Previous Page | Next Page

Spongebob .SNDS/SNDI Files by jeangene91 at 2:28 PM EST on January 30, 2018
I have been ripping audio from [i]The SpongeBob SquarePants Movie[i] for Xbox, PlayStation and Gamecube. So far, I have playable audio from the Xbox version already and would like to compare audio from the PlayStation and Gamecube versions.

For PlayStation, I have tried using VGMToolbox to create .genh files, but I cannot get the proper Interleave/Block Size (The closest I have gotten is 0x5000). I can manage to get them to play when the Channels is set to 1, but I am sure it is stereo.
https://drive.google.com/open?id=1yXbnVQf18YZsM9_NF-MW_-NDio3rgIdY

The Gamecube version; I'm totally lost. The .SNDS files have 0 KB. I imagine the included .SDNI file has the audio for them, but I don't know what to do with it.
https://drive.google.com/open?id=17S_7y6XrbejZO_lI0BM2j8yIR0dNF_2K
ToWav Problem by jeangene91 at 6:27 PM EST on February 1, 2018
For some reason, Towav is not working for me. Dragging the files to convert onto the towav.exe only brings up the command prompt window for less than a second and no files are made. Even using the command prompt to run it does nothing. It just shows "Towav (c) Xplorer 2k6-2k9" without converting anything.
Is it even possible to do anything with an .XA PSX file? by Numbers at 2:55 AM EST on February 3, 2018
I have a PS1 disc, and from my understanding, most of the music is located in the .XA files that stream the music. Although, I can't really seem to do anything with the file/files. For some reason, all the XA player programs I used refuse to scan or play the files, as I always get something along the lines of an "Incorrect Function" error, with that being the only literal context the error has.I also can't just copy the file into my computer, as I also get an MS-DOS function error. Is it even possible to do anything with an XA file?
[OUTDATED, SOMEONE DELETE PLEASE] Could someone please help me compile Audio Overload SDK? by Excalibur624 at 2:04 PM EST on February 3, 2018
**EDIT: I've solved my problem since this thread. Can a mod please delete this thread?



https://github.com/nmlgc/aosdk Here's the link to the github

I don't know if this type of post belongs here, if it doesn't then let me know and I'll get a mod to delete it..

I need to compile AOSDK so I can use the Midi Dump function, to rip accurate midis from DSF/QSF/SSF files.

Tried to use the README, it was very vague. Used the programs it told me to use (MinGW, MSYS, etc) and they did not help at all either. Left me with confusing errors. Keep in mind I have little experience with C/C++ coding. Can't find a compiled EXE of the program anywhere either.

If anyone here has ever compiled AOSDK or has experience with it, could you please help me out? Thank you so much if you can



edited 5:43 PM EST February 3, 2018
Dual Destinies by Zetto Kuzuuya at 11:08 AM EST on February 4, 2018
Can Ace Attorney Dual destinies be ripped? I can't tell because I have no way of doing so and I don't know if it used sequenced music or not sadly.
FFXII: The Zodiag Age .mab (HCA) format by ifrit05 at 6:45 PM EST on February 4, 2018
I extracted the music from Final Fantasy XII: The Zodiac Age (Steam). Each track is in a .mab container with 3 HCA files inside (You can choose Original, Re-Orchestrated, and OST versions of the songs in the game's config menu).

Is there any way to split these or would I have to do each manually?

Here's a small song

If I play that with fb2k/vgmstream I get 3 tracks in the playlist but nothing but silence (it does detect HCA file format correctly though)

I was really hoping for the files to be in .fsb format as with the FFX|X-2 HD collection but meh I guess Square wanted to mix it up a bit.

Thanks for any help!

EDIT: Using vgmtoolbox I can rip each track out but still am getting only silence. You think these could be encrypted?



edited 6:59 PM EST February 4, 2018
Unknown audio format. [Budokai Tenakaichi Series / Spike / PSP] by condealucard at 11:36 AM EST on February 7, 2018
Regards...!

Hello friends, I have a question and I want to see if you can help me solve it.

Does anyone know how I can listen and edit this type of audio?
I do not know what format it is, but I know it's an audio because when you remove those values from the game, you do not hear anything, but when you replace them with each other you hear a different dialogue in the game.

If you need additional information, please let me know

Thank you very much for your attention and your help

Platform: PSP
Developed by:Spike
Distributed by: Namco Bandai
Sagas: Budokai Tenakaichi Series


Adjuntos:
Comentario: These files generate them with:
quickbms - filecutter.bms
http://www.mediafire.com/file/5zeydp35czhm2cd/DBZ+TTT+USA.zip
DBZ TTT USA.zip [2.77 MiB]

Comentario: These files are examples of audios
http://www.mediafire.com/file/8zgznl7a2exjxmw/Audios.zip
Audios.zip [59.54 KiB]
Descargado 4 veces
DBZ by Zetto Kuzuuya at 3:35 PM EST on February 8, 2018
I want this to be a page directly for ripping samples to make soundfonts, and ripping midis from dragon ball games all the way from the gameboy to even budokai tenkaichi.

(Note: I know the budokai tenkaichi games may not be sequenced, but some people are able to rip and make wii game .sf2s so why not look into it?)

(Note #2: I have recently tried looking into the legacy of goku midis and found only 2 exist. this is very odd to me since I have tried ripping the midis using the GBA ripper and the game DOES have the sappy engine, it said so when I tried to rip it, but it could not find any audio engine.)
Extract properly SSCF files from Kingdom Hearts Birth by Sleep & Dissidia games by Dark_Ansem at 1:35 PM EST on February 11, 2018
So, I'm trying to get the SSCF files off the Birth By Sleep & Dissidia/ nDissidia 012 PSP iso. I keep getting them wrong, however, could someone help me about that? Perhaps a dedicated command line extractor?

I'm using SkybladeCloud's dissidia modding suite.

edited 1:52 PM EST February 11, 2018
Cars 2 Alternate Convert Method by jeangene91 at 4:33 PM EST on February 11, 2018
I have an embarrassing question. I managed to extract .FSB files from the FSB4 archive and used vgmstream to convert them into .WAV files.

So what's the problem? Here's the embarrassing part: some tracks have endings rather that looping again, as I've done. One such track can be heard here and compared with this resulting .WAV file. Also, I seem to be missing a track. All platforms (Xbox360, Wii, PS3, PC) are the same way, but the Youtube videos tell another story.

I figure it is the method I used to extract from the FSB4. I used fsbii08. Either that or it is a regional difference, and the missing track is only available in PAL versions.

edited 4:35 PM EST February 11, 2018

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source