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- vgmstream Plugin for REAPER by maxton at 8:10 AM EDT on June 18, 2017
- I like being able to plop any audio file I have into REAPER to start editing, and VGM is no exception. So I've gone and written a REAPER plugin wrapper for VGMstream for all you lovely folks to use if it's any help to you.
GitHub repo for the source code
Direct link to the latest release, where you can download 32- and 64-bit DLLs precompiled.
The DLLs go into the C:\Program Files (x86?)\REAPER (x64?)\Plugins folder.
Because I had trouble building it otherwise, this has all external library (ogg, mpeg, G.722, etc) support disabled, but I hope to figure out how to add that back in the future. I've tested this minimally, so please report any issues here or preferably on the GitHub project itself.
edited 8:12 AM EDT June 18, 2017
edited 8:13 AM EDT June 18, 2017
edited 12:03 AM EDT June 19, 2017
- Sly Cooper 2&3 by froggestspirit at 10:56 AM EDT on June 18, 2017
- After many failed attempts, I have finally managed to locate the music files from Sly 2 and 3 for PS2.
The PS3 versions were missing tracks (at least in sly 2). I used Cube Media Player 2 to scan the disc, although that only started the project. I found that the music files are generally 44100hz ADPCM, with 4096 interleve. I wrote a program to rip the raw files from the disc based on the playlist from Cube Media Player. Since many songs in the game have more than 2 channels, I wrote another program to separate each channel, and then one to re-combine them into stereo tracks without a loss in quality (since this is reading and writing the audio as binary). The main issue I have is that there seems to be a clicking sound in the audio, and this can be easily heard in the 2-channel tracks strait from CMP. The other issue is that there seems to be no header for the audio tracks (although there seems to be a footer that always starts with magic " KPV" though I am mainly looking for the loop points. If anyone has some insight on this, I hope to do a lossless rip with the correct loop points.
Edit: I'm led to believe that the loop point is before the audio data, and it is a per-channel value. I tried deleting this amount x2 from a 2 channel track, and it sounded like it was looping in the right spot for the most part.
edited 10:57 AM EDT June 18, 2017
edited 11:23 AM EDT June 18, 2017
- XVAG Format Loop by froggestspirit at 11:39 PM EDT on June 18, 2017
- Does anyone know the file specification for the XVAG format? I know it uses ADPCM, although I want to append some headers for raw ADPCM files, and have them loop. Is there a spot in the header that can specify a loop point?
- Don't buy laptops <<< offensive, watch out! by SmartOne at 11:31 PM EDT on June 20, 2017
- To be fair, this one was institutionalized.
I have an HP EliteBook 8440p laptop. It has an IDT audio device.
IDT 92HD75B3X5 (Linux driver: HDA Intel MID)
The official driver from HP has never been perfectly stable. It seemed like WASAPI event mode caused issues (loud noises, rarely) in Windows 7.
Fast forward to Windows 10 land. I decided to apply the anniversary update recently. Then I noticed the left channel cutting out using Foobar2000. I think the Windows update exposed even more bugs in the crappy HP driver. HP won't update there driver beyond Windows 7 support: (Let's see how long this link works:) https://support.hp.com/us-en/drivers/selfservice/swdetails/hp-elitebook-8440p-notebook-pc/4095872/swItemId/ob-100226-2
So I did the usual thing. I trying uninstalling the HP driver to use Microsoft's omniscient "High Definition Audio" driver. But then the internal speakers and headphone devices always reported as disconnected. I tried a registry hack to force enable both the internal Speakers and Headphones devices: https://superuser.com/questions/1194448/how-do-i-disable-audio-jack-detection-in-windows-10-without-using-realtek-hd-aud
By the way, these undocumented properties have line descriptions in "hdaudio.inf".
They were force enabled, alright, but still no sound. Then I found an IDT driver from HP for later laptop models (circa 2015 instead of 2010), but that installer failed, claiming no support for my device. Being the shifty cowboy that I am, I tried adding my Hardware ID to the installer's INF file and crossing my fingers. The installer seemed to run longer, but ultimately failed with the same message. No luck.
