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by snakemeat at 9:39 PM EST on January 31, 2008
Souma - one thing that can get over looked is the small fix described here:

<unknownfile> NDS_ARM9.R[0] = cur_trace_value; <-- This line
<unknownfile> change R[0] to R[trace_register]
<unknownfile> there are two instances

I only found one instance and I have not checked the new rip kit, but maybe this will help you. I couldn't get good rips either. I had the same problem with no sound from Desmume during the 'cleaning' phase.

If you get it working, please let me know, since I want to join in the fun :D
by souma at 10:09 PM EST on January 31, 2008
@unknownfile
Great job...
Correct 2sf was able to be made from new ripkit.

@snakemeat
It failed though it was done while reading an old log.

But, the problem was solved by new ripkit!


Picross DS
http://www.sendspace.com/file/j2fi2f
My first rip

Thank you for all.
by marioman at 10:47 PM EST on January 31, 2008
Congratulations souma. Glad that you got it working. Hopefully the new rip kit will also solve Lunar's problems.
by unknownfile at 11:28 PM EST on January 31, 2008
C++ build in a somewhat working state.

Also, I'm going to remove the assembly code from the interpreter as it's actually slow and shitty. At this point though, the program won't allow me to remove it...
by Knurek at 3:43 AM EST on February 1, 2008
Souma, I'm happy that everything worked out for you.

BTW (and this is for all the other rippers as well).

Please time the sets you release. It's really easy to do, and takes a little time (I wager about 15 minutes for the whole set, sometimes less).

How it can be done easily is discussed here:
http://www.vgmusic.com/~lunar/2sfrippingwalkthrough.txt

Of course it can be optimized a little (I use the SEQ section of SMAP file as basis for a batch file to rename the sseqs, so that I'm sure they are in correct order for instance), but still shouldn't take much time.

I've been doing the retime jobs for a while, and not having to do more of them could allow me to, you know, rip some more games (as it still requires hunting for the ROM, extracting all the data, making another timing batchfile).

Vio2SF has a standard duration for untimed songs @ 2:00. Kinda annoying having a 0:30 tune last that long, even more annoying if the tune lasts for 3 or 4 minutes.

edited 4:50 AM EST February 1, 2008
by Lunar at 7:03 AM EST on February 1, 2008
Kirby: Squeak Squad is finished, aside from two tracks I couldn't recognise:

http://www.vgmusic.com/~lunar/kirbyss.rar

...or if you just want the batch:

http://www.vgmusic.com/~lunar/2sftags/kirbysstimetag.bat

unknownfile, redownload the rar because I put a shitty .txt in there too. FUNTIMES.

I haven't tried reripping those other games with the new tools, I'll probably leave it for now. I've found another game I'd quite like to rip :) so.. fingers crossed?

edited 7:04 AM EST February 1, 2008
by Knurek at 7:12 AM EST on February 1, 2008
Try the new game with the older builds for now. If the savestate creation succeds (game goes to intro screen island thingy after popping out the messagebox) it's doable. :)

I'll upload the new compiles once I get back from work.

edited 7:13 AM EST February 1, 2008
by Lunar at 7:15 AM EST on February 1, 2008
Well, funnily, that did happen with MMBN5DS. It reached the intro screen - but I just didn't hear any music.
by marioman at 8:55 AM EST on February 1, 2008
Thanks for the KSS tags Lunar. By the way, the Unknown 1 song is the Boss Stage theme. Not sure what the other one is though.

edited 9:06 AM EST February 1, 2008
by souma at 9:28 AM EST on February 1, 2008
Megaman ZX tags
http://www.sendspace.com/file/bgyxi1
The order of the track refers to ZX TUNES.

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