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I would ilke to know the proper way to rip 3rd strike samples by icantthinkofagoodusername at 11:49 AM EST on November 19, 2017
Hi, i am trying to rip some nice sfIII 3rd strike samples, but i am struggling to get decent results.

I looked up a guide on google, and i found that here it says that you need to import the simm3 files into your daw/audio editor at 8000kh 16bit signed(even thoght it works even with cps2 games, also 3rd strikes has 4 files containing voices, sfx, the musical samples and the streamed music).
So i got the arcade rom of 3rd strike, extracted the files from said rom, imported them, and those files had weirdly pitched sounds, some at the point of begin unrecognizable, even when i adjust them.
The audio quality of these sounds where so low,
lower that these are supposed to be, and with my limited audio knowledge, i cant solve this pitching problem.
So i wanted to know if there is an alternative way of doing this, using the ps2 or dreamcast versions of the game, or using a program that is specialized in extracting cps3 samples, or using a modified version of m1 that is cps3 compatable and lets you extract samples, im open to suggestions, because i really want to use them.
Here are the files containing the samples, these act like stereo sound splitted into mono, so in simm3.0 and 3.1 there are the left/right separation(i dont know what are the left and right), same thing is simm3.2 and 3.3, sorry if my request is complicated, and if this cant be done, i will accept, and move on.
Thanks.

edited 1:24 PM EST November 19, 2017
Castlevania Chronicles loop trouble by Sephirothkefka at 8:31 AM EST on November 25, 2017
Currently playing back the Castlevania Chronicles .MIB rip and have noticed they end abruptly/don't loop. Running the latest build of VGMStream via Winamp. Is there something I'm missing or?
CPS3 by Zetto Kuzuuya at 9:54 AM EST on November 25, 2017
I've been trying to see if there is a way to get the cps3 jojo's bizarre adventure arcade and convert the samples to a soundfont.

the link is here: https://drive.google.com/open?id=0B88KTh5Y_FMVRGZjNHhuQTZBakk

but I've been told the samples are like...corrupted or something...What do I do?
Hatsune Miku: Project DIVA Future Tone VAGs by Stewie1.0 at 11:59 AM EST on November 25, 2017
I believe the vag encoding was changed from Project DIVA F and Future Tone, so can someone help with extracting them correctly? Here is a sample.

Segaaaa

It's the Sega call Miku says at the Sega logo, though in this game it's actually unused because at the Sega logo, no sound plays

edited 12:00 PM EST November 25, 2017
CPK files won't extract? by Wishy The Star at 11:00 PM EST on November 26, 2017
So, I'm trying to extract a .cpk file with music from a 3DS game but it can't be recognized. Here it is. If anyone can help out, I'd appreciate it!


Looping Problems by Mr.Sanic at 4:05 PM EST on November 29, 2017
How do you loop those samples extracted from VGMToolBox advanced cutter/offset finder?

here:
http://www.mediafire.com/file/dy6cw0t5jau6z93/STRM_SYM.zip
Has anyone ever made a USF plugin for Audacious on Linux? by RukarioGyiyg996 at 8:48 PM EST on December 2, 2017
I've gotten the vgmstream plugin compiled and working (thanks kode54 for providing the github repo!) but I've not found anything on the web that offers a fully functional and featured plugin for Audacious for handling USF.

Has anyone here ever produced a working plugin? I wouldn't have the slightest idea how to write one myself...

Come to think of it, the PSF plugin that comes with Audacious already is pretty retarded (I can't even configure anything to it, let alone tell it to ignore the playback tags and loop infinitely) nor is there a GSF plugin (there is a 2SF plugin but just for 2SF only despite calling itself "XSF" and "GBA/NintendoDS plugin") nor is there a SSF plugin, or a DSF plugin...

There also does not seem to be a plugin for the new NintendoDS PSF format I've noticed some archives containing now.


Does anyone even care about this media player at all? Seems like either nobody really does or they don't really feel like providing the source code to their plugins...
SMG 1&2 .aw Files Help! by Mr.Sanic at 8:00 PM EST on December 4, 2017
How do you extract wavs or something else from .aw files?
i really need help on that!
Is there an easy method?
Mario Kart Wii "Soundfont" by Jesse_ at 5:26 PM EST on December 5, 2017
Yes,you didn't read wrong.
I wrote up a MKWii soundfont from the files from the .BRSAR.
It's everything i could find,and if you want to compile then into a .Sf2,the root key is listed at the end of every file (example: Piano (083).
----------------------------------------------
The looping points aren't perfect but they loop correctly.
The instruments are from sequenced songs,if i find more, i will update this thread.
Please note that some sounds may not have accurate names, so before you redistribute it,check if that sound matches it's name.
-----------------------------------------------
Btw, here it is:

https://www.mediafire.com/file/c6cnaeea4d3u5f5/MKWii%20Legit%20Soundfont.zip


Help finding DSP Coeffs by Mygoshi at 7:47 AM EST on December 9, 2017
This file has those settings :

Frequency: 32000 Hz
Interleave: 0x10
Header Skip: 0x370
Codec: Nintendo Gamecube DSP 4-bit ADPCM
Coeff Right Channel : 0x34 ?
Coeff Left Channel : 0x94 ?

Those coeffs seems to work but not completely, sound is distorted. Can somebody help me to find the correct coefficients ? Thanks in advance.

Link of the file: Here

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