I finally decided to boot up Ubuntu as a cross-reference, having strong feelings that the Linux driver would work just fine. Confirmed; good ol' Alsamixer.
Here's the strange part: I booted back into Windows, miserably defeated after hours wasted. The High Definition Audio driver now magically works. Completely; no issues whatsoever*. Even detects Headphone connection. Theories:
1. The 2010 IDT uninstaller left crap around that interfered with drivers installed after it. The 2015 installer cleaned this junk up.
2. Windows/the driver corrupted some kind of onboard memory of the IDT chip, and Linux rewrote it correctly. (Unlikely, but I like to pretend this one is true because it makes for a good story.)
Morals: Laptops are expensive and dumb. Save your money for less specialized parts to leverage strength in numbers. Googling for unpublished Windows internal features is a good way to waste time. Hardware is useless without a software driver, and drivers are usually awful. Civilization III runs very poorly in Wine. My laptop speakers can play much louder now.
"Cool story, bro."
*Uh oh, an asterisk. My laptop speakers make a popping sound when I Sleep the computer. Civilization III's background music was choppy on my first run; don't know what that was about.
edited 9:58 PM EDT June 21, 2017
- Workout music by hcs at 1:00 AM EDT on June 21, 2017
- I've recently started on a light workout routine, and the only thing that keeps me going is music. Some of my favorite albums so far:
Crash Twinsanity (GENH link from PS2)
I will hopefully never get tired of the various madness on this soundtrack.
Not exactly VGM, but Impeccable Micro is a chippy dancey thing.
Goldeneye (USF link) has been nice.
The Black Mages is good for getting energy up.
S.S.H.'s Summer Vacation Game Music Festival (Youtube) is one track going nuts for 40 minutes.
Any suggestions?
edited 1:01 AM EDT June 21, 2017
- HCA (from AWB/AFS2) file convert soft need help by akanerin7 at 6:56 AM EDT on June 21, 2017
- currently im converting this file (BGM) for playing purposes.. can someone help me? its from Fate Grand Order (Android game).
sample:https://my.pcloud.com/publink/show?code=XZJh6GZLJodIog2eqS1zfnXxAuyP0MvprMX
allready tried hca2wav but no luck.
- Unsupported WEMs in WW2OGG by Mygoshi at 4:18 PM EDT on June 23, 2017
- Thisivkhas WEM lol
edited 6:50 PM EDT June 23, 2017
- SMG1&2 Soundfont by forumguy at 4:44 AM EDT on June 25, 2017
- I made this a few months back, but today I'm gonna share it to you. This is a Super Mario Galaxy 1&2 soundfont in development. The goal of this soundfont is to use every sample found in SMG1 and SMG2's files. It's not 100% accurate, but I am currently making it as accurate as possible. Some of the instruments are not looped well at all and there are A LOT of instruments missing. You can use this to almost recreate the sequenced music found in both games, but I am telling you again, not 100% accurate. Another version might come sooner or later, as I am currently fixing the violin (samples are not mapped correctly), flute (release is a little bit too high), and maybe the brass (doesn't loop well). The samples are actually ripped by the members of this very forum. Thanks for sharing the samples!
For now, here's the first ever version.
- USF loop points by mariofan12ify at 2:29 AM EDT on June 26, 2017
- Does anyone know any ways of finding out the loop points of .usf files? Some of the games' .usf files don't loop like files playable with vgmstream.
- Super Mario Run OST Ripped? by triple_z at 7:29 PM EDT on June 28, 2017
- Hi. I want to know if someone has yet ripped the Super Mario Run OST from the game yet (some people mentioned the "encrypted" OGG files within the game, those are what I want) and if there's a download link.
If not, has there been any info on where I can rip these music files myself?
edited 4:05 PM EDT June 29, 2017
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