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by AnonRunzes at 10:30 PM EDT on May 11, 2017
I found another .PSS type:
0x900001BD -> .ac3

This "type" comes from an .PSS file out of an PS2 game called Genji. Here`s an sample.
by snakemeat at 12:07 AM EDT on May 18, 2017
@AnonRunzes: Thanks for the sample. I've updated the source code.

@bxaimc: I think I wrote a command line tool for it, but can't find it right now.
by AnonRunzes at 1:39 PM EDT on May 31, 2017
Well, just now I wrote a script based on Alpha23`s deinterleave script, except the script can deinterleave the file regardless if the "blocksize minus skip isn`t dividable by layer count" or if the "file size minus header isn't dividable by blocksize". Here is the script in question.
by AnonRunzes at 5:03 PM EDT on June 28, 2017
So, I decided to generate a .psf2 file through vgmtoolbox with these steps:

1. Misc. Tools -> xSF Tools -> PSF2 -> mkpsf2 Front End.
2. Specify "Source Directory".
3. Specify "Modules Directory".
4. Type out anything on the "Output Folder" directory.
5. Click on "Build PSFs".

But then there is this...

---

o04c_a.psf2 created.
Could not find file 'C:\Documents and Settings\###\My Documents\vgmtoolbox_bin_r1028\o04c_a.psf2'.
t01a_e.psf2 created.
Could not find file 'C:\Documents and Settings\###\My Documents\vgmtoolbox_bin_r1028\t01a_e.psf2'.
v16a_a.psf2 created.
Could not find file 'C:\Documents and Settings\###\My Documents\vgmtoolbox_bin_r1028\v16a_a.psf2'.

---

It just throws off an error and nothing happens, at least to me.

Here are the samples:

raw_psf2_files.rar
by GirianSeed at 2:41 PM EDT on July 2, 2017
I've run into some trouble trying to extract Snake Eater 3D's ACB/AWB sounds.

mgs3d_adx_sample.zip

With the standalone ACB files it throws this error:
Error processing <04s012a1.acb>.
Error received: AFS2 magic bytes not found at offset: 0x00007640.

And for the ACB files paired with *_streamfiles.awb it throws this.
Error processing <bgm.acb>.
Error received: Object reference not set to an instance of an object.

I can extract the HCA/CWAV streams with the CPK tool by removing the ACB header, but it'd be nice to be able to extract these with cue names intact.
by cai_miao at 8:02 PM EDT on July 2, 2017
I'm extracting hca files from ACB files of Theater Days, which header indicates: ACB Format/PC Ver.1.29.00.

When I extracted bgm_system.acb, and used the specific decrypt key to convert to waves,
I found that some tracks are not matching its names, and I found there is/are track(s) missing as I quick glance on the cue list via hex editor.

If you want to inspect this problem, let me know.
I'll make a list of wrong names and "correct" names which is supposed to be.
And, also if you interested in the hca decryption key,
also let me know and I will leave my email for you to contact me then.
(This is a secret key so I can't just post it here, for reason you know)

Attachment:
bgm_system.acb

edited 8:03 PM EDT July 2, 2017
by quasqade at 6:42 AM EDT on July 7, 2017
I have ran into same problem as @cai_miao when extracting acb/awb pairs from Danganronpa Another Episode: Ultra Despair Girls. Same header ACB Format/PC Ver.1.29.00, almost all files have incorrect filenames.
Can provide files if needed.
by Infernus Animositas at 11:44 PM EDT on July 17, 2017
Upload the .ACB/.AWB file pair and the .ACF if you have it as well of Theatre Days or Ultra Despair Girls.

edited 11:49 PM EDT July 17, 2017
by AnonRunzes at 10:01 AM EDT on August 6, 2017
So, I have these .SFD files whose audio track/codec is completely unidentified on VGMToolbox(it is demuxed as a .bin file). Here are the samples:
SFD_unknownaudioformat.7z
SFD_unknownaudioformat[widescreen].7z

It came from some SEGA PS2 game called Ryuu ga Gotoku/Yakuza, and I managed to decrypt the .CVM files through some password someone posted at XeNTaX. I had to decrypt them all through cvm_tool.exe.
by Mygoshi at 10:20 AM EDT on August 6, 2017
Hello, I come here because I have an audio file from a game that isn't supported on VGmToolbox, the codec is custom (uses PS ADPCM without flags and probably IMA)

Here are samples:
GEStealth01_mulchan.psf
MissionFailure.psf

Thanks in advance if you can try supporting this codec?

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