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- SMG - Where's Rosalina saying "Thank You"? by EpicLPer at 1:31 PM EDT on March 25, 2018
- So I've tried to find the voice line where Rosalina says "Thank You" without any background music etc. and I've extracted the whole sound bank SGM1 has to offer yet I can't find it...
I'm able to find a bunch of other Rosalina voice lines, if not all, but I'm simply not able to find the "Thank You" of her. Is it located somewhere else other than in the .aw files found in SMG1?
- How to convert Gamecube music files in ".pac" format??? by knighTeen87 at 3:11 PM EDT on March 25, 2018
- I extracted the music files of Captain Tsubasa (Gamecube) game in .pac format, with using Dolphin.
But no matter how hard I try, I couldn't convert them into standart sound formats like mp3, wave, etc.
Do you know a way to do that?
Or can someone convert them for me please?
Please help me out in this, musics of the game are really good. I don't want to listen youtube rips in poor quality.
You can find the files here: https://mega.nz/#!2U5QVKqa!aDG0XPp5bcMiAP6wYKpEQr09eyj3IJoj0Foavfe BhOI
Thanx!
edited 3:11 PM EDT March 25, 2018
edited 3:12 PM EDT March 25, 2018
edited 3:12 PM EDT March 25, 2018
edited 3:13 PM EDT March 25, 2018
- Final Fantasy VII (PS1) soundbank by Nisto at 7:14 PM EDT on March 25, 2018
- Been working on this for a couple of days now and thought I'd share.
https://www.dropbox.com/s/ivwmzs3xk7o0xrg/ff7smp.7z?dl=0
This is a per-track sample rip of the music from the PS1 version of FF7, in GENH format. I used the PSF rip by Neill Corlett to get the AKAO data, then parsed the sequence data with a Python script to determine which instruments are used in each track. Note that an "instrument" in FF7 is very basic, so aside from ADSR envelopes and pre-defined pitches, the only thing assigned to it is a sample (an instrument cannot contain multiple samples).
There are just two problems with this rip: the sample rates may be incorrect (a constantly re-occurring problem with PS1 sample rips), and the ADSR envelopes from INSTR.DAT/INSTR2.DAT are lost.
- Jimmy Neutron Attack of the Twonkies GC ADPCM Extraction by Anterag at 1:37 AM EDT on March 26, 2018
- Hello! I've been trying to rip the Jimmy Neutron: Attack of the Twonkies *.sounds archive on Gamecube, which contain sounds and music.
I'm posting here to see if I can actually extract the content of the archive (there is *.sound, attached *.rad, attached *.str) and convert the music files which use the Nintendo GC 4-bit ADPCM codec.
Here are the specs I know about the music files inside of this archive (menu.sounds) :
Channels: 1 (Mono) but there are pairs of music like mono L and mono R
Frequency: 22050Hz
Coeff Offset: Left Channel: ??? (when I tried 0x30, it seemed to play almost correctly...)
Coeff Offset: Right Channel: ???
Coeff Type: Normal (Big Endian)
Here is the Menu.rar which contain Menu.sounds, Menu.rad and Menu.str : Download
Thanks in advance!
- Can someone rip SM64 Last Impact and Newer Mario DS music? by 1425720626 at 3:20 AM EDT on March 26, 2018
- I really don't know much about USF ripping, and Newer Mario DS has some additional SSEQ and SBNK outside the SDAT, I have no idea about how to rip them into 2SF/NCSF format. Is someone interested in ripping the music from these 2 games?
- Kingdom Hearts 0.2 BBS A Fragmentary Passage Music extraction by 13th Vessel at 12:14 PM EDT on March 29, 2018
- Hi there!
I know that someone has uploaded here the KH2.8 ripped sountrack and I'm very interested in which methods were used in order to do it.
I have the .uassets and I tried by using Gildor's Umodel and some special commands, but it didn't worked to me.
I'm very interested and it's for researching purposes. Could anyone help me?
Thanks in advance!
Greetings!
13th Vessel~
- How do i extract BRSARs, etc from a .WAD file? by Mr.Sanic at 2:55 AM EDT on March 30, 2018
- how do i extract brsars, samples and other things from a .wad file?
help pleeease
- Wii Shop/Hidden Channels .LZ7 format help by Mr.Sanic at 1:59 PM EDT on March 30, 2018
- how am i supposed to open those files?!
i tried every decompresser but none worked!
need help asap
- Wii JADE engine *.wam (DSP) - stereo issues by Droolie at 11:30 PM EDT on April 2, 2018
- Hi guys,
Rayman Raving Rabbids 1 & 2, like all JADE engine games, use *.wam files for their audio. On the Wii, these are DSP with a different header. I found the coef table in the ELF, so to play these files I wrote a QuickBMS script that extracts header info (sample rate, channels, etc.) and the stream from the *.wam and puts all that and the coef table in a *.genh.
Here's the problem though: they're all stereo, but only a mono *.genh sounds good, though the blocks for each channel are still interleaved post-conversion. Did I just not find the right interleave, or is there more to it? Any help?
Here are some examples, and my script so far (exports as stereo atm): Examples and script
Thanks in advance!
Droolie.
- The Devil's Third Encrypted .Wem by TheGoldenChild at 7:04 PM EDT on April 6, 2018
- Devil's third has some encrypted .Wem files and I was wondering if anyone could help me decrypt them and turn them into playable sound files. I have also uploaded some other files in case they could help. The .PCK contains a lot of other .wem files and the .bnk is unknown since its encrypted.
http://www.mediafire.com/file/be5hebxj27aarlb/18297497.wem
http://www.mediafire.com/file/ofwmh6o46gn552w/680691681.bnk
http://www.mediafire.com/file/mowqsxrgfa8bybh/SD_Multiplay.pck
Another link gave me something called a WUD key but I am unsure if it is for the game files "92BEDF1789CC99D9D94FF7C8C99358C3"
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