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- Battletoads Pause Music NES by MoldyPond at 4:01 PM EST on December 19, 2017
- The glorious pause music from Battletoads for NES isn't in the NSF. Any info on this?
- Cadillacs and Dinosaurs by dj4uk6cjm at 4:15 AM EST on December 21, 2017
- Did the game ever used sequenced music? I heard there was a PC version of the 1993 Mame arcade game and of course I've seen people on YouTube play it just fine on the SNES Classic Mini (which isn't really relevant to what I'm asking I suppose) but I've tried all the available VGM and VGZ soundtrack rips online and none of them seem to convert to midi.
- is there a way to get a Wii U soundfont? by burger at 4:38 AM EST on December 21, 2017
- i always liked the clear sound of the Wii U,i wanted to know if someone already made some soundfonts/sample rips yet.
edited 4:39 AM EST December 21, 2017
- N64 MORT Decoded by SubDrag at 8:42 AM EST on December 22, 2017
- I finally was able to reverse engineer MORT sound compression used in a bunch of N64 games. You can now rip the announcer in Pokemon Stadium, Rogue Squadron, etc.
N64 Sound Tool V1.4
http://goldeneyevault.com/viewfile.php?id=212
I basically just have the assembly code in C++ though. If anyone wants to figure out what MORT is actually doing and write an encoder, that'd be great! Rather complicated decoding though.
These games have MORT:
007 - The World is Not Enough (E) (M3)
007 - The World is Not Enough (U)
007 - The World is Not Enough (U) TWINE Proto
Biohazard 2 (J)
Command & Conquer (E) (M2)
Command & Conquer (G)
Command & Conquer (U)
Elmo's Letter Adventure (U)
Elmo's Number Journey (U)
Gauntlet Legends (E)
Gauntlet Legends (J)
Gauntlet Legends (U)
Indiana Jones and the Infernal Machine (U)
Indiana Jones and the Infernal Machine - Unreleased PAL Version
Ken Griffey Jr.'s Slugfest (U)
Les Razmoket - La Chasse Aux Tresors (F)
Major League Baseball Featuring Ken Griffey Jr. (E)
Major League Baseball Featuring Ken Griffey Jr. (U)
Pocket Monsters Stadium 2 (J)
Pocket Monsters Stadium Kin Gin (J)
Pokemon Stadium (E) (V1.0)
Pokemon Stadium (E) (V1.1)
Pokemon Stadium (F)
Pokemon Stadium (G)
Pokemon Stadium (I)
Pokemon Stadium (S)
Pokemon Stadium (U) (V1.0)
Pokemon Stadium (U) (V1.1)
Pokemon Stadium (U) (V1.2)
Pokemon Stadium 2 (E)
Pokemon Stadium 2 (F)
Pokemon Stadium 2 (G)
Pokemon Stadium 2 (I)
Pokemon Stadium 2 (S)
Pokemon Stadium 2 (U)
Resident Evil 2 (U)
Resident Evil 2 (U) (V1.1)
Resident Evil 2 (E) (M2)
Rugrats in Paris - The Movie (E)
Rugrats in Paris - The Movie (U)
Rugrats - Die grosse Schatzsuche (G)
Rugrats - Scavenger Hunt (U)
Rugrats - Treasure Hunt (E)
Star Wars Episode I - Battle for Naboo (E)
Star Wars Episode I - Battle for Naboo (U)
Star Wars - Rogue Squadron (E) (M3) (V1.0)
Star Wars - Rogue Squadron (E) (M3) (V1.1)
Star Wars - Rogue Squadron (U) (M3)
Star Wars - Rogue Squadron (USA) (Rev A)
Star Wars - Shutsugeki! Rogue Chuutai (J)
Sydney 2000 Olympics (E) (Unreleased)
Sydney 2000 Olympics (U) (Unreleased)
edited 8:42 AM EST December 22, 2017
edited 8:45 AM EST December 22, 2017
- Which Wii U games have their instruments rippable? by Mr.Sanic at 5:36 PM EST on December 23, 2017
- so i got very interested in Wii - Wii u hacking,so i want to make a full Wii U soundfont just from the games samples.
the wii and Gamecube soundfont are done,just need the Wii U so my collection will be complete \o/
- Merry Christmas! by Mr.Sanic at 5:06 AM EST on December 24, 2017
- what do you want from santa claus?
_psst,i want to know how to decrypt games audio files,hehe_
- Question about Super Mario Sunshine by KDDLB at 11:18 PM EST on December 24, 2017
- First of all, Happy Holidays!
I was just wondering if there’s a way to rip music from Super Mario Sunshine. I know it is sequenced music; also I would like to know if there’s a way to convert the sequences to MIDI.
Thanks in advance.
- Gamecube audio help by sans. at 11:43 AM EST on December 27, 2017
- how do you extract banks/samples/sequences from gamecube games?
- Fairly Oddparents File Converting by jeangene91 at 2:44 PM EST on December 29, 2017
- I am new to ripping game audio and my first gamerip attempt is Fairly Oddparents: Breakin' Da Rules. So far, I used VGMToolbox to extract the music.xbp file from the Xbox ISO and quickBMS to get the audio files (.wav and .wav.str files).
However, I do not know how to proceed. Wimamp (with the most recent vgmstream) won't play them. And I've tried using VGMToolbox to convert the files to .genh so I can use ToWav on them, but I do not know what values I need to do it right. So far, I can only produce crackling sounds.
I understand that this is how Blitz Games does their audio. For those here that have figured out how to convert the files to either .flac, .wav, or .mp3, what would be the next step after acquiring the .wav and .wav.str?
- Mario Kart Arcade GP DX Music Files by Sephirothkefka at 4:26 PM EST on December 29, 2017
- I'll just uh... put these here. I hope noone will notice.
https://drive.google.com/open?id=1ww7Z-oMG9XyoV4MXZE6VwmGfSBK955Em
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