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- binka by durandal at 3:08 AM EST on March 10, 2022
- Can I get that files that do not play properly?
- by bnnm at 7:07 PM EDT on March 16, 2022
- latest vgmstream changes (releases / builds / alt (GCC) / bugs)
- bcwav/bfwav/misc cleanup
- Remove .bfwavnsmbu fake extension (use TXTP)
- Fix some dual stereo [Animal Crossing: Happy Home Paradise (Switch)]
- Allow XA with emphasis flag, add .an2 [Croc (PS1)]
- Fix some Sony .bnk pitch [Sly Collection (PS3)]
- Fix some AIFF
- .mjh+mjh cleanup
- Improve .bnsf key detection in some cases
- Allow BIK .xmv extension [Emergency Heroes (Wii)]
- Fix some Reflections .xa [Emergency Heroes (Wii)]
- Remove .04sw fake extension (use .xa)
- Fix Wwise XWMA prefetch
- Add .pk/spk variation [Michael Jackson TE (X360)]
- Redo .rwav/rwar and add .brwav
- NSLB: Fixed PS2 banks (by Nicknine)
- Fix some .sps [Madden 13 (Vita), Madden 22 (PC)]
- Fix .wav with broken interleave [Rayman 2 (DC)]
- Add .mp3 parser using mpg123 for consistency
- Fix xmplay plugin
- Add HCA keys
- Add .sfx FSB extension
- Fix Koei .mic with 4 channels
- Fix some MUSX .sfx [Sphinx and the Cursed Mummy (PC)]
- Fixed some EA SBR banks (by Nicknine)
- Fix +2GB Wwise .bnk [Björk Vulnicura VR (PC)]
- Fix some broken .wav [Cross Gate (PC)]
- Add RIFF .xvag [Uncharted Golden Abyss (Vita)]
- compilation/github actions/system fixes
- binka by durandal at 10:06 AM EDT on March 18, 2022
- Got >2 channels binka fixed in FFmpeg.
- Errors in Stranger of Paradise by SquareTex at 1:33 PM EDT on March 18, 2022
- It's no surprise when a brand new rip could be hosting a slew of issues. And in the case of Stranger of Paradise - Final Fantasy Origin, almost all of the tracks are throwing a DirectSound buffer error (80070057).
- by EHT_shiniori at 1:40 PM EDT on March 18, 2022
- you need an actual sound device to listen to these tracks.
- by Nisto at 6:05 PM EDT on March 19, 2022
- Couldn't get these .VM4 (PS-ADPCM) files to play at all via TXTH, but they play as GENH using the same config.
https://www.sendspace.com/file/lmikm3
These are all the VM4 files I could find.
And this is the actual TXTH config I tried (.VM4.txth):
codec = PSX
interleave = 0x10
sample_rate = 22050
channels = 1
num_samples = data_size
Both files are divided into 0x2000-byte chunks, except for the last two chunks, of size 0x1030 + 0xFD0. I assumed this was channel interleave at first, but I couldn't get the files to sound okay at all with a 2-channel config in GENH at least. Also note that the "loop start" flag (0b100) repeats at the start of every chunk, and the "loop exists" flag (0b010) in the last ADPCM end-blocks are not consistent with prior blocks. Maybe this confuses vgmstream?
edited 6:05 PM EDT March 19, 2022
- by bnnm at 1:54 PM EDT on March 21, 2022
- @Nisto - plays fine here, if you are using foobar/winamp you need to set "Enable unknown exts" (may cause issues, you should lower vgmstream's priority) or report the game + exts so it can be added to the allowed extension list (or rename to another known extension...). No need to set interleave for mono files plus default is 0x10 btw.
- by Nisto at 2:16 PM EDT on March 21, 2022
- Ah, I see. I hadn't enabled "Enable unknown exts". I had tried a couple of .SEM files just before the .VM4 files, and those played fine, so I assumed vgmstream was already properly configured to play TXTH sets. The game is Elder Gate (PS1).
- Stranger in Paradise - simple fix by SquareTex at 9:47 PM EDT on March 24, 2022
- I was able to finally get them to play by setting my in_vgmstream Downmix from 0 to 2.
- the official page is down by elburg at 12:47 PM EDT on April 13, 2022
- it seems the official page is down. cloudfront is saying that the server is returning a 502 error.
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