have a thing about leaving file names as is, just in case people are trying to insert custom music and have the original names as references.
edited 9:08 PM EDT April 15, 2013
- by Mario Kinnikuman at 2:04 AM EDT on April 16, 2013
- Yeah, I can understand that point.
I rarely have that problem, compared to all the other archive rips I've downloaded, so I'm not too worried about it.
- by Knurek at 3:50 AM EDT on April 17, 2013
- Post a list of offending sets here, I'll trim the filenames to a somewhat more sensible limit and reupload them.
- Turok 3: Shadow of Oblivion by TheUltimateKoopa at 3:12 PM EDT on April 17, 2013
- Did someone mention about the rip of T3 being broken or something? I'm not sure, but it sounds like they start in the middle of the tracks.
- by Sir-Sabin at 3:15 AM EDT on April 18, 2013
- i have found a naming error with DeathSmiles IIX (2010-05-27)(Cave), it's the wrong game, the music is from DeathSmiles (2009-04-23)(Cave), i don't know who ripped it or tagged it as i have found it in my stuff
- by Dais! at 3:27 AM EDT on April 23, 2013
- I noticed neither the psf2 nor the PC archives featured Chaos Legion, so I looked at a few copies of both versions. I haven't had any luck with the PS2 releases (although I think I'm missing something somewhere), but it seems the PC release stores the music as IKM files in a conveniently labeled directory.
The IKM files themselves are curious - I understand why they're divided as they are due to the vaguely dynamic music system the game uses (it's not very interesting or complicated), but I'm unsure why the files are in this IKM format. As far as I can tell, they're just vanilla OGG files with a 48 byte header attached:
http://www.fileden.com/files/2007/9/1/1401201/st01-1.ikm
Can anyone tell what the point is by looking at the header? It means nothing to me, so for all I know, it's just there to keep you from playing the files in Winamp or whatever, but maybe it has very basic looping instructions or something?
If those 48 bytes do just turn out to be a way of blocking media players, would it then make sense to strip those headers off and rename the files to OGG before the music is distributed as a pack?
- "Nothing to see here"? by Yoshinkeru at 8:28 PM EDT on May 7, 2013
- Why are the sets down all of a sudden?
- by JFD62780 at 8:45 PM EDT on May 7, 2013
- ...Which sets, Yoshi?
- by Yoshinkeru at 9:04 PM EDT on May 7, 2013
- Like I said: all of them.
At least, when I checked wii.joshw.info and psf3.joshw.info, nothing came up except a mean face saying "Nothing to see here".
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