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- Sonic didj music files rip? by despycl at 11:20 PM EST on February 24, 2018
- Just found about this game and was wondering if it is even posible to grab the music files of it? Contains a good chunk of remixes from the genesis sonic games and would love to hear them in better quality.
Thank you for reading!
- Skylanders Extract & Convert by jeangene91 at 3:39 PM EST on February 26, 2018
- Skylanders: Spyro's Adventure for the PS3 uses .str files, but they will not play in the latest vgmstream. Here is one of them.
Skylanders: Giants on the Wii contains its assets in .arc and .bld files. To extract, I used a "marvel_ultimate_alliance_2.bms script on the .arc's and struck .wav.hz.wav.enc files, like this. Now, the trick is decoding them. Trap Team (PS3) also has the .arc+.bld format, but using the quickbms script does not work. Here is the .arc file.
Meanwhile, Swap Force, Superchargers, and Imaginators (Xbox360) contain their assets in .pak files. I have tried different quickbms scripts but cannot find a method to extract them. Three pak files are below:
Sky3 Sky5 Sky6
edited 3:48 PM EST February 26, 2018
- Area 51 (Xbox) headerless ADPCM by Ultrafighter at 8:50 AM EST on February 28, 2018
- Hello guys, is anyone able to give me a hand with Area 51 (2005) music? Xbox version of the game is structured exactly the same as its PC counterpart but extraction/playback of BGMs/sounds is much more difficult.
There're numerous audio banks (*.000/*.DFS pairs) and utility which was designed to unpack PC versions of those archives works on XBox files too but I'm still stuck on the "getting it playable" stage. Computer port utilized mainly MP3s with headers or headerless PCM so it was much easier to work with.
I attempted making a TXTH for multiple *.AUDIOPKG extracted out of MUSIC.000 with help of Area51UnDFS.exe (link to it can be found above) and tried out most ADPCM types but still no dice. If I choose MSADPCM or DVI_IMA codecs I can even hear some music! It's buried under tons of audio static though.
So is there someone willing to join me in those experiments with both MUSIC.000 & unpacked MUSIC_*.AUDIOPKG? Example files can be found right here.
Best regards!
- Where do i find the .brsar file of SMG1? by trigore at 1:44 PM EST on March 3, 2018
- Does anyone knows where do i find the .brsar file of SMG1 (if there's one)?
I've tried searching it with WIIScrubber, but i haven't found it.
Any help would be appreciated!
- generating sab files? by Nariom at 1:43 AM EST on March 4, 2018
- Hey!
I noticed VGMstream reads sab files from Square-Enix games. I'm trying to do the reverse the process and mod some music into the Secret of Mana remake. By any chance does someone have any kind of documentation on how the sab files are structured please? Right now the plan is reverse engineering the part of VGMstream which is reverse engineering sab files... Feels kinda silly!
I already got that I have to encode music into CRI HCA format. There also is some information about sizes and whatnot in the binary, but I have no idea what the header should look like, if data should be encrypted and how, and if I'm missing anything. Any insight appreciated :)
- Compiling VGMStream by froggestspirit at 12:08 PM EST on March 4, 2018
- Hello, I'm trying to compile VGMStream under linux mint, I'm getting a few errors when trying to use Kode54's repo: https://pastebin.com/f8ig1jFt
I seen that the error here seems to be with atrac9, so i tried setting the VGM_ENABLE_ATRAC9 to 0. doing so gives me a different error: https://pastebin.com/zgHdYyaB
I tried searching about installing dlltool, although there seemed to be very few resources for linux. I'll be looking to compile this on linux, and raspberry pi in the future, hopefully to implement a python wrapper for playback control
- Wii U Help!! by Mr.Sanic at 1:32 PM EST on March 4, 2018
- i've searched a lot of sites and none of them tells which wii u games are sequenced!
i really want to know (at least 3 games) that have sequenced music with samples!
(if you're asking why, i am going to make a Wii U soundfont)
please heeellp!
- Split NSF File by arpita at 5:52 AM EST on March 9, 2018
- Spam
- Searching coeff offsets of DSP ADPCM (Wii game) by Anterag at 8:17 AM EST on March 10, 2018
- Hi. I'm trying to find the coefficient offsets of a list of RAW files that use the Nintendo GC 4-bit ADPCM codec (it's a Wii game btw). The interleave varies for all the files (it can be 0x8800, 0x8000, 0x9000, 0xB000...)
Here are all the specs I know for the sample I will provide :
Header skip: 0x60
Interleave: 0x9000
Channels: 2
Frequency: ?
Coeff Offset (right channel): seems to be 0x1C
Coef Offset (left channel): ?
The PC version is exactly the same but the RAW files are just OGG. Their sample rate is 44100Hz.
The PS2 version is also the same and uses Sony ADPCM codec. Their sample rate is 8000Hz (yes).
If somebody can help me finding these coefficients, I would be very happy. In fact, the PC version quality is not the best as the OGGs use VBR ~128 kbps.
SAMPLE FILE
Thanks in advance.
- My Own SIte! by Mr.Sanic at 11:01 AM EDT on March 11, 2018
- omgomgomg i finished my site.
https://vgmresource-com.webnode.com
yay, can you guys support me?
send your creations to:
mremix40@gmail.com
i posted some of my creations.
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