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Why hasn't anyone done these? by Zetto Kuzuuya at 7:49 AM EST on December 30, 2017
So, apart from me forgetting Jojo's Venture (The port of Jojo's Bizarre Adventure Heritage for the future for the playstation) Resident Evil 2 was also on the n64....Why hasn't anyone ripped or made a soundfont from these?
Wii .wbfs Extraction by jeangene91 at 2:01 PM EST on December 31, 2017
Essentially a Wii's ISO - can VGMToolbox extract the contents of this file? I am given an error message saying "Index was outside the bounds of the array". I've tried using Wii Backup Manager to convert it to an ISO, but the same message comes up.

Can MIDIS/samples/soundfonts be ripped from SSF and DSF files? by Excalibur624 at 4:55 PM EST on December 31, 2017
I'm really curious if this has, or can be done. I know some Saturn and Dreamcast games have sequenced music. It would be really nice if the sequence data and soundfont in some of these games could be ripped

In other words, are there any programs or methods available for ripping soundfonts, sequence data, or MIDIS out of SSFs and DSFs?

edited 6:28 PM EST December 31, 2017
NSF change request by JILost at 3:25 PM EST on January 1, 2018
Years ago, ugetab made timing adjustments to the Castlevania 1-3 NSF's, by way of modifying $4007 or some such. Since I know nothing about assembly, I was wondering how easy or difficult it would be to either make the same changes to this one or simply add the last track (with timing adjustment) to the corrected NSF on joshw. I'm honestly not sure why the track wasn't there in the first place.
GEP VGM Loop Count Greyed Out by MoldyPond at 7:15 PM EST on January 1, 2018
(Not sure if this is the right place to ask) I used to use an older version of foobar and GEP and always had the option to change the loop count of VGM files. I've noticed recently that the option has become greyed out and I believe it's been like that for several months. Does anyone know anything about this?
Is there a way to rip music from PC game roms? by 3DModelTesting at 8:55 PM EST on January 5, 2018
I have a rom of the PC/Microsoft Windows version of the video game F.E.A.R. Perseus Mandate. I was wondering if there was a way to rip/extract music from it.

Is it possible to obtain music from a PC rom? I know it's difficult to rip music from other system's roms, like PlayStation 2 for example, but is it any easier to extract music from a rom of a PC game?

Thanks in advance.
Nintendo Switch Samples? by Mr.Sanic at 2:35 PM EST on January 6, 2018
is there a way to rip instruments/samples from switch games?
N64 Sound Tool Not Working by Kurausukun at 10:12 PM EST on January 6, 2018
I'm trying to run N64SoundListTool, but every time I try to start it, I get the error "The ordinal 7118 could not be located in the dynamic link library [path]/N64SoundListTool.exe." I also tried N64SoundBankTool, but I get the exact same error, except the ordinal is 12384 instead, whatever that means. Are these tools not compatible with Windows 10? I feel like I've used them since switching over, but I don't remember for sure...
USF Decoder Help by mariofan12ify at 6:07 AM EST on January 9, 2018
I need a bit of help with the usf decoder in foobar. I want to be able to change how many times each songs loop but there doesn't seem to be an option to do that. Also, when I export tracks to wav files, It doesn't let me. Any help would be appreciated.
Request: Mario Party 1 MIDIs and soundfonts by mariofan12ify at 8:03 AM EST on January 11, 2018
Now, I've tried ripping them myself with the N64MidiTool, but my results were that some instruments are loud but most others are super quiet and each song has its own soundbank, which I find really annoying. If someone could rip them without these issues, I would really appreciate it.

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