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- Red Faction PS2 .VMU Files by Numbers at 7:11 PM EST on February 11, 2018
- I extracted all the in-game music from Red Faction on PS2 located on the RF_PS2.VPP file. Some of the VMU files play and can be saved with MFAudio, but most of them play fine, but crash MFAudio when trying to save them to a WAV file, and leave a bogus, broken file afterwards. I was thinking of of giving the files a generic header with VGMToolbox, as Winamp cannot play the VMU files, but all attempts I've made leave the files with a bunch of loud static. If anyone knows the the right generic header settings to make the files play right, please help me out here. The settings that work for MFAudio are Offset: C, Interlave: 4000, Frequency: 44100, Sample: 16 Bit, Channels: 2.
edited 1:27 AM EST February 12, 2018
- Nintendo Switch Question... by Mr.Sanic at 8:03 PM EST on February 13, 2018
- is some of the switch games music is sequenced?
if yes, did somebody figured out how to extract them?
(don't ignore me please ;w;)
Thanks!
- Request: Method for EFS Windows Store titles by kode54 at 9:57 PM EST on February 13, 2018
- I'm looking to rip the soundtracks for both ReCore and Super Lucky's Tale, and both are stored on my Windows machine using the Encrypted File System, with a certificate apparently owned by my Windows Store account, locking access to the files to just the Trusted Installer.
Is there some hook or something which could dump the data within these apps, without resorting to files linked from YouTube videos, which may or may not be virus or trojan infected messes?
- Ripping Wii Startup Sound from BRSAR by ArcticJaguar725 at 1:50 AM EST on February 16, 2018
- So I've been having problems trying to rip the sounds found in the Wii System Menu's BRSAR archive. The sound I'm looking for in particular is the sound that plays as soon as the Wii Menu is loaded (surprisingly not part of the actual BGM I've discovered). So far, all of the tools I've tried to use (including VGMToolbox) have either failed completely or fail to find the sound that I'm looking for. I believe it has a name of WIPL_SE_WII_START in the archive.
- Princess Connect Re:Dive USM files by ace at 2:01 AM EST on February 18, 2018
- I've been trying to decrypt USM files of this game on Android. Found the code
000000000030D9E8 (or -a 0030d9e8 -b 00000000)
This works fine for ACB/AWB pairs. But fails on USM using USM decrypter.
Example USM: https://files.catbox.moe/t191wk.rar
Anyone has any idea?
EDIT: Never mind, ignore please. Video just isn't using the key at all.
edited 2:37 AM EST February 18, 2018
- SpoongeBob SuperSponge .XM Music Files by Infomaniac95 at 9:22 PM EST on February 18, 2018
- So some time ago, there was a massive dump of pretty much everything used in the development of the PS1 game known as SpongeBob SuperSponge. I was most hyped by this, as I expected to find the high quality uncompressed music, and I did find it: https://drive.google.com/open?id=1YSQe8gLg2zqU22aWVfLaZzpGWJpSdfK1 However, not every single music track seems to be there, and those are the only .xm music files that were in the dev archive for the game. I did some more digging, and it seems that the game actually used a custom made driver that played back .xm music on the PS1. After hearing this, I went ahead and dumped said .xm files from the game: https://drive.google.com/open?id=1kHH4GWnKhKTwKdjv2v_GbpiJVyKvz7Wn However, the files seem to not play properly, and I was wondering if someone here could help me out with getting the .xm files to work right.
- How do you decrypt Switch eShop games? by simonmkwii at 9:30 PM EST on February 19, 2018
- I couldn't help but notice the music rip of the "project OCTOPATH TRAVELLER" demo.
I assume PegaSwitch commands are required to dump the games and console-unique keys, but which ones, and how would you use hactool to decrypt the HFS0 partition with the dumped keys?
This would be extremely helpful info, as there are many eShop-exclusive games that I would die to get the files for!
- (64DD) Mario Artist Music Ripping by Chocolate2890 at 2:30 PM EST on February 23, 2018
- Hi. I was wondering if anyone could help in ripping the sounds & music from the Mario Artist games (Ideally into playable .MIDs and .SF2s, but even just the samples would be fine). I'm particularly interested in Talent Studio, as While there are music rips of that game out there, There's a lot of music in there i'd like to mess around with and can't due to limited research on 64DD music extraction. If anyone has any idea on where to start, please help. I've already tried many standard N64 music ripping tools, none of which have worked. Help
- Simpsons Hit & Run RMS Files by MoldyPond at 11:21 PM EST on February 23, 2018
- I just downloaded the music for Simpsons Hit & Run for Gamecube, but there are a few RMS files which I can't seem to find any support for for Foobar2000. These are the normal RSD files in the PS2 and Xbox versions for reason. Any help would be appreciated :)
edited 11:37 PM EST February 23, 2018
- Wii U's System Music Samples? by Mr.Sanic at 6:50 PM EST on February 24, 2018
- Ok,i've been asking this myself for a long time, and is there a way to rip the samples from the WiiU System Menu theme?
It looks like it's sequenced, like the Wii Menu theme.
Can anybody help?
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