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This snddata.obj file is the bane of my existence! Urgent help required! by simonmkwii at 2:42 AM EDT on October 13, 2017
Turns out this file is in all of the GameCube games developed by Nintendo Software Technology, and it contains sound effect data in the ADPCM format, but it is packed in a container that no-one has ever reverse engineered!

The games it is in are:
1080° Avalanche (Confirmed)
Wave Race: Blue Storm (Important! Contains the condescending announcer easter egg!) (Confirmed)
Nintendo Puzzle Collection (Unconfirmed)
The Legend Of Zelda: Collector's Edition (Unconfirmed)

Here is the file from Wave Race: Blue Storm!

I would upload the file from 1080° Avalanche as well, but my disc is a bit scratched and my Wii gives up halfway through copying the file.

Note: The file header begins with "SNDFILE" if that helps.

edited 2:43 AM EDT October 13, 2017

edited 6:05 AM EDT October 13, 2017
"Bioshock Infinite" Anachronism soundfont by Zetto Kuzuuya at 2:07 PM EDT on October 14, 2017
To those who are curious, I ABSOLUTELY LOVE The bioshock infinite soundtrack, well the anachronisms, the other string based songs are pretty cool, but I ABSOLUTELY LOVE AND ADMIRE the little things like these https://www.youtube.com/watch?v=Bs7gne5fcoo
(we are number one but it's electro swing Like an old cartoon)
modern songs being re-done to sound like they are from a different era, now to get straight to the topic at hand....

I am looking for a soundfont or free vst that I can use that will help me do this kind of thing, like Bioshock infinite did, for example Tainted love with it's paino and crackle https://www.youtube.com/watch?v=RBZdwfp4LtQ&index=12&list=PLsJs8eSUgOjFIgwvMK0djgL55RHhNlRzu

can anyone help me out?
Samples Thread!! by Mr.Sanic at 1:09 AM EDT on October 15, 2017
Let's start an interesting topic:


Samples.
Let's share our sample collections and help each other to rip stuff as well.

let's start with .BRSAR extraction from various games,to making an soundfont.

Let's get started!

first question...

ripping INSTRUMENTS (not SFX,the melodies itself.)
AAC Looped? by froggestspirit at 6:29 PM EDT on October 16, 2017
I'm looking for a file type that runs in VGMStream, but has looping capabilities. My end goal, is to take the Pokemon X/Y soundtrack (which is natively in .AAC with loop info elswhere), and convert it to a format that can achieve this (whithout decoding/encoding) to keep the original quality in-tact. I can make a program to batch process them to add a header, and loop info most likely.
Gamecube Samples by Dawsee_ at 5:36 PM EDT on October 18, 2017
Is there an easy way to extract samples for every gamecube game?
Sega Genesis Thread by Mr.Sanic at 1:25 PM EDT on October 20, 2017
This thread is supposed to help people with certain problems ripping Genesis sounds.

1.Sega Music is sequened,using SMPS or GEMS
2.You can't simply extract a soundfont,you need the samples.
Also Sega doesn't use soundfonts,it's everything sequenced.
3.Sega CD uses streamed audio,but some games have their samples separated from the streams.
4.And no,Sonic 2 doesn't have the same samples as Sonic.1,theres a lot more than that.

Well,let's start our discussion
Are you having trouble with something?
Wii Sports "Soundfont"!! by Mr.Sanic at 7:07 PM EDT on October 21, 2017
So,i managed to extract ALL of the samples,including instruments,SFX,ambient,noises,and much more!


Unfortunately,Only Golf,Bowling and Boxing have extractable samples :C


Anyways,get it here:

https://www.mediafire.com/file/kevm7dom8lo8juq/Wii%20Sports-WAVS%20%26%20Banks.zip
Nintendo DSI Shop sound_data.sdat by Infomaniac95 at 8:52 PM EDT on October 22, 2017
So some time ago, this video was uploaded. For some time, I have been trying to grab the file that was featured in said video, but when I try to decrypt it using DSI SRL Decrypter, it just crashes, and nothing else. So I am now at a dead end, and I cant find any other info about this subject. Any kind of help would be really nice!
Pikmin 3 Sound Effects? by Kagemori at 10:44 AM EDT on October 31, 2017
I know this comes out of nowhere, but I wonder why Wii U rips never include sound effects?

I'd love to have the gibberish lines the koppaites and hocotatians speak in Pikmin 3, does anyone know if that's possible?
SquareSoft/Square Enix - .dat(/.sz) demuxer by AnonRunzes at 6:30 PM EDT on November 4, 2017
Okay, so I'm about to show you something unbelieavable. It's an untouched demuxer of those strange movie formats used in SquareSoft/Square Enix games. Here it is:
squaresoft-square.enix_sz_dat.bms

Basically, it does exactly as I mentioned: it demuxes the .dat/.sz movie format as seen in Driving Emotion Type-S and a few other SquareSoft/Square Enix games if you see one. Although for individual movie formats such as .dat the script can handle these too! Most of the demuxing happens on these video/audio chunks, which have to be set manually(read the script for more info).

However, it does not do any kind of post-processing when it comes to these chunks, that's why it's an untouched demuxer of these movie formats.

edited 6:31 PM EDT November 4, 2017

